NEO Scavenger

File information

Last updated

Original upload

Created by

Kaaven

Uploaded by

Kaaven

Virus scan

Safe to use

21 comments

  1. ColtAgapov1911
    ColtAgapov1911
    • member
    • 1 posts
    • 0 kudos
    does it works with neoscavextended?
  2. Fyrebritbong
    Fyrebritbong
    • premium
    • 8 posts
    • 0 kudos
    How do you install it?
    1. itumobhanger
      itumobhanger
      • member
      • 1 posts
      • 0 kudos
      you paste the content of the folder in your game folder
  3. TestacularBeast
    TestacularBeast
    • member
    • 3 posts
    • 0 kudos
    Install:

    download the zip archive. Unpack it with an unpacker such as 7z. Copy and paste the named sub folders (sages pages etc), directly into the main game folder.

    Neo Scavenger (game folder)
      --add those mod folders here.
      -----getmods.php is the

    In order to add more mods. You use Portable apps and get Notepad++ in order to read .php files
  4. Daj49Space
    Daj49Space
    • member
    • 5 posts
    • 0 kudos
    loading row 856 for 10 mins now..help
  5. Blukale3
    Blukale3
    • member
    • 1 posts
    • 0 kudos
    When i try and start neo scavenger it says creitmHazmathood could not be retrieved Edit: theres 7 more im not copy pasting
  6. Sinbad101
    Sinbad101
    • member
    • 3 posts
    • 0 kudos
    Why does one of the mods gimp the hit chance of range weapons while having range perk...it never was this bad in vanilla.
    Think I got 2/20 hits with a sling,1/10 hits with a Slingshot,1/7 hits with a bow never got the chance to get a gun.
  7. DarkSparkPL
    DarkSparkPL
    • member
    • 1 posts
    • 0 kudos
    So i installed the mod and it seems to be working. The new scavenging locations don't seem to work, any idea why?
  8. Zharkov
    Zharkov
    • member
    • 59 posts
    • 0 kudos
    Will this work with v1.151?
  9. myzury
    myzury
    • member
    • 1 posts
    • 0 kudos
    am having difficulty installing this mod, can i have help plz?
    1. Kaaven
      Kaaven
      • member
      • 10 posts
      • 3 kudos
      What is the problem, exactly?
  10. defected monkeh
    defected monkeh
    • member
    • 154 posts
    • 2 kudos
    Does this mod, with its added new items and weapons - doesn't it ruin certain dynamics, especially early game, removing a certain aspect of desparation? Isn't that the risk with adding in lots of new items/weapons, just making the game easier because there are more options to keep warm and to fight? (Love the sling balances, though)

    and, I may be wrong about this, but weren't the marshes meant to be indistinguishable from regular plains for some kind of difficulty aspect? Make you have to search for water?

    There's things that have been added which might be indicative of an only half-serious consideration for strict seamless experience. The suitcase of moddy new-Items thing, for example, doesn't affect the gameplay at all, but kinda shows that the audience you are putting consideration in for your mod include the content-hungry impatient people who, like in the fallout 3 modding community, ask for a stache of the added items put in the game. Same as making your mod comparable with Big Bad Cheater mod, which (PLEASE don't get the wrong idea) is not wrong or bad, same as the suitcase, but is sort of a telltale sign that a developer is putting in consideration for the wrong things, which I brought those two instances up to help me determine if this kind of mindset has affected the whole mod?Try and see what I mean; don't be taking it as an affront to your capabilities - it's not, honestly

    Sounding like a bit of a turd here, but this is real stuff, man.

    Just as an aside, can you explain to me the new 'mechanic'(right word?) of enemies threatning? I'm not worried bout this one, just wondering how it works? I've only fought feral dogs so far, and it seems that when I threaten them, they threaten me back - like a tense break in the combat :p

    Forgive me for being a pest, man.
    1. PresidentKikku
      PresidentKikku
      • member
      • 2 posts
      • 0 kudos
      Im a bit confused, but that's prolly because of all the big words you're using. Im staring at the suitcase right now, and its called "suitcase OF MOD TESTING - not a part of the experience". And then it says you should delete it if you wonna play seriously. So ya know, deleting would work for those who enjoy the real stuff, man. Oh, and forgive me for sounding like a bit of a turd here, man.
    2. defected monkeh
      defected monkeh
      • member
      • 154 posts
      • 2 kudos
      I forgive you, man. I'm pretty s*** at explaining myself, so them big words aren't a sign of even remote intelligence. So I don't blame you for not getting me. It's more about what the suitcase MIGHT indicate about what the mod's author values. The suitcase to me (even though I know it impacts gameplay none) makes me worry that there'll be other concessions to the kind of player who isn't content with knowing he'll eventually find this new item along the way of a good Ol adventure, and who needs it NOW.

      Like, maybe because he'll do that, and add in compatability with a mod like Big Bad Cheater, he'll do other things, like remove a seemingly obtuse and inconvenient gameplay element which actually added fun!

    3. PresidentKikku
      PresidentKikku
      • member
      • 2 posts
      • 0 kudos
      You worry too much. May I suggest this?