Great mod, but can't arrest anyone. You ram them, pursuit tech; It does minimal damage. Could I somehow change that in my flies? I don't know anything about this. I love the high speed racers. Very fun. Overall, great mod!
Is there a way to change the pursuit cooldown duration using Frosty editor? 50 seconds feels too long for me.
Also is AI Racers attacking player a new feature of Rivals+, or it has always been in the vanilla game? They seem to not attack each other, but always aggressively ram & use pursuit techs against me which drives me crazy.
Hello. 1. The cooldown will be a bit shorter in the next version of Rivals+ so stay tuned. 2. AI racers and cops are more aggressive and intelligent when it comes to driving pace and using the pursuit technology. Now they can develop strategies on their own with pursuit tech.
Hello, sorry for the inconvenience, I have a question and I don't know if it would be possible... is there any way I can extract the .fbmod to experiment on the PS3?Thanks for your time.
aaa ok ok thanks man and maybe it's too much to ask... right? But you don't have some old loose file or something from the mod to see if the PS3 reads it, right?
Hello, can't download the mod. It says that the lack of memory, but the disk is free 600 GB. It gives this error:
Insufficient memory to continue the execution of the program. at System.Text.StringBuilder.ExpandByABlock(Int32 minBlockCharCount) at System.Text.StringBuilder.Append(Char value, Int32 repeatCount) at System.Text.StringBuilder.Append(Char value) at FrostySdk.IO.NativeReader.ReadNullTerminatedString() at FrostySdk.IO.DbReader.ReadDbObject(String& objName) at FrostyModManager.MainWindow.VerifyMod(Stream stream) at FrostyModManager.MainWindow.<>c__DisplayClass27_0.<InstallMods>b__0(FrostyTaskWindow task) at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
--- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
I keep encountering this problem when selecting nfs rivals in frosty mod manager, does anyone now how to fix it? Cannot convert an object of type System.Single to type FrostySdk.DbObject.at FrostySdk.FileSystem.LoadInitfs(Byte[] key, Boolean patched) at FrostyModManager.Windows.SplashWindow.<Window_Loaded>d__2.MoveNext() --- End of stack trace from previous location where exception occurred --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
So I have a few issues with this mod. The first racer always goes too far from the others and catching up with him seems kinda impossible like forza Ai, Especially noticeable in cop career. Also is it intentional that pursuits are impossible to escape due to the cop spawning behind the player everytime it goes into cooldown? The last thing is is it possible to paint the cop UC cars unlocked for racers?
This is otherwise an excellent mod and im loving it so far.
Hello. 1. Don't worry, the next version of Rivals+ will have AI Racers nerfed, 2. Same issue as in vanilla, can't do anything about this sadly, 3. Not possible at the moment.
The cops spawn part is sad but looking forward to the AI nerf to make it playable without using turbos all the time. Hope to play the update soon thnx.
Love this mod but Crashes in the northern driftwood heights during a 2 lap race and also on free roam. It doesnt crash if i remove the mod though. Am i doing anything wrong?
It crashes at other spots too. Im using the fps uncapper too. Should that be an issue?
Hello! Just installed this mod and I really like it, but the AI is too over powered lmao. I'm always getting my ass kicked. Also is the health bar supposed to be so low? It's always 1/4. Thanks
Thank you for your reply! That's exactly it, thank you! And that's good that the AI is being nerfed, I'm not expert at the game, but the best I could achieve in the first race with the mustang as a starting car, was 2nd place. And the 1st place was always a hyper car. It's near impossible. By the way, the difficulty addon in the add-ons folder, is it easier or harder than the default difficulty of the mod?
The Rivals+ v1.8 difficulty add-on is only for expert players who are very good at the game. I don't recommend using it if you're struggling with the main AI level in Rivals+
Any chance to uncap 90fps I've been using before? I use these commands on the game's ink -GameTime.MaxSimFps 90 -GameTime.ForceSimRate 90+ -Render.ResolutionScale 1.78 for nice graphics and 90 fps. For sure, I'm not gonna use these mods without 90 fps.
I've read more than one comment regarding command lines not working. It's not the mod, for those who are unaware of how to add command lines with frosty (as well as you to whom I'm replying lol) ----
1. open F.M.M 2. On top left of the frosty-window hit TOOLS 3. Then select OPTIONS 4.On the upper left hand side under Manager you will see a few options. One of them will say command line arguments. To the right of that (in the dark gray /black box) enter all your commands. 5. Hit SAVE. 6. Keep the above 5 steps in mind for all future F.M.M mods you try out =-)
91 comments
Also is AI Racers attacking player a new feature of Rivals+, or it has always been in the vanilla game? They seem to not attack each other, but always aggressively ram & use pursuit techs against me which drives me crazy.
1. The cooldown will be a bit shorter in the next version of Rivals+ so stay tuned.
2. AI racers and cops are more aggressive and intelligent when it comes to driving pace and using the pursuit technology. Now they can develop strategies on their own with pursuit tech.
Hello, sorry for the inconvenience, I have a question and I don't know if it would be possible... is there any way I can extract the .fbmod to experiment on the PS3?Thanks for your time.
It gives this error:
Insufficient memory to continue the execution of the program.
at System.Text.StringBuilder.ExpandByABlock(Int32 minBlockCharCount)
at System.Text.StringBuilder.Append(Char value, Int32 repeatCount)
at System.Text.StringBuilder.Append(Char value)
at FrostySdk.IO.NativeReader.ReadNullTerminatedString()
at FrostySdk.IO.DbReader.ReadDbObject(String& objName)
at FrostyModManager.MainWindow.VerifyMod(Stream stream)
at FrostyModManager.MainWindow.<>c__DisplayClass27_0.<InstallMods>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__8.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Cannot convert an object of type System.Single to type FrostySdk.DbObject.at FrostySdk.FileSystem.LoadInitfs(Byte[] key, Boolean patched)
at FrostyModManager.Windows.SplashWindow.<Window_Loaded>d__2.MoveNext()
--- End of stack trace from previous location where exception occurred ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
I fixed it
This is otherwise an excellent mod and im loving it so far.
1. Don't worry, the next version of Rivals+ will have AI Racers nerfed,
2. Same issue as in vanilla, can't do anything about this sadly,
3. Not possible at the moment.
It crashes at other spots too. Im using the fps uncapper too. Should that be an issue?
ps. its still crashing at 75 and 60 hz sometimes. at this point i think ill just wait for this mod's update to play it. too many downsides for now.
Thanks
And that's good that the AI is being nerfed, I'm not expert at the game, but the best I could achieve in the first race with the mustang as a starting car, was 2nd place. And the 1st place was always a hyper car. It's near impossible.
By the way, the difficulty addon in the add-ons folder, is it easier or harder than the default difficulty of the mod?
1. open F.M.M
2. On top left of the frosty-window hit TOOLS
3. Then select OPTIONS
4.On the upper left hand side under Manager you will see a few options. One of them will say command line arguments. To the right of that (in the dark gray /black box) enter all your commands.
5. Hit SAVE.
6. Keep the above 5 steps in mind for all future F.M.M mods you try out =-)