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Need For Speed Rivals Plus
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Version5.0.1
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- Manual
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Created by
GrabussPCUploaded by
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This page was last updated on 30 June 2025, 12:47PM
- Changelogs
-
-
Version v5.0
- 0. Collab with Cops2Racers & Heated :
- - Cops2Racers is now compatible with Rivals+, make sure it's below Rivals+ when using both mods!! (I also tweaked the mod a bit since it needed it, BUT I still haven't managed to fix the C2R crashes that can happen, sorry about that. Hopefully, this doesn't ruin your Ultimate Reality Show experience too much.)
- - The MP compatibility suggestion has become a reality, thank you for it and other suggestions by my Rivals+ Tester, Zephyr.
- - In the Decals option you will find 3 exclusive heated decals that you can use in MP mode.
- 1. Graphics:
- - Fixed HBAO (Ambient Occlusion) where developers did not fix this game graphic option, now graphics will look even better,
- - E3 Road Reflections are back, looking better than ever (They can be seen during Sunset, Dusk, Night, Dawn, and Sunrise only in Coastal and Forest Area),
- - E3 Road Reflections in the snowy area is visible 24/7
- - The Car Reflections have been improved a little bit
- - The LODs have been improved, now higher-quality models & textures are loaded sooner.
- - The day & Night time cycle is a bit shorter than in v4.0
- - New Thunder sounds during Twilight Dusk weather
- - Thunder sounds are now louder to provide a better sense of lightning striking near the player
- - Extended the Thunder times for all areas
- 2. Engine Sounds:
- - Made the Nissan GT-R Engine sound more accurate and a bit more aggressive
- - Ferrari Enzo (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)
- - Koenigsegg One:1 (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)
- - Lamborghini Veneno (Mixed the E3 Engine sounds with the Vanilla ones, 50%/50%)
- - Changed the engine sound pitch to make it a bit higher for most cars that share the same engine sound
- 3. E3:
- - New E3 Font
- - New Cop HUD from Beta
- - New Cop Enforcer Vinyl
- - New Cop Beta License Plate texture
- - New E3 Car Chassis texture
- - Improved the E3 Cop license plate texture
- 4. Beta:
- - The Beta Racer HUD has been further improved
- 5. Gamescom:
- - New few Gamescom Event textures (Race & Hot Pursuit)
- 6. Progression:
- - Added the Unused Car unlock (Porsche Cayman S & Mercedes-Benz AMG C63 Black Series) cutscene after you've completed the Speedlist Tutorial
- - Ford Mustang GT 2015 became a purchasable car
- - Jammer for Cops has been removed due to multiple issues, now One:1 Enforcer will use EMP instead of Jammer while chasing you.
- 7. AI:
- - Slightly nerfed the health of AI Racers performing Hot Pursuits when chasing them as a cop to increase the chance of catching AI Racers and getting a Bronze/Silver/Gold medal
- - Slightly nerfed the health of AI Racer performing Interceptor when chasing them as a cop to increase the chance of catching AI Racer and getting a Bronze/Silver/Gold medal
- - Since the Racer health has been drastically buffed before, i slightly buffed the Cop health for balance purposes
- - Drastically nerfed the AI Pace for Racers to provide better balance, but they are still very intelligent when it comes to using Pursuit technology and can still put up a good fight.
- - Fixed an issue where AI racers would sometimes attempt to block a player, giving them a free win.
- 8. Personalization:
- - New Unused License Plate Concepts added for Racer & Cop side
- - New default license plate for Undercover cars
- - To make the UC cars seem even more Undercover, some of them received a different paint color
- - The colors of the Ferrari F12 are better sorted during personalization
- - The colors of the McLaren P1 are better sorted during personalization and the car got a new color: Red (Shiny)
- 9. Pursuit:
- - The pursuit car system has been slightly changed in version 5.0:
- Heat 1 & 2: (Patrol 3. Enforcer 1. Undercover 2.)
- Bentley Continental GT V8 Patrol, BMW M6 Coupe Patrol, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Marussia B2 Patrol
- Heat 3: (PAT 5. ENF 2. UC 4)
- Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Ferrari F40 Patrol, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Patrol, Mercedes-Benz McLaren SLR Patrol
- Heat 4: (PAT 6. ENF 2. UC 4)
- Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Dodge Viper Undercover, Ferrari F40 Patrol, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Patrol, Mercedes-Benz McLaren SLR Patrol, Nissan GT-R
- Heat 5: (PAT 7. ENF 2. UC 5)
- Aston Martin Vanquish Undercover, Bentley Continental GT V8 Patrol, Chevrolet Camaro ZL1 Undercover, Dodge Charger SRT8 Undercover / Enforcer, Ferrari F40 Patrol, Ferrari FF Patrol, GTA Spano Patrol
- McLaren MP4-12C Undercover, Porsche 911 Turbo Undercover, Lamborghini LP 570-4 Super Trofeo Patrol, Marussia B2 Enforcer, Mercedes-Benz McLaren SLR Patrol, Nissan GT-R
- Heat 6: (PAT 4. ENF 2. UC 4)
- Chevrolet Camaro ZL1 Undercover, Dodge Viper Undercover, Ferrari F50 Patrol, Ferrari FF Patrol, GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, McLaren F1LM Enforcer, McLaren MP4-12C Undercover, Nissan GT-R, Porsche 911 Turbo Undercover
- Heat 7: (PAT 3. ENF 3. UC 0)
- Ferrari F50 Patrol, GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, Lamborghini Aventador Enforcer, Mclaren F1LM Enforcer, Nissan GT-R
- Heat 8: (PAT 1. ENF 5. UC 0)
- GTA Spano Patrol, Jaguar C-X75 Prototyp Enforcer, Koenigsegg Agera R Enforcer, Lamborghini Aventador Enforcer, Lamborghini Sesto Elemento Enforcer, McLaren F1LM Enforcer
- Heat 9 & 10: (PAT 1. ENF 7. UC 0)
- GTA Spano Patrol, Hennessey Venom GT Enforcer, Jaguar C-X75 Prototyp Enforcer, Koenigsegg Agera R Enforcer, Koenigsegg One:1 Enforcer, Lamborghini Aventador Enforcer, Lamborghini Sesto Elemento Enforcer, McLaren F1LM Enforcer
- - The Cooldown timer has been changed from 50 to 40.
- - Since most Undercover cars have received official manufacturer paint, the police badge is now less visible than on other versions of police cars, you have to drive much closer to the UC car to see the police badge and its health.
- 10. Events:
- - Interceptor/Escape events now have an appropriately different time difficulty, unlike in the vanilla where medal times are the same regardless of difficulty:
- Racer:
- V.Hard:
- Gold: 1min / Silver 1min 15s / Bronze 1min 45s
- Hard:
- Gold: 1min 30s / Silver 2min / Bronze 2min 30s
- Medium:
- Gold: 2min / Silver 2min 30sec / Bronze 3min 15s
- Easy:
- Gold: 2min 30sec / Silver 3min / Bronze 4min
- __
- Cop:
- V.Hard:
- Gold: 1min 30s / Silver 1min 45s / Bronze 2min 15s
- Hard:
- Gold: 2min / Silver 2min 30s / Bronze 3min
- Medium:
- Gold: 2min 30s / Silver 3min / Bronze 3min 45s
- Easy:
- Gold: 3min / Silver 3min 30s / Bronze 4min 30s
- - Changes for the events with lap system and V.HARD difficulty:
- * Cop Hot Pursuit events also got the "V.HARD" Difficulty in v5.0.
- ~ "[V.HARD] Fight It Out" HP is the new V.Hard HP cop event
- ~ "[V.HARD] No Excuses" HP is the new V.Hard HP cop event
- ~ "[V.HARD] Out In The Open" HP is the new V.Hard HP cop event
- ~ "[HARD] Loose Ends" HP cop event doesn't have 3 laps anymore
- ~ "[HARD] No Prisoners" HP cop event doesn't have 3 laps anymore
- ~ "[MED] Battling Brass" HP cop event doesn't have 2 laps anymore
- ~ "[MED | 2 LAPS] Protect and Serve" is the new HP cop event with a lap system
- 11. New Add-ons:
- - 200% Resolution
- - Loading texture, freezing issues Fix
- - Minimalistic HUD
- - USA Police Sirens
- - Thunder Extended Area SFX
- - Hot Pursuit 2010 Turbo SFX
- - Hot Pursuit 2010 Turbo Gamescom SFX
- - Gamescom Racer Hideout
- - Removed Health HUD For AI And Players
- 12. Other:
- - UC Cop cars on the racer side have been reverted back to the cop side.
- - Added new Sense Of Speed effect for all cars to have a better feeling of fast driving
- - Made the NOS Sense Of Speed Shake effect a bit more intense to have a better feeling of fast driving
- - A short summary of each driver/cop cutscene has been added to the career overview so that players can understand the entire Need For Speed Rivals storyline
- - New Save icon when the game auto-saves
- - Added the Unused background Loading Screen Texture when exiting/getting to hideout (it's a picture of the front side of the Porsche 911 GT3)
- - Added Vignette Effect while getting busted, further improving the busting effect
- - Now the HUD health bar for AI and players has returned to the main mod.
- - Now Car Turbo sounds are a bit louder
- - Now Ford Shelby GT500 & Ford GT "Supercharger" sound got a bit louder
- - Made the Transitions Hideout and Command Post Cameras a bit slower than in Rivals+ v4.0
- - Nerfed the NOS Boost for all Cop & Racer Car Tiers as in Rivals+ v4.0 it was too strong, nerfed for better Difficulty Balance
- - The nerf of the Stun Mines, ESF & EMP was too strong, so it has now been buffed a bit.
- - Nerfed the turbo pursuit tech boost acceleration effect a bit, since earlier it was too buffed.
- - Decreased cooldown a bit for ESF, and EMP Racer/Cop, now it loads faster than in version 4.0
- - buffed the damage of the spikestrips, now it deals slightly more damage than in version 4.0
- - The cost of some police pursuit techs is now slightly lower than in version 4.0.
- - Reverted the NOS Boost to Vanilla for Koenigsegg Agera R ENF/UC for better Difficulty Balance
- - Slightly reduced SP scores which caused the multiplier to increase faster to x10.
- - Removed the Green Racing line as it's almost non-existent in the game and it's not like in sim games where it also shows when to brake for example
- - Removed the unfinished "Artificial Intelligent Braking" feature by me from several cars that had it
- - Fixed an issue where the Aston Martin One-77 had Tier 4 Pursuit techs
- - Fixed an issue where the McLaren F1 LM had an incorrect Police siren flair animation color
- - Fixed an issue where the Racer Sesto Elemento and CX-75 didn't have Spikestrip and Shock Ram pursuit tech available to buy
- - Fixed an issue where a stolen Koenigsegg Agera R would reach heat level 10 when the multiplier moved
- - Fixed an issue that caused a "Pursuit Start" SFX sound to play when deploying spikes
- & more!
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Version v3.2.7
- - Fixed Ferrari 590 GTO and Bentley Continental GT V8 Downforce - Fixed Ferrari F40 Drift Physics - Fixed Ford GT, Ferrari 599 GTO & BMW M3 GTS Transmission - Lowered the Upgrade & Cop Weapon prices - Now Ford GT AI's are respawning with the correct paint jobs - Made Lexus LFA Engine Sound less aggressive - [COASTAL MORNING] Graphics are a little bit more saturated than in the 3.2.6 version
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Version Version 4.0
- - Highly Improved graphics in all Areas [Rivals+ v4.0]:
- - (COASTAL) Night time is slightly brighter than in version 3.2.7
- - Improved crash physics
- - Improved the intensity of tail lights and reverse lights on most cars
- - Changed modded Day Fog to vanilla state, Night fog is still modded as it looks nice (For those who liked the modded fog, you have an "addon" folder in Rivals+ folder AND make sure the mod is below Plus Mod from Applied Mods list (Lower on the list means higher priority))
- - Made Heat level 3 & 4 AI Racer cars fairer
- - Made Ferrari F12 & Nissan GT-R E3 Engine Sound more accurate
- - Made all Time Trials a little bit easier (Silver & Bronze medals)
- - Made a higher resolution for Ferrari F12 "Continental" Vinyl
- - Now Wheels in Hideout are more visible, it's easier to personalize the wheels now
- - "Car Repaired" E3 Computer voice has been added
- - Increased pitch level that now is closer to real life for Ford GT, Ford Mustang GT 2015, Ford Shelby GT500, Ford Mustang GT NFS MOVIE & Maserati Gran Turismo MC Stradale (Now the pitch is closer to realism)
- - New more accurate Ford GT, McLaren F1 LM, Aston Martin One-77, Maserati Gran Turismo MC Stradale Ford Explorer (Traffic) Headlight color
- - New Garage theme (E3)
- - New E3 license plate cop texture
- - New Beta racer HUD texture
- - New Jammer Impact sound from Beta
- - New Shockwave sound from Beta
- - New Cooldown and Escaped sounds from Beta
- - New Horn for police cars
- - New speed camera & jump texture from Beta
- - New Aggressive engine sound for SRT Viper GTS & SRT Viper TA
- - New, slightly more aggressive Dodge Challenger SRT8 engine sound
- - New Tutorial Cop Car (Dodge Charger SRT8 Undercover)
- - Improved LODs
- - Now the HP "Joy Ride" event has the correct title on the leaderboard
- - Added "2 LAPS" and "3 LAPS" text for Cop HP events with lap system
- - Now Heat level increases more slowly
- - Updated Car Stats for Porsche Cayman S & Ford Mustang GT 2015
- - More damaged front bumper waving details for Koenigsegg One:1
- - Removed the F-8 Enzo cop car in pursuits and replaced with the Ferrari FF
- - Restored ammo for most pursuit techs to 6 (damage has already been nerfed, so there's no point in having less ammo)
- - Nerfed Koenigsegg Agera R Enforcer/Undercover/Stolen Car NOS
- - Fixed an issue where Bentley Continental V8 GT, Ford Shelby GT500, BMW M6 Coupe, Lamborghini Gallardo LP 560-4, Ferrari 458 Italia/Spider, Ford GT, Dodge Challenger SRT8, Mercedes-Benz SLR Roadster 722S, Porsche 911 GT3, SRT Viper GTS, Jaguar XJ220 & Koenigsegg Agera R couldn't do donuts and sometimes when drifting the cars would have a weird behavior
- - Fixed Ferrari F40 spoiler vibration animation when damaged
- - Fixed headlight intensity on Chevrolet Caprice Cop car
- - Fixed Lamborghini Sesto Elemento & Ferari Enzo AI engine sound
- - Fixed EMP Range
- - Fixed Audi R8 & Ford Mustang GT Movie Turbo Tech
- - Fixed Ford Shelby GT500 weird hood damage bug
- - Fixed Rank 13 (Race) Speedlist shotlists
- - Fixed Black square texture while the game for example shows you that you repaired your own vehicle for example
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Version 5.0.1
- Rivals+ v5.0.1:
- - You will not be able to join the multiplayer session while using the regular NFS Rivals+ mod. Instead, you must use Multiplayer Compatible.
- - STD (Steer To Drift) has returned to its vanilla state,
- - Slightly modified downforce for most cars for better driving,
- - Fixed an issue where in some cases the new font would clip outside of its proper boundaries,
- - Fixed an issue where the Marussia B2 Undercover version was on the wrong side,
- - Fixed an issue where the Lamborghini Aventador LP 700-4 would immediately change from 3rd to 1st gear,
- - Rivals+ has new pictures under the description that were taken during gameplay (Graphics preset v5.0 was used).
- Cops2Racers x Rivals+ Compatible v1.0.1:
- - Fixed an issue where Undercover Racer cars would not gain NOS after doing a near miss, oncoming near miss, or driving in the wrong lane
- - Fixed an issue where the Lamborghini Aventador LP 700-4 Undercover version did not have the new SOS (Sense Of Speed) implemented
- - Cops2Racers x Rivals+ Compatible has pictures under the description that were taken during gameplay (Graphics preset v5.0 was used)
- Multiplayer Compatible v1.0.1:
- - Further minor improvements regarding multiplayer compatibility
- - Multiplayer Compatible has new pictures under the description that were taken during multiplayer sessions (Graphics preset v5.0 was used)
- Graphics Presets:
- - Rivals+ v5.0 Graphics are now optional, making the main Rivals+ file as an gameplay overhauler only,
- - Moved "Rivals+ Modded Day Fog" from addons to Rivals+ Graphics Preset, and it has been renamed to "Rivals+ Graphics v3.2.6"
- - Each optional graphics preset contains pictures of its graphics, making it easier to select which preset you want to use before launching Rivals+
- Addons:
- - New addon - "Vanilla Crash Camera"
- - "USA Police Siren" - Fixed an issue where the medium police wail sound didn't have a proper loop
- Rivals+ v5.0.1:
- - You will not be able to join the multiplayer session while using the regular NFS Rivals+ mod. Instead, you must use Multiplayer Compatible.
- - STD (Steer To Drift) has returned to its vanilla state,
- - Slightly modified downforce for most cars for better driving,
- - Fixed an issue where in some cases the new font would clip outside of its proper boundaries,
- - Fixed an issue where the Marussia B2 Undercover version was on the wrong side,
- - Fixed an issue where the Lamborghini Aventador LP 700-4 would immediately change from 3rd to 1st gear,
- - Rivals+ has new pictures under the description that were taken during gameplay (Graphics preset v5.0 was used).
- Cops2Racers x Rivals+ Compatible v1.0.1:
- - Fixed an issue where Undercover Racer cars would not gain NOS after doing a near miss, oncoming near miss, or driving in the wrong lane
- - Fixed an issue where the Lamborghini Aventador LP 700-4 Undercover version did not have the new SOS (Sense Of Speed) implemented
- - Cops2Racers x Rivals+ Compatible has pictures under the description that were taken during gameplay (Graphics preset v5.0 was used)
- Multiplayer Compatible v1.0.1:
- - Further minor improvements regarding multiplayer compatibility
- - Multiplayer Compatible has new pictures under the description that were taken during multiplayer sessions (Graphics preset v5.0 was used)
- Graphics Presets:
- - Rivals+ v5.0 Graphics are now optional, making the main Rivals+ file as an gameplay overhauler only,
- - Moved "Rivals+ Modded Day Fog" from addons to Rivals+ Graphics Preset, and it has been renamed to "Rivals+ Graphics v3.2.6"
- - Each optional graphics preset contains pictures of its graphics, making it easier to select which preset you want to use before launching Rivals+
- Addons:
- - New addon - "Vanilla Crash Camera"
- - "USA Police Siren" - Fixed an issue where the medium police wail sound didn't have a proper loop
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Version 3.2.6
- - Fixed Police Reflector Flares
- - Buffed Mercedes-Benz C63 AMG top speed
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- Author's activity
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June 2025
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30 Jun 2025, 12:44PM | Action by: GrabussPC
Permission change
'The mod page is now allowing a single comment topic.'
May 2025
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05 May 2025, 1:06PM | Action by: GrabussPC
Mod video added
'NFS Rivals Plus 5.0.1: Multiplayer Compatible Gameplay'
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05 May 2025, 1:05PM | Action by: GrabussPC
Mod video added
'The First 30 Minutes of Need For Speed Rivals+ Mod Gameplay (4K)'
April 2025
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28 Apr 2025, 4:07PM | Action by: GrabussPC
Permission change
'Author changed their file credits.'
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26 Apr 2025, 2:02PM | Action by: GrabussPC
Attribute change
'Description changed.'
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26 Apr 2025, 1:54PM | Action by: GrabussPC
Attribute change
'Description changed.'
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16 Apr 2025, 12:39PM | Action by: GrabussPC
Attribute change
'Description changed.'
March 2025
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09 Mar 2025, 10:49PM | Action by: GrabussPC
File added
'Need For Speed Rivals Plus v5.0.1 [version 5.0.1]'
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09 Mar 2025, 10:46PM | Action by: GrabussPC
File added
'Need For Speed Rivals Plus v5.0.1 [version 5.0.1]'
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09 Mar 2025, 10:44PM | Action by: GrabussPC
Changelog added
'Change log added for version 5.0.1'
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09 Mar 2025, 10:43PM | Action by: GrabussPC
Readme file added
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09 Mar 2025, 10:43PM | Action by: GrabussPC
Changelog added
'Change log added for version 5.0.1'
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09 Mar 2025, 10:41PM | Action by: GrabussPC
Attribute change
'Description changed.
Mod version changed to 5.0.1.'
October 2024
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14 Oct 2024, 4:46PM | Action by: GrabussPC
File added
'Need For Speed Rivals Plus [version 5.0]'
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14 Oct 2024, 2:18PM | Action by: GrabussPC
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'File \'Need For Speed Rivals Plus\' changed to \'Need For Speed Rivals Plus (No Google Drive Link)\'.'
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14 Oct 2024, 2:18PM | Action by: GrabussPC
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'Need For Speed Rivals Plus [version 5.0]'
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14 Oct 2024, 2:15PM | Action by: GrabussPC
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'File \'Need For Speed Rivals Plus\' category changed to Old versions.'
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14 Oct 2024, 2:03PM | Action by: GrabussPC
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'Need For Speed Rivals Plus [version 5.0]'
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14 Oct 2024, 1:35PM | Action by: GrabussPC
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'Author changed their file credits.'
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14 Oct 2024, 1:33PM | Action by: GrabussPC
Changelog added
'Change log added for version v5.0'
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- Mod page activity
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