Neverwinter Nights 2

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  1. andysks
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    4.0.0 update is out. Here is the list of changes and additions.

    https://docs.google.com/document/d/12PSLboQbfzXgQGqBerEiqfr4VcPjMCapsXIbIDUaJso/edit?usp=sharing
  2. andysks
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    Many players have reported that they had an issue with the island riddle. I know it is hard, and maybe some of the stone actions not as clear as they should be. In any case, if anyone reaches the area and is stuck, here is the solution.

    Spoiler:  
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    eagle -> Rotate
    snake-> Push
    sun -> Rotate
    gem -> Push
    monkey -> Pull
    coconut -> Pull
    watermill-> Rotate
    fire,smoke -> Pull
    tree root -> Push
  3. andysks
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    There is a problem that might exist in version 4.0.1. If you might go to prison and have items in containers they might get lost. I have only heard of this problem once, so to avoid confusion and until I am certain a solution exists it might be a good idea to avoid using containers in inventories. 
  4. Pharisaeus
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    I have just finished. Overall it's great and definitely worth playing, although I have mixed feelings about some parts.

    Some useful play-through details:

    1. There are conversation skills and attributes checks.
    2. There is crafting available, although the items available through loot/vendors are very powerful (and expensive).
    3. You get lots of variety in your party, both in alignment and classes.
    4. There are a bunch of attribute books to find/buy, so you might consider dumping some stat completely, because you can even it out later.
    5. Some presents given to companions open additional dialog options.
    6. There are lots of "hidden rooms" where you need to walk into a wall. In many cases they are not easy to spot. I had very hard time finding the fake wall in thugs den when looking for the money box. I've seen some people complaining here about the Asylum - same story here - there is a fake wall in one of the rooms in initial chamber, and the locked upstairs doors are just a fake and they don't actually open.
    7. OC death style
    8. I finished at lvl 16 (14 at ECL+2) right before the last fight. For non-ECL classes most likely you won't reach that because you'll get less xp for fights.

    What I really liked:

    1. Really nice story, although ending is somewhat disappointing. Props for multiple endings.
    2. Great, detailed locations and fun quests.
    3. Multiple ways to solve certain quests/problems, including double-crossing.
    4. The "presents for companions" idea, to get high influence even for companions who are differently aligned.
    5. Some fast-travel points in big areas.

    What could have been better:

    1. The alignment shifts were completely crazy. If you intend to play as alignment-locked character (paladin, warlock) you will have hard time. Author for some reason believes alignment can only shift by multiples of 10, and in some cases a single conversation option shifts you by 30 points. And this happens in every other conversation. Basically you have to save non-stop before any conversation.
    2. Brute-force puzzles - where there is no logic behind them, no clues to find, no ability or skill checks or anything like that. You just need to waste time clicking all possible combinations.
    3. Level-locked quests were broken because they didn't consider ECL. So playing a high-ECL class might completely lock you out of some quests.
    4. The trial had no meaning at all, even when you win, you lose.
    5. I'm under the impression that someone just run out of ideas by the end. Initially the game was quest-focused with very little exp for killing monsters, but close to the end it all shifts drastically. A single boar on the island or in druid circle is worth more than some complex quests, same for devils in Hades. Suddenly you're getting 1000xp for a random mob.

    Bugs I've experienced:

    1. The only game-breaking bug I've noticed was, already mentioned in this thread, issue with Hellfire Warlock (or maybe also some other classes?). Game crashes when you try to go to overland map transition. Solution is obviously givexp command to delevel the character and remove the offending class. Fun fact: there is no issue with "playing", just crash when going to overland map, so you could just re-spec before going to the map once you're done with specific location.
    2. Another bug I spotted was at the end of the game, in the weird laboratory where you can get xp and dex/charisma at the expense of alignment - the attribute bonus doesn't work, and also it should probably only work once, but you can repeat this.
    3. There were a bunch of conversations or interactions which can be repeated and shouldn't be, because they give xp or alignment or companion influence every time.
  5. Pharisaeus
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    Unfortunately the Hellfire Warlock "crash to desktop" issue is still there :( I'm assuming this has something to do with "fixing" hellfire warlock feats in some patch. I also suspect this might be the same issue some other people have with crashes - it only happens when going to the map travel screen.
  6. Mike15
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    Any chance of this game getting a content update?
    1. andysks
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      Hi Mike. Little to none I'm afraid. I have other projects in my life at the moment that take 100% of my time and haven't touched the toolset in ages. If you play D&D in person or online, and if you liked my writing on Return of the Exile, then you can check some of my other work (not cRPG related, rather tabletop) on DrivethruRPG under publisher name Adventure Bundles. There are quite some free and PWYW titles as well.
    2. Mike15
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      I recall you had some material for the next version finished. No chance that you could pass all that you did to some trusted friend/acquiance in the modding field to finish it?

      Anyway, good luck with what you are doing!
  7. kat123
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    I am so disappointed - I have been enjoying re-playing the game, but it looks like I can't finish. I can't get Vrist to load - every time I try the game dumps me to the desktop. Any advise or is it really the end for me?
    1. andysks
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      Hi there. So sorry for the late reply, I really do not check this as often as I used to.

      What I can say, is that if Cor'Duer loads fine, then Vrist should too, since it is a smaller area in general with no complicated walkmesh. If I remember correctly you are playing on a mac, right? Can you ask on the vault forums for help? I believe this has nothing to do with the module itself and more about the engine and so on.
  8. kat123
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    I found a house with a magic sign on the floor, but there is nothing to interact with  and there don't seem to be any secret doors. Is something that's supposed to happen not happening?

    I also wanted to mention that the code to get the convo with Malerin didn't work even though I got a message that it did. I guess I'm not going to get the fight, but is there a code so I can get the journal to update?

    I'm also having a problem with the sanitorium - my journal didn't update and when I try to go upstairs I get a message that the door won't open and can't be bashed. Is there a code I can use to open the door? If not, could you possibly give me a code to update the journal for this quest too?

    I'm sorry for all the posts, but it looks like I might have another problem. I'm at the House on the Hill, but most of the doors are locked and I can't open them. Am I missing a key? Am I supposed to be able to open the  doors?

    Thanks for any help you can give!
    1. GCoyote
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      Hi kat123,

      There are a lot of areas/doors where a specific quest must be active for you to enter some doors. From the sound of your post, you might have something broken with your game already but I don't have this one installed atm.

      You can get most locked doors/chests open by script if there are not other checks in game like levers or hidden switches.

      The script and instructions are on the New Vault. 
      Download here - https://neverwintervault.org/project/nwn2/script/misc-utilities

      andysys does not come around very often but you can try leaving questions on the Forums there as well.
      Forums here - https://forum.neverwintervault.org/c/nwn2/
    2. kat123
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      Thank you GCoyote! I'll download the script and instructions. I didn't see any levers or buttons and no walls to walk through so there might be a problem with my game. Nothing new there lol!
      Yay - the script worked and I not only was able to open all the door in the house on the hill, but get upstairs in asylum as well. Thanks again!
  9. kat123
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    Hi andysks! I recently saw the updated version was online and decided to play it again, but I ran into a problem. Everything was going well and I didn't have any of the problems I had in the beta version other than a missed convo during the first Hobgoblin fight, but not a big deal.

    I'm now in the cave in the Plains fighting the Lich - (spoiler warning!) we got the altar open and I threw the amulet into the portal. We got a message that the Lich was mad about losing his power. After quite a while he was finally "slightly injured,." but then seconds later he was fine again. He can't be killed even with silver or cold iron weapons. The fight never ends!

    I'm going to put the "rs kill" file into my override folder and see if I can kill him, if not can you give me a code that will do the trick?

    Thanks!

    The rs kill worked and I had to use it again with the vampire!
  10. gokke
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    so, Messenger of the lichgod seems immortal ? am i doing something totally wrong or is it a bug?

    ahh so the knock spell doesnt open the altar, so i presumed it was impossible, but it just requires a rogue in the party :D. my bad nice mod!: )
    1. andysks
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      Hi there. It never occurred to me. It's just a locked placeable, but I guess the engine has knock only working on chests and doors? Good find :D. Thanks for the good words.
    2. NicotineCaffeine
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      No, the engine, if it's working more or less as nwn1, allows you to use spells to unlock objects only if they're not flagged as plot.
    3. GCoyote
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      There is a DC limit on the KNOCK spell in NWN2. Above that, only a Rogue can open certain locks. If it's not bashable, that could be a problem if you don't bring the rogue with you.
    4. NicotineCaffeine
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      Even worse. I wonder where are those settings stored...
    5. GCoyote
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      @NicotineCffeine - If it really bothers you there is a way around it.

      Download here - https://neverwintervault.org/project/nwn2/script/misc-utilities
  11. NicotineCaffeine
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    Well, i've played with this module, so i guess i'll give my honest opinion on it. Take it as constructive criticism, mind me.
    SPOILERS, of course.

    First and foremost: this adventure is settled in Grayhawk or something like that i take it? (at least, by looking at the gods) And you put almost all weapons from forgotten realms setting? Oookay.
    Then, although you have given some choices on your character's answers, the fact still is that for most of the time you usually have little choice. For example, it appears a moron that 'tells' you (not ask, mind me) to hide a body for him and you? "OKAY BOZZ". Are you kidding me?
    But i can go on with that, - barely - but then there comes that nonsense of the trial where you can't even kill the soldiers and move on with your quest, not even the choice (or better, you have the option on conversation, only that it's useless). I mean at least in Skyrim they give you the choice to kill the guards and not go on Cidna mine. That means you do not proceed with that quest if you don't let yourself captured? Your business. At least, when you get in prison it would be nice if you can beat those other morons until you get what you need and see your way out without losing an infinite amount of time by doing their petty jobs. But NOPE, work for them and shut up.
    Another fact is the alignment. If there's something that get on my nerves is when a dm begins to shift your alignment in base of any thought, word, work and omission. I can understand if one would like to restrain a paladin character from going around acting like a bully, but if ANYTHING you do or say gets an alignment shift, (especially if you're not even one of those classes which have a lot to do with alignments, gods or some such) well, it seems like the dm considers you a moron that has no idea how choose his alignment when created the character. Besides, when someone says something, or does something, doesn't mean it comes from his heart... So the dm in that case makes a guess due to appearances.
    About the lich, (since i noticed someone else had the same issue) i'd like to remember you that even if a lich can't be completely destroyed until you destroy his philactery, that doesn't mean you can't bash his skull and turning him into a pile of bones -at least for some time- remember a dude named Terikan? I think you do.
    About the cool stuff: the main plot is definitely interesting (there are some similarities with MoTB, but nonetheless) and it really pushes you through it for see what's next.
    Of course, i can't give a definitive opinion becouse as i said i had enough in the prison part. But still, from what i've understood it seems a really well thought story.
    The level of detail of the various areas is maniacal, so hats off to you, and so the descriptions. Sure, i think you probably pushed a little too much stuff in some areas, becouse i've never had so many crashes as with playing with this module. The city of... Uh.. The first city you visit made my pc to low fps... (and i play with FO4 with almost best graphic settings without problems, mind me). Probably old games such as this one don't support too much stuff in a single area. (But that's just a guess, could be my pc instead, regardless)
    So in the end, amazing work, but it would be better a little more freedom on the roleplay, in my opinion. I read now another dude here said more or less the same, and i've read your answer. Well, since you put already lot of answers, adding one with simply "attack" doesn't seem that demanding to me. That spoils some chain quests you made? I can understand you could feel that a waste or whatsoever, but that's the difference between making movies and being a dm, every player must have his own way, no matter what the dm thinks.
  12. ID8879488948574
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    Stuck in the first zone after the village - the large area where some captain asks to solve the lizardfolk issue. No lizardfolk are to be found anywhere, I killed everything there is on the map too - animals, ghouls, lizardfolk near all chests, some weird "dryad" etc etc; looted all chests, walked around the map like .. 5 times pressing Z like a madman in search of any objects I might've missed .. nothing. That captain doesn't have any dialogue options and doesn't give the key to the crypts.

    Well.. it started interesting - alas, the journey was too short.
    1. andysks
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      Hi there. The lizardfolk in question are in a cave that you apparently haven't found. It is to the left of the tomb entrance. Relatively hidden, but still there. If you see this video from Travus, he finds it around the 7:25 mark.

      https://www.youtube.com/watch?v=1Aa7mwhptDY&list=PLHLuB2j80VfIOUcZ3KrgbAlwItQebqxQL&index=7
  13. GCoyote
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    Everything was going well until I got to Hades.
    1. Just like my first playthrough, I can't get the final corrupted dryad to spawn.
    2. I can't do the "Hidden Level" quest because Galacod Pal will no longer let me in. Is that because I've already explored Hades?
    3. I've weakened the four sacred pools of the prison plane but the Lich won't spawn.

    Any ideas? 
    1. andysks
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      Hi there. Phew, long time since I last looked at the files and scripts. I have to say I don't really remember all the technicalities but I tried my hardest to understand what exactly happens in the Lich combat. But first of all,

      1: The only condition to spawn the dryad is to actually be in the area. Other than that, I checked all the tags and they look fine. I really don't know where this bugs out for you to be honest. If you want, I could give you a console command to spawn her so that you get to see the ending of the questline.
      2: That's because it's not accessible from there. You need to go to Vrist and find a locked door with some dirt on the surface. 

      Spoiler:  
      Show

      Then buy a jar of dirt from one of the merchants in the black market and click the door. The rest will follow.


      3: This one is tough. The combat is so complicated in the background. The general concept, is that if a well is deactivated then its effect is gone. And if 4 are deactivated, the lich spawns and the two wells in the central platform also become usable. And none of these happens for you? 
    2. GCoyote
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      1. Give me the script for the dryad and I will try it that way.

      2. I don't remember that task in Vrist from last playthrough. I'll go back and check it out. If there is a further problem I'll post an update. 
      Edit: Completely missed the Black Market somehow. "Hidden Level" completed.

      3. Yeah, the lich had me stumped. I assumed the problem was related to me not getting into the 'Hidden Level" but are you saying that is not a condition for the final battle?
      Edit: Replayed from the Hidden Chamber and still no lich. I did all four pools, got the messages, waited until the text faded before moving. The lich did not spawn and the final two pools did not activate. At least one script failed to trigger here.

      This is still the best new campaign of the past couple years. Outstanding work.
    3. andysks
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      Sorry it took a while. Was swamped at work :).

      1: Try this with the console. rs ga_create_object("C","C_roe_cordry_levl13ha","sp_cor_dry_ha",0,"",0). For this to work you need to be close to the tree I think.
      2: We already resolved this
      3: Try the following console commands. You basically only need to fight Viktakain. Once he appears the rest will follow. Good thing, he is already there but hidden (hopefully)

      rs ga_set_usable("plc_vik_well5",1) 
      rs ga_set_usable("plc_vik_well6",1) 
      rs ga_scripthidden("viktakain",0)
      rs ga_setplotflag("viktakain",0)

      The sequence of these scripts should make the wells useable and Viktakain visible and non ploted. Let me know if it works :).