Neverwinter Nights 2

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Victorixxx Xaltar

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Victorixxx

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7 comments

  1. doyoume8p
    doyoume8p
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    Looks great. Can you make these models replacers for the in game robes and npcs, like how Always summer mod does. 
  2. Korpens Natten
    Korpens Natten
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    Like what I'm seeing thus far. :)

    The big drawback of using Xaltar's Sorceress clothing model as a base however is that neither female gnomes, dwarves, half-orcs or gray orcs will be able to wear your outstanding retextures. So I'm hoping that you'll also support the 'less pretty' ones as well in future updates.
    Especially since those are my favourite playable races. :P
    1. Victorixxx
      Victorixxx
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      Friend, if you help me find their textures, then I will gladly make an update for them too! I used the Xaltar model because I could not find the original texoutrets of the magician's robes. Help me find the textures, I'll make great robes!
    2. Korpens Natten
      Korpens Natten
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      Just did a quick check with the MDBConfig Tool on that.

      The models are:
      P_DDF_CL_Body12.mdb
      P_GGF_CL_Body12.mdb
      P_OOF_CL_Body12.mdb

      And can be found in NWN_Models.zip in the Data folder.

      All of them, plus the female wizard robes for humans, elves and halflings use the same texture map paths:

      P_HHF_MR_Body02.dds
      P_HHF_MR_Body02_N.dds
      P_HHF_MR_Body02_t.dds


      Hope that helped you!


      Edit:
      Another thing I noticed is that both Arcane Scholar and Pale Master won't receive their typical tinted Wizard robes anymore. Making them look like ordinary base class Wizards. Will you do them later on in separate mods with distinctive textures?
    3. Victorixxx
      Victorixxx
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      Friend, thanks for taking the trouble to find the correct names for textures and models, but I do not know how to edit NWN 2 models. Creating a new texture named P_OOF_CL_Body12 did not lead to anything either. I cloned the MDB of the Xaltar model under new names, but they did not boot into the game. It's a pity, but I can not do anything. If you are more skilled than I, then I can suggest you to update the mod, then I will point you to the co-authors.
    4. Korpens Natten
      Korpens Natten
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      All I can say is you need to use the P_HHF_MR_Body02 file names (maybe also P_HHF_MR_Body01, not sure), as those texture paths are directly used by the vanilla wizard clothing models. That way you don't need to edit any models at all.
    5. Victorixxx
      Victorixxx
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      Friend, I managed to add Dwarves and Half-Rabbits. But Orcs and Dwarves are too big for the Xaltar model, unfortunately, perhaps later I will find the usual textures of their wizard clothes. Well, at least so =)