Neverwinter Nights 2

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Jake Zahn

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Offkorn

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100 comments

  1. HlaaluSlayer
    HlaaluSlayer
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    It's a real shame this isn't functional, it would really revolutionize the game.
  2. wlibik
    wlibik
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    whick dlg.talk to use hard to tell
    I got this to work before renamed all the foulders guess i got lucky with dlk.talk file
    Mass PrC Merger - Main DLG file in here
    Kaedrin Update DLG FILE IN HERE TOO
    All of them and also the links to the other files listed here all have a dlg talk file in them
    i downloaded those files and renamed the foulders,
    just not sure with dlg talk file is correct any help appriciated
    great mod otherwise
  3. furryboy80
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    Currently unable to enter the Wild Mage class. I have the ingameuix2 file in the Documents/Neverwinter Nights 2/UI/Default folder, but still can't access the class.

    I have been having all sorts of issues as well, I have installed as per instructions including all updates where available and have so far got all the kaedrin classes, base and prestige to work ( as much as I have tried them anyway, many more to test)

    Wild Mage is selectable at the appropriate time (after l2 wizard) but the feats didn't work, inspiration and dwoemer spell ( spelling ? Haha). If just the wild Mage is installed all worked well. Tracked the problem to the feat list located in zmerger folder. The file feat. 2da ( might be wrong extension but there is only one feat.xxx in that directory) needs to be modified. Compare this file in notepad to the file of the same name in the wildmage pack and modify the collection of wildmage feats in the zmerger's feat file so they match the wild Mage pack's feat file (about 10 to 15 entries or so) this should fix the feats and custom ui for the wild Mage to work.

    Quickspell menue worked after the quickcast XML was deleted.

    I am still to get the ToB stuff to work, I am suspecting I will need to reemerge/ edit some files in the zmerger folder to do this as well. Will comment further if I work it out
    1. kabrok1
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      Hi, it's a real pain having to compare the text entries of two different 2da files. Could you upload yours somewhere? I'd also like to hear how to get ToB running in this merger rather than standalone.
    2. gabrielmarxs
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      Hello, I came from the future to say: ctrl+f in the feat.2da of the wild mage pack and look for gif_of_inspiration, you will see all of the feats from the Wild Mage mod next to each other, copy everything of those wild mage feats. Look for the gift_of_inspiration on the feats.2da in the zMerger pack (with ctrl+f), past everything there, replacing every feat from Wild Mage with the text from the feats.2da file from the wild mage pack. I don't know what was wrong in the zMerger file, but replacing that wild mage feats with copy/paste worked for me
  4. DariusVox321
    DariusVox321
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    Great mod, thanks! I'm have one problem, and it's a game breaker for me. With your combined prc, multiple summons isn't working. If I use the other combined prc mod mentioned by Busterwilde, it works. But that mod doesn't have Mage Tome nor the Wild Mage. Can you help?
    1. DariusVox321
      DariusVox321
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      Alright, it seems the problem is with the Mage Tome mod. By itself, the mod overrides Reeron's mod, even after I put Reeron's override folder at bottom. I know next to nothing about computers, but through "testing", I'd bet it's his part of the merge TLK that's the problem.
  5. Busterwilde
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    Much as I would like to (and try to), I can't get this particular mod to work. It crashes on character creation when choosing anything it tries to merge together. I'd recommend using this file instead.

    https://neverwintervault.org/project/nwn2/hakpak/combined/kaedrins-prc-tcc-spell-fixes-tome-battle-races-faerun-light-emitting-0

    It has everything but the Wild Mage (in addition to some other stuff) and is drastically easier to install.
    1. DariusVox321
      DariusVox321
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      It doesn't have Mage Tome either, I just tried.
  6. baneblade225
    baneblade225
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    Having a problem, after installing everything when I click on the "dragon" or "fey" races, the game crashes, furthermore the "archmage" class doesn't have a thumbnail and shows a "2d missing" error, I installed everything in the override folder, then deleted all and reinstalled them again, still no luck, can anyone help me ? :(
    1. PixellVixen
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      I have the *exact* same problem . It either won't load to character creation at all, or I swap a dialog file in and out and I can load the creation but if I select one of those two races it just crashes immediately. Not sure what went wrong here, but thinking I might just abandon this mod pack since it doesn't work very well from what I'm seeing on here.

      Update/Edit: Ok so I kinda fixed it? Deleted ALL of my mods in the My Documents/Neverwinter 2/override folder, remade the folders as shown in the included image in the zipped file, unpacked all of the mods to each of their respective folders, and put the .tlk file in the parent folder of /override. Now it doesn't crash for me when I select those races, but I am still missing some text for some of the new classes. Not sure if the game itself will be missing any text with the additions, but I guess I'll find out.
  7. malvolio11
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    I have reproduced the same error as Athildur mentions below. With the 5 mods and this merge installed exactly as the instructions direct everything boots and Tome of Battle classes show up but Maneuvers do not populate into the tome after training making the mod not function.

    To try to figure out the conflict I wiped my override and installed the most Recent Kaedrins PRC and Tome of Battle along with the Tome of Battles Kaedrin Compatability Patch and everything worked great.

    I then tried that known good combination with the other 3 mods + this merge and the problem returned.

    I then went back to the working Kaedrin + Tome and put just this Merge file (at the bottom of the load order) without any of the other 3 mods and the problem was still there meaning something in this merge inhibits the Tome of Battles ability to populate the Manuever "items" into the tome after training. With this being an all in one merge I do not have enough information to continue to troubleshoot.
    1. xtchizobr
      xtchizobr
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      I am experiencing the same thing, but my main problem is that this merger causes my game to become unstable. It crashes the entire game randomly.

      I came for the Mystic Theurge PrC (because it's not included with Kaedrin's and I don't know how to get them to play nicely together without this merger), but the entire mod seems to just be a jumbled, incomplete mess. Someone needs to take over development here, because in its currently-incomplete state this mod is just a disaster.
    2. Darkf0rge
      Darkf0rge
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      Yep this doesn't work. The maneuvers do not show up in the menu after being learned with the merge folder so either the instructions are incorrect or there is something wrong with the merge.

      I suggest this as an alternative. It has most of the features this merge has apart from the wild mage and includes races of farun among others. (also has a very simple installation)

      https://neverwintervault.org/project/nwn2/hakpak/combined/kaedrins-prc-tcc-spell-fixes-tome-battle-races-faerun-light-emitting-0
  8. Omniban
    Omniban
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    this needs a video BADLY i have no clue how to make this work. putting everything in order as is did nothing, and the installation stuff in the readme was confusing, put stuff from the tob into the cmi spells folder. ok, what cmi spells folder, be a little (alot) more specific plox.
  9. RuinStormshower
    RuinStormshower
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    I cant seem to get Cyphre's Companions Pack to work properly with this.
  10. tacoscent
    tacoscent
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    Any chance you can make this include Races of Faerun? Its the only thing stopping me from having another go at NWN2. Please get back to me if you can.