This is a maintenance release and includes support for the latest development versions of the Enhanced Edition as well as the removal of WordPad by Windows 11 24H2. Bug Fixes: 5. Improvements: 2. Miscellaneous: 5.
This release corrects an issue that was introduced with the support of the Development version of the Enhanced Edition. The problem affects Neverwinter Nights and the Retail version of the Enhanced Edition. Bug Fixes: 1.
This is a stability release that includes support for the development version of Neverwinter Nights Enhanced Edition. Features: 3. Bug Fixes: 2. Miscellaneous: 1.
I have issue with the PBR textures NIT automatic download. I downloaded and installed some texture packs. Now, when I try to download and install another one. I get 'already downloaded' when I didn't download it in the first place! It's not in the install mods list either.
I think I can duplicate the sequence, but if you can tell me.
Already downloaded indicates the file shown next to "File Name:" (eg ttd01_desert_pbr_1k_v2.0.zip) has already been downloaded. It does not refer to the Mod.
Project Download shows you which files have already been downloaded. You can click in the Mods column and then Edit, Find to see which Mod contains the file.
If one mod downloads another mod. That added mod doesn't show in the install list. It's confusing. Any added mods should be added to the install list. Two, it makes the downloads bigger. You should be blocked from downloading a mod until you download the needed mods. Tex Nexus does this now. Constructive Criticism...
I presume you are you talking about NIT's Download Project (for the Neverwinter Vault)? If so, you have the option to specify that required Mods are placed in their own Mod Folder by changing the Mod Name. This is shown in the Required Projects section of Download Project's window.
For Nexus Mods, the downloads are performed manually and then NIT used to create the Mod and add the files you downloaded.
304 comments
This is a maintenance release and includes an updated Enhanced Edition files database for Patch 89.8193.37-15.
Bug Fixes: 1. Miscellaneous: 4.
See Version History for details.
This is a maintenance release.
Bug Fixes: 4. Miscellaneous: 2.
See Version History for details.
This is a refinement release and includes an updated Enhanced Edition files database for Patch 89.8193.37-14.
Bug Fixes: 2. Miscellaneous: 3.
See Version History for details.
This is a maintenance release and includes support for the latest development versions of the Enhanced Edition as well as the removal of WordPad by Windows 11 24H2.
Bug Fixes: 5. Improvements: 2. Miscellaneous: 5.
See Version History for details.
This is a stability and refinement release.
Features: 1. Bug Fixes: 7. Improvements: 3. Miscellaneous: 7.
See Version History for details.
This release corrects an issue that was introduced with the support of the Development version of the Enhanced Edition. The problem affects Neverwinter Nights and the Retail version of the Enhanced Edition.
Bug Fixes: 1.
See Version History for details.
This is a stability release that includes support for the development version of Neverwinter Nights Enhanced Edition.
Features: 3. Bug Fixes: 2. Miscellaneous: 1.
See Version History for details.
This release includes a few refinements.
Bug Fixes: 4. Miscellaneous: 6.
See Version History for details.
I think I can duplicate the sequence, but if you can tell me.
Already downloaded indicates the file shown next to "File Name:" (eg ttd01_desert_pbr_1k_v2.0.zip) has already been downloaded. It does not refer to the Mod.
Project Download shows you which files have already been downloaded. You can click in the Mods column and then Edit, Find to see which Mod contains the file.
I presume you are you talking about NIT's Download Project (for the Neverwinter Vault)? If so, you have the option to specify that required Mods are placed in their own Mod Folder by changing the Mod Name. This is shown in the Required Projects section of Download Project's window.
For Nexus Mods, the downloads are performed manually and then NIT used to create the Mod and add the files you downloaded.
Does this help?