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LilaMue and Ayonbird and Just Chill

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JustChill

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6 comments

  1. Sophresh64
    Sophresh64
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    • 2 kudos
    I've noticed that there are at least a couple teleporters from the two merged mods that are basically the same as each other,, like the two in Treomar and the two near Aman Fortress,, the one in Treomar kinda bothering me the most as one of them has a quest attatched to it before you can use it but the other can be used as soon as you find the rune which is found while doing the main quest dungeon there,, kinda rendering the quest one redundant cause why would I do a quest to activate a teleporter if I an already just teleport here. I'm considering making an edit that removes some of these redundant teleports and maybe adding a new teleport to the snow witch. If I do end up making it I'll send you a message and maybe you could upload it on here as an optional file
    1. JustChill
      JustChill
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      Feel free to do so. I've Nehrim not installed currently, therefore please make a good test on the removed teleporters.
      Would recommend to remove the ones that have no quest attached to them.

      I was perfectly aware of this issue (as noted in the description), but I did not want to alter it as keeping the work of both original mods intact. ;)

      If you're confident with your version I would be happy to upload it as an optional ESP.
      Gave you kods for the request. :)
  2. GodricZero
    GodricZero
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    Compatible with Nehrim Gameplay Overhaul?
    1. JustChill
      JustChill
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      Well the only base game record that got changed is "HaendlerWarenRudor".
      Everything else is just a new record and shouldn't get intervened by NGO.
      "HaendlerWarenRudor" is a container that determines the inventory of the late game merchant Rudor.
      He sells one of the runes for the new teleport spells.
  3. LuciaSatalina
    LuciaSatalina
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    Hello!
    Do we find these in the world or/and can we buy them via merchants?
    1. JustChill
      JustChill
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      You rather find them in the world (some new boxes which are glowing golden as long as the rune is inside) and by fighting some enemies that are used to protect the teleport platform.
      I haven't added them to any merchant, but left anything on default.

      In addition:
      As of the recent update, the merchant Rudor now has one rune (Wilderness Pandorn) in his merchant container added.
      I've forgot this one, but it is like that in the base mod and I didn't want to tinker around a lot with scripts, especially as merchant containers won't respawn an item that got added via script.
      Simply as it is not saved as available container content in the container form.