Recently restarted playing nwn2 and been playing this mod, love it so far but I can't for the life of me find any gems for crafting/enchantment, where do I find/buy them?
Back playing this for a laugh, and to try some uber crafting and high-level stuff, many years back I played until level 30.. Unfortunately two scripts appear to have broken. I find the sacrificed body in the ruins for the main quest, but Ithe King isn't interested, so the next mission isn't triggered. I also can't initiate the quest for the pirates cave with the Duke chap in the starting city, so can't join the Knights guild. Which leaves a lot of the game missing. Any way to fix these? What have I missed?
Sorry and nevermind. After hiring the shaman at the local tavern I went back to the Town Hall and the Consellor was there. Weird, as the shaman was a previous condition but ...
Hy everybody, I am enjoying the campaign but agree with all comments about too much difficult traps and locks and, worst, unbalanced battles against super monsters which even spawn. Another pain in the a.s are the levers and timed doors. But right now I am just trying to deliver the Duke's letter to the chancellor Paul at the Town Hall in Wulverberg. But during day light the Hall is always empty. I've been there at night just to check. Empty for sure. I don't know if there is something I missed or it is a bug. Have anyone faced this problem? Any help will be highly appreciated.
Sometimes I can open/close a door to what looks like a dungeon but can't enter it. Is it intended? PS: your mod feels like Outward and Dragons dogma more than Oblivion to me. I love it.
I'm trying to install this mod manually, but I cant figure out where I'm supposed to put each file and whether I'm supposed to place the entire file folders or only the contents of the folders.
I must confess, I am a little disappointed in this mod. On the one hand, you see the incredible work and love for detail that went into this mod on every corner. On the other hand the mod's respawn system seem random and thoughtless and the world is static. You can kill as many badgers as you want (or do not want) - there are always more. Even after you have eliminated their source (the hag in the cave). And it goes on and on like this. You free the village at Griffin's Gate, release the inhabitants, kill the orc leader and bring his head to the duke. No effect. Next time you go there, orcs are still burning down the village and the duke's soldiers are still standing at the bridge waiting for you to liberate the village.
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I am enjoying the campaign but agree with all comments about too much difficult traps and locks and, worst, unbalanced battles against super monsters which even spawn. Another pain in the a.s are the levers and timed doors. But right now I am just trying to deliver the Duke's letter to the chancellor Paul at the Town Hall in Wulverberg. But during day light the Hall is always empty. I've been there at night just to check. Empty for sure. I don't know if there is something I missed or it is a bug. Have anyone faced this problem? Any help will be highly appreciated.
PS: your mod feels like Outward and Dragons dogma more than Oblivion to me. I love it.