I've been trying to replace tirebombs in heat, but I just don't understand all the channels that it's showing in the frosty editor. Can you provide a guide on how to change tirebombs using frosty editor in heat? Many thanks!
If you're talking about the RGBA channels then you can just ignore those for the most part. Just import a tirebomb texture in DDS format (BC1_SRGB) at 512x512 (or 1024x1024) and you're good to go. Make sure your imported texture has no mipmaps though or the game will refuse to load.
Additionally if you want to learn how to change the color of a tirebomb then follow this guide.
It was updated for Vol.9 compatibility like 2 days ago, so it may be something on your end. Try deleting the ModData folder and repairing/verifying the files of your game then re-apply/re-patch the mod.
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Additionally if you want to learn how to change the color of a tirebomb then follow this guide.
Try deleting the ModData folder and repairing/verifying the files of your game then re-apply/re-patch the mod.