Neverwinter Nights 2
0 of 0

File information

Last updated

Original upload

Created by

LittleWolfie

Uploaded by

LittleWolfie

Virus scan

Safe to use

Tags for this mod

8 comments

  1. DerellLicht
    DerellLicht
    • supporter
    • 1 kudos
    I'm having an odd effect with my game... I'll copy my post from another forum;
    Is it possible that TRENING is causing this effect?? I don't have any other mods that do anything with game rules.
    Derell

    =========================================================
    I’m playing a Ranger (L8), Rogue (1), Sorcerer (1). I’m a big fan of dual-wielding, and have been playing such. I also have Exotic weapons proficiency.

    Up until recently, I’ve been using longsword +1 and dagger +2, with no problems.
    Then I found a kukri named Cutter (or something like that), which has 1d6 fire damage as well as normal kukri damage. I’ve been dual-wielding Cutter + dagger, but something will periodically un-wield the kukri and move dagger to primary weapon. It also removes the kukri from the quick-wield slot.

    Apparently it’s actually okay for me to dual-wield these two weapons, because the game allows me to re-wield the weapon, but then awhile later I’ll notice it’s un-wielded again, and I’m only wielding the dagger !!

    One action that causes this is loading my quick-save, but I think other actions are doing it as well.
    Interestingly, entering/exiting combat does not do it.

    Has anyone seen this before?? Any idea what is causing it?? I’m very confused!!

    Later note:
    Well, I switched back to a long sword, and this quirk stopped happening.
    I suspect this has something to do with exotic weapons, since the same thing happened earlier with a katana as well.

    //***********************************************************
    Even later note:
    Ya know what?? I"m a dummy... I'm playing NWN1, this mod isn't even *for* this version !!
    I'm lucky they work at all...
    1. LittleWolfie
      LittleWolfie
      • member
      • 6 kudos
      Interesting, I had no idea a mod for NWN 2 could partially work in NWN 1. XD
    2. DerellLicht
      DerellLicht
      • supporter
      • 1 kudos
      Well, I'm sure glad it *does* work, because I *love* these items !!!!
      Thank you for creating them.
      I wasn't sure whether I was going to get NWN2 or not, but now that I know your kit is available, I'm going to do it!
    3. LittleWolfie
      LittleWolfie
      • member
      • 6 kudos
      I realize it's about 4 years late, but somehow I overlooked the comment at the time. XD 

      I just wanted to say that I'm deeply honored, thank you. :) 
  2. FireIdar
    FireIdar
    • member
    • 0 kudos
    "To install download the archive, extract it and copy the "TRENING 2" file in: Documents > Neverwinter Nights 2 > modules. 

    To use the items in the module, load the module, grab the items (you can
    also equip them), export your character and use the exported character
    in your game (the official campaigns or other modules). 

    Precise instructions: 
    Run the game, select "New game", "other modules". 
    Look for "TRENING 2" and click load."

    Did this, but DID NOT find any Trening 2 under modules. I tried it in override in BOTH document AND game, campaign, still nothing.
    1. LittleWolfie
      LittleWolfie
      • member
      • 6 kudos
      Who said anything about override? 

      Just go to Documents and proceed from there. 
      For me, the install path looks like this: "C:\Users\Wolfy\Documents\Neverwinter Nights 2\modules" and you'll need to replace "Wolfy" with the username you have set up on your computer. 

      I've just tested the mod and it works fine if you go with the right installation path. 
  3. LittleWolfie
    LittleWolfie
    • member
    • 6 kudos
    I'm not sure what's causing it, but weapons may disappear after loading a save game.
    As a workaround unequip them before loading or saving.

    The most painless way to do it is via quickslots. Just drag your weapons to a quicksolt and use it before saving or loading a game and reequip your weapons afterwards.
  4. LittleWolfie
    LittleWolfie
    • member
    • 6 kudos
    I've tested version 2 of the mod and starting the Mask of the Betrayer campaign killed the character.
    However, the second attempt was successful. It may take multiple tries.
    The other official campaigns work fine.

    For reference, I'm also using the following mods:
    - The Romance Pack for the Neverwinter Nights 2 Official Campaign and Mask of the Betrayer Expansion
    It can be found here: http://www.gibberlings3.net/nwn2rom/
    - Kaedrin's PrC + TCC + Spell Fixes + Tome of Battle + Races of Faerun + Light Emitting Spell Effects
    It can be found here: https://neverwintervault.org/project/nwn2/hakpak/combined/kaedrins-prc-tcc-spell-fixes-tome-battle-races-faerun-light-emitting-0
    - Rebalanced Animal Companions
    It can be found here: https://www.nexusmods.com/neverwinter2/mods/111?tab=description
    - Vordan's Hero Creator
    It can be found here: https://neverwintervault.org/project/nwn2/module/vordans-hero-creator