its due to the vehicle identifier at the top. the car was never finished so there was no vehicle identifier. use the stock one for a ford mustang(boss or etc). Its under the item ui.
then under vehicles/player then the name of the car you used(Car_Ford_Mustang_1965_Bundle) example, and also look at the Render bundle file then swap the damage texture from the hotrod to the car you used.
try this: (i'm using ford mustang as example) vehicle/Car_Ford_Mustang_1965 look at the race vehicle blueprint instead of bundle look at object then drop down then drop down components, then scroll all the way down and look at voice over info,then drop it down, thjen you see labels. you see that it has a voice over info. then look at the same in hotrod blueprint. you see its null. swap that with the voice over info from the mustang to the hotrod blueprint which shows null.
reason is, when you changed the race vehicle to look for the hotrod, there is no voice. when you make it look for hotrod bundle, the bundle looks for that blueprint and there is no identifier for the cops and game crashes. i rearended a cop last night and worked for me
just to double check that: the cops just identified my car as a mustang in heat 5 chase
are you using origin platform or ea desktop? i ask for couple reasons: certain things dont work on your end like the mustang audio. 2: none of your cars work on my game platform, it just straight crashes my game. yet when i swapped the hotrod for the mustang on my end, the car looks way different.
EA desktop. Origin forced me to go over. I know at least some of mods I had made previously with origin work fine for me on EA desktop, I haven't had any that didn't so far (I haven't tested all my mods yet). The datapath fix is working perfectly.
Different how? Swapping that car takes a lot of work as you have to add in all the parts for it. otherwise it will just look like a go-cart. I had to add the CMI numbers to existing parts and add those to sorted scope. I can send you my project file if you want.
I understand the pain of swapping parts my friend Just took me 3 weeks to find the right parts to swap that hotrod with the mustang and get all parts to work together
I didn't make any bumpers that included a trunk lid or skirt.
I did however take models that were meant for other parts and turned them into bumpers and trunk lids etc. The way I did that with some CMI swapping, adding the CMI to the appropriate line in the vehicle blueprint, then finding a part not on the car yet and adding the CMI to the meshblueprint permutations.
Just Curiousity, where did you get the mesh numbers for the files? i been digging through all kinds of files and cant find the mesh numbers themselves. i know its under vehicle/player somewhere, but how do you find the mesh numbers themselves?
Vehicle/player/*name of car*/Customization You can find it in two places either at the bottom of the CMI (Customizable Mesh Info) or the Customizable mesh blueprint at the top It is the blueprint GUID. This the number/ID that the parts in the items folder uses.
Thanks. I swapped out the 65 Mustang with 2 options already couple weeks ago. same with the BMW M3 evolution you start the game with(wasnt anything to realy do with either car). i know how to swap cars and parts, just that particular car was confusing. i been trying like mad to find the list that shows the options of cars it offers at the beginning and cant find anything yet(so i had to stoop down and swap cars parts by parts). was trying because every time i start game over again for fun, i get missing parts on the car because lucas changes the stock body parts.
You mean the list of customization available on the car? That is in the vehicle item data. Under sorted scope, you put the part ID. Items folder for both those.
OK, i start the game often because of boredome. i swap the cars but lucas changes the default parts like on the 65 mustang he removes the grill. I swapped the car with another using that slot and ending up with a missing engine and missing bumper because he removed it. i'm looking for the list that shows what parts lucas puts on the cars at the begining.
hmm, I may have forgotten the interaction points data for the customization. Uploaded a new version with it. Let me know if you still have issues with it.
However I still cannot find the grille option (looked everywhere including fenders or even exhausts).
And yeah, I found out that entering a pursuit will result in CTD. I use a no cop chase mod on Nexus to avoid this problem so it's not bothering at all. But I guess I should point it out.
You must be missing it. i tested it on my end and works just fine. Its located between the front bumper and the hood. Just go to front bumper and click up.
This mod is bugged , i can use the car one time , after when iw want to use it again , the car do not roll and enfine is bugged. the front tires are too large , the rear tires are to close from the chassis and there is no rear suspension.
I uploaded a fixed version. It replaces the AMG GTS Roadster, I will work on getting more replacement options later. Is there a specific vehicle you want it to replace? If so let me know.
37 comments
anyway did you ever found a way for the chases to work?
Its under the item ui.
then under vehicles/player then the name of the car you used(Car_Ford_Mustang_1965_Bundle) example, and also look at the Render bundle file then swap the damage texture from the hotrod to the car you used.
hope that helps
Also the car was finished it was left over from a previous game and was not put into heat.
(i'm using ford mustang as example)
vehicle/Car_Ford_Mustang_1965
look at the race vehicle blueprint instead of bundle
look at object then drop down then drop down components, then scroll all the way down and look at voice over info,then drop it down, thjen you see labels. you see that it has a voice over info. then look at the same in hotrod blueprint. you see its null. swap that with the voice over info from the mustang to the hotrod blueprint which shows null.
reason is, when you changed the race vehicle to look for the hotrod, there is no voice.
when you make it look for hotrod bundle, the bundle looks for that blueprint and there is no identifier for the cops and game crashes.
i rearended a cop last night and worked for me
just to double check that: the cops just identified my car as a mustang in heat 5 chase
Edit: Tried a 4th car and it worked. Not sure why the first 3 failed. Plus one of them was the mustang.
i ask for couple reasons:
certain things dont work on your end like the mustang audio.
2: none of your cars work on my game platform, it just straight crashes my game.
yet when i swapped the hotrod for the mustang on my end, the car looks way different.
Different how? Swapping that car takes a lot of work as you have to add in all the parts for it. otherwise it will just look like a go-cart. I had to add the CMI numbers to existing parts and add those to sorted scope. I can send you my project file if you want.
Just took me 3 weeks to find the right parts to swap that hotrod with the mustang and get all parts to work together
hit me up on discord:
vipervenom1977#1496 (my id)
we can swap ideas and work together if you want
I did however take models that were meant for other parts and turned them into bumpers and trunk lids etc.
The way I did that with some CMI swapping, adding the CMI to the appropriate line in the vehicle blueprint, then finding a part not on the car yet and adding the CMI to the meshblueprint permutations.
i can't get that part right but all else is working fine
ps:endorsed
Also in vehicle/tuning has some stuff too
You can find it in two places either at the bottom of the CMI (Customizable Mesh Info) or the Customizable mesh blueprint at the top
It is the blueprint GUID. This the number/ID that the parts in the items folder uses.
As for the main mesh I changed the vehicle reference in the vehicle/player folder.
how do you get the axle mesh and so forth to work?
Edit: i got it, you told me in the first post but i was half asleep
thanks for the help so far
However, I am using the Corvette version and I can"t find how to put on the grille (resulting in the car having an black opaque engine front cover).
Any idea ?
Uploaded a new version with it. Let me know if you still have issues with it.
However I still cannot find the grille option (looked everywhere including fenders or even exhausts).
And yeah, I found out that entering a pursuit will result in CTD. I use a no cop chase mod on Nexus to avoid this problem so it's not bothering at all. But I guess I should point it out.
Thanks for everything
the front tires are too large , the rear tires are to close from the chassis and there is no rear suspension.
I am well aware there is no rear suspension, that was done on purpose. The rear suspension was replaced with spoilers.
It won't be perfect as this car was never intended to be used.
NVM it won't on mine either. Working to fix it now.
And wanted to ask if the car works with the handling overhauls as well. I know the crown vic released is a little weird with them.