Neverwinter Nights
Refine results Found 2 results. 161 have been filtered out. Currently filtering by: tags. (Clear filters)
Refine by categoryClear selection
  • Neverwinter Nights
Search parameters

Language
AttributesClear selection
Refine with tags(separate with spaces)

You can filter your search by including or excluding tags. To add tags, simply start typing the tag you're after. Separate new tags with spaces.

Tags must include
Tags must not include
Filter by:
File size
Downloads
Endorsements
  • Mardecin - Small Town Prefab

    Mardecin - Small Town Prefab

    Last Update: 29 Oct 2013
    Author: TheCapulet
    Uploader: TheCapulet

    This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.

    • 472KB
    • 9
    • --

    Mardecin - Small Town Prefab

    Last Update: 29 Oct 2013
    Author: TheCapulet

    This area was influenced on the Amadican town of Mardecin, from the Wheel of Time. It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.

  • Roadside Garrison Prefab - CEP

    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet
    Uploader: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.

    • 20KB
    • 4
    • --

    Roadside Garrison Prefab - CEP

    Last Update: 29 Oct 2013
    Author: TheCapulet

    A Roadside Garrison Fort Prefab using CEP to it\'s fullest. It has a road running north/south, with a garrison/fort to the west of the road, behind a stand of birch trees. It also has 2 cave entrances. One in the NW corner, and one via placeable fissure in the NE corner.