Neverwinter Nights
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Karel Holub

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Ignal

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5 comments

  1. thughes281
    thughes281
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    Hello - 
    I enjoyed it but I'm curious, is meeting the old man at his trailer the end of the game? 
    Hard to ask more without spoilers, so I won't say more. 
    I talk to the old man near his wagon and oxen, but no matter the choices, the game just ends. 
  2. Ignal
    Ignal
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    In the next small update I will try to improve translation at the begining, because though it is 100% functional, it's painful to read. I also started to working on the sequel, which going to be direct follow up, but without contributing on the main story. It will be sort of side quest, where I want to try a few things, before I move to the next Forget with subtile Brown Leaves. Should also be noted that the work on sequel will be slower, because of less freetime. On the other hand I can take a lots od coding from this module.
    Here I want to stated, that I borrow a few scripts from the others. RogueKnight 333 - skillchecks and Kevin Chan - float text.

    Maybe it's strange to comment all mod's progres, but it's keeps me on track and ready to continue working.
  3. Ignal
    Ignal
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    I was little quickier that I thought, so version 1.2 is added with english translation. I'm not english native speaker, so the translation wouldn't be perfect. Though, I will try to improve it.

    The generated portraits will come next month at the earliest, but maybe there will be another update in the meantime.
  4. Ignal
    Ignal
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    Version 1.1 was added with changelog, the other will be english translation and ai generated portraits.
  5. Ignal
    Ignal
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    There is a known bug, that when you want to depart to the Epilog, you can't. So in that case drop the water from your inventory, grab it back, step out from area transition and step back in. This weekend or the other I'will look more closely to the issue and repair it.