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ARNHEIM CUSTOM CONTENT INSTALLATION INSTRUCTIONS
[last edit: 2012 oct 9]

The Arnheim modules use a variety of custom content, including haks, overrides, tlks, and a modified dialog.tlk. To simplify the install of this content, I have created these instructions. If you have any questions about this send them to [email protected]

The Arnheim Core Content has been upgraded as has Project Q. You will need these upgrades to play.

Step One - Download the Custom Content
Arnheim Core Content: ( http://neverwinter.nexusmods.com/mods/96 )
Arnheim HAKs
Arnheim TLK
Arnheim Overides
Arnheim Dialog
Arnheim Tilesets (For a list of tilesets in this archive see the Appendix of this document)

Additional Packages (Required)
Project Q v1.5 Haks ( http://bit.ly/rCTyP0 )

Arnheim Optional Content: ( http://bit.ly/Hbpxv1 )
Arnheim Music
Arnheim Portraits

Step Two - Backing Up
A. Backup your override directory as follows:
Navigate to the directory in which you have placed the Neverwinter Nights application. On my drive this is named NWN.
Select the directory named override
Rename this directory to Override_Bak
B. Backup your dialog.tlk file as follows:
Navigate to the directory in which you have placed the Neverwinter Nights application. On my drive this is named NWN.
Select the file named dialog.tlk
Rename this file to dialog_bak.tlk

Step Three - Installation
Extract the various archives to your desktop
If your NWN plays in the English language place the dialog.tlk file in your Neverwinter Nights directory, and if necessary, approve the prompt to overwrite the existing file. The name of this directory on my computer is NWN.
IMPORTANT: If you DO NOT have an English version of NWN, contact me [email protected]
Files from the override download go in Neverwinter Nights� override directory. If you do not have an override directory, make one named �override�.
Files from the optional portraits download go in Neverwinter Nights� portraits directory.
Files from the optional music download go in Neverwinter Nights� music directory.
Move the remaining files by file type into their respective directories. Approve all overwrites.
tlk files go in Neverwinter Nights� tlk directory
hak files go in Neverwinter Nights� hak directory

NOTES
It is unconventional to include a dialog.tlk file and override files with a module�s custom content. In this case it is necessary because these files enable Arnheim character creation in multiplayer games. Without these files creation of Arnheim characters will be confusing, and there is no guarantee that they will have the custom feats, and abilities that are part of the setting.
The dialog.tlk file will not change default Neverwinter Nights behavior for the English version. Once it is installed there is no reason to need to remove it. It will work just fine with other modules including those that use the Community Patch v 1.70.
The overrides may affect modules. We recommend that when you play other Neverwinter Nights modules that you move all of these Arnheim files out of the override directory.The easiest way to do this is to simply move the override directory to another location after you�ve finished making characters for Arnheim.

LIST OF REQUIRED FILES AND WHERE THEY GO
NWN directory: (only used during character creation)
dialog.tlk

HAK directory: (always used)
~wildlands
~wildwoods
+shadowplaneex
a_cttno
aa_2da_v2
aa_creatures
aa_development
aa_item
aa_patch
aa_place
aa_portrait
aa_race
aa_sounds
aa_tileset
aa_vfx_v1
bioforest
biointerior
biomines
cd
codi_sigil_stem
dia_udspid3_1_69
Medieval
MedievalRural
OriRural
PK_elven
PK_rocky
PK_swamps
PK_textures
q_2da
q_!armoury
q_!fightingsfx
q_!tilesets
q_creatures
q_items
q_placeables
q_portraits
q_race
q_robe
q_sounds
q_tilesets
q_vfxgui
RL_gothic_int
sen-UNDERDARK
vd
wrm_FantasyInt

OVERRIDE directory: (only used during character creation)
classes.2da
cls_ag_barb.2da
cls_ag_bard.2da
cls_ag_cler.2da
cls_ag_drui.2da
cls_ag_figh.2da
cls_ag_monk.2da
cls_ag_pala.2da
cls_ag_rang.2da
cls_ag_rogu.2da
cls_ag_sorc.2da
cls_ag_wiza.2da
cls_feat_archer.2da
cls_feat_asasin.2da
cls_feat_barb.2da
cls_feat_blkgrd.2da
cls_feat_cler.2da
cls_feat_crea.2da
cls_feat_divcha.2da
cls_feat_dradis.2da
cls_feat_druid.2da
cls_feat_dwdef.2da
cls_feat_fight.2da
cls_feat_harper.2da
cls_feat_monk.2da
cls_feat_pal.2da
cls_feat_palema.2da
cls_feat_pdk.2da
cls_feat_rang.2da
cls_feat_rog.2da
cls_feat_shadow.2da
cls_feat_shitr.2da
cls_feat_sorc.2da
cls_feat_wiz.2da
cls_feat_wm.2da
cls_pres_archer.2da
cls_pres_asasin.2da
cls_pres_blkgrd.2da
cls_pres_divcha.2da
cls_pres_dradis.2da
cls_pres_dwdef.2da
cls_pres_harper.2da
cls_pres_palema.2da
cls_pres_pdk.2da
cls_pres_shadow.2da
cls_pres_shiftr.2da
cls_pres_wm.2da
cls_skill_arche.2dar
cls_skill_asasin.2da
cls_skill_barb.2da
cls_skill_bard.2da
cls_skill_blkgrd.2da
cls_skill_cler.2da
cls_skill_divcha.2da
cls_skill_dradis.2da
cls_skill_dru.2da
cls_skill_dwdef.2da
cls_skill_fight.2da
cls_skill_harper.2da
cls_skill_monk.2da
cls_skill_pal.2da
cls_skill_palema.2da
cls_skill_pdk.2da
cls_skill_rang.2da
cls_skill_rog.2da
cls_skill_shadow.2da
cls_skill_shiftr.2da
cls_skill_sorc.2da
cls_skill_wiz.2da
cls_skill_wm.2da
domains.2da
feat.2da
hen_companion.2da
hen_familiar.2da
id_chaos.tga
id_law.tga
ife_convert.tga
ife_pc_dice.tga
ife_subdual.tga
ife_teach.tga
ife_track.tga
ife_x2critomstf.tga
ife_x2critotrid.tga
ife_x3_ptool01.tga
ir_beg.tga
ir_bored.tga
ir_bow.tga
ir_cheer.tga
ir_cuss.tga
ir_drink.tga
ir_fallback.tga
ir_fallfront.tga
ir_flight.tga
ir_goodbye.tga
ir_greet.tga
ir_jump.tga
ir_laugh.tga
ir_lookfar.tga
ir_mark.tga
ir_meditate.tga
ir_moreemotes.tga
ir_nod.tga
ir_passdoor.tga
ir_read.tga
ir_salute.tga
ir_scratch.tga
ir_sit.tga
ir_threaten.tga
ir_tired.tga
ir_woosey.tga
ir_worship.tga
is_familiar.tga
is_trackstep.tga
is_wildbear.tga
is_woodstride.tga
race_feat_dwarf.2da
race_feat_elf.2da
race_feat_fborn.2da
race_feat_gnome.2da
race_feat_gtouch.2da
racialtypes.2da
skills.2da
spells.2da

TLK directory: (always used)
arnheim.tlk

APPENDIX
Tilesets Included in �Arnheim Tilesets� download
Wild Woods and Wild Lands by six
TNO City Reskin by six
Shadowplane Exterior by senemenelas
Underdark by senemeneles
Bioforest, Biointerior, and Biomines by Zwerkules
Classic Dungeon by Maxam
Versatile Dungeon by Maxam
CODI Sigil Interiors and Stem Exteriors by CODI with fixes by Fried Eyes
Underdark Spider Caves by Diademus/Babayaga
Medieval Rural and Medieval City by Zwekules
Oriental Rural Tileset by Coulisfu
Rocky Mountains - Immersive Swamps - Hut Interiors - Marble Elven Interiors Redux by Lord Rosenkrantz
Gothic Interiors by Chandigar
Fantasy Interiors by Lord of Worms

Other Tilesets Included through Project Q and Arnheim Core
Worm�s latest version of his Undersea Tileset as released during the Custom Content Challenge and with additional buildings by Zwerkules.
Barren Lands, and Spectral Woods by six
Desert Reskin by six
Roman City tileset by Zwerkules
Arcane Castle by Helvene
Additions to City, Forest, Rural, Rural Winter, Mines, Underdark by Helvene
Overrides to Rural, Sea Caves and Tropical Tilesets from NWNCQ by Chico
Dungeon Reskin by CTP
DLA Sewers in Project Q
Rural Interiors, Castle, and Undercity Sewers by six in Project Q
Cellar, Ship, and Home additions to City Interior 2 in Project Q by Tom Banjo and Six
Marsh addition to Castle Rural Exterior by Tom Banjo
Improvements/fixes to many tilesets in Project Q including raise/lower feature in Fort Interior, and Castle Interior 2