Need For Speed: Heat
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AntiLoser

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AntiLoser

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37 comments

  1. MrProudhon
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    vipervenom carried this section tbh

    anyway did you ever found a way for the chases to work?
    1. AntiLoser
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      Yeah, pretty sure i fixed that
    2. MrProudhon
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      SWEET
  2. Tachon
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    when i use the car at night the game crashes everytime a chase begins others cars do not makes this
    1. AntiLoser
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      That is a known issue unfortunately. 
    2. vipervenom1977
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      its due to the vehicle identifier at the top. the car was never finished so there was no vehicle identifier. use the stock one for a ford mustang(boss or etc).
      Its under the item ui.

      then under vehicles/player then the name of the car you used(Car_Ford_Mustang_1965_Bundle) example, and also look at the Render bundle file then swap the damage texture from the hotrod to the car you used.

      hope that helps
    3. AntiLoser
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      Nope, that didn't do anything and I didn't think it would because changing the reference points the car over to the files it needs.

      Also the car was finished it was left over from a previous game and was not put into heat.
    4. vipervenom1977
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      try this:
      (i'm using ford mustang as example)
      vehicle/Car_Ford_Mustang_1965
      look at the race vehicle blueprint instead of bundle
      look at object then drop down then drop down components, then scroll all the way down and look at voice over info,then drop it down, thjen you see labels. you see that it has a voice over info. then look at the same in hotrod blueprint. you see its null. swap that with the voice over info from the mustang to the hotrod blueprint which shows null.

      reason is, when you changed the race vehicle to look for the hotrod, there is no voice.
      when you make it look for hotrod bundle, the bundle looks for that blueprint and there is no identifier for the cops and game crashes.
      i rearended a cop last night and worked for me

      just to double check that: the cops just identified my car as a mustang in heat 5 chase
    5. AntiLoser
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      Nope doesn't work. I tried it several ways with 3 different car audio voice overs. Crashes right after I leave garage.

      Edit: Tried a 4th car and it worked. Not sure why the first 3 failed. Plus one of them was the mustang.
    6. vipervenom1977
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      are you using origin platform or ea desktop?
       i ask for couple reasons:
      certain things dont work on your end like the mustang audio.
      2: none of your cars work on my game platform, it just straight crashes my game.
      yet when i swapped the hotrod for the mustang on my end, the car looks way different.
    7. AntiLoser
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      EA desktop. Origin forced me to go over. I know at least some of mods I had made previously with origin work fine for me on EA desktop, I haven't had any that didn't so far (I haven't tested all my mods yet). The datapath fix is working perfectly.

      Different how? Swapping that car takes a lot of work as you have to add in all the parts for it. otherwise it will just look like a go-cart. I had to add the CMI numbers to existing parts and add those to sorted scope. I can send you my project file if you want.
    8. vipervenom1977
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      I understand the pain of swapping parts my friend
      Just took me 3 weeks to find the right parts to swap that hotrod with the mustang and get all parts to work together

      hit me up on discord:
      vipervenom1977#1496  (my id)

      we can swap ideas and work together if you want
  3. vipervenom1977
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    how do you get something like a bumper to include a particular trunk lid and skirt?
    1. AntiLoser
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      I didn't make any bumpers that included a trunk lid or skirt.

      I did however take models that were meant for other parts and turned them into bumpers and trunk lids etc.
      The way I did that with some CMI swapping, adding the CMI to the appropriate line in the vehicle blueprint, then finding a part not on the car yet and adding the CMI to the meshblueprint permutations.
  4. vipervenom1977
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    question: wouldn't happen to know the wheel diameter and position?
    i can't get that part right but all else is working fine

    ps:endorsed
    1. AntiLoser
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      it should be in the race vehicle blueprint in the vehicle/player folder.
      Also in vehicle/tuning has some stuff too
  5. vipervenom1977
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    Just Curiousity, where did you get the mesh numbers for the files? i been digging through all kinds of files and cant find the mesh numbers themselves. i know its under vehicle/player somewhere, but how do you find the mesh numbers themselves?
    1. AntiLoser
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      Vehicle/player/*name of car*/Customization
      You can find it in two places either at the bottom of the CMI (Customizable Mesh Info) or the Customizable mesh blueprint at the top
      It is the blueprint GUID. This the number/ID that the parts in the items folder uses.
    2. vipervenom1977
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      Thanks. I swapped out the 65 Mustang with 2 options already couple weeks ago. same with the BMW M3 evolution you start the game with(wasnt anything to realy do with either car). i know how to swap cars and parts, just that particular car was confusing. i been trying like mad to find the list that shows the options of cars it offers at the beginning and cant find anything yet(so i had to stoop down and swap cars parts by parts). was trying because every time i start game over again for fun, i get missing parts on the car because lucas changes the stock body parts.
    3. AntiLoser
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      You mean the list of customization available on the car? That is in the vehicle item data. Under sorted scope, you put the part ID. Items folder for both those.
    4. vipervenom1977
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      OK, i start the game often because of boredome. i swap the cars but lucas changes the default parts like on the 65 mustang he removes the grill. I swapped the car with another using that slot and ending up with a missing engine and missing bumper because he removed it. i'm looking for the list that shows what parts lucas puts on the cars at the begining.
    5. vipervenom1977
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      How did you swap the primary mesh? I'm lost on that
    6. AntiLoser
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      You mean the starter cars? I am so confused as to what you are saying. You can find what is on the starter cars in items/template/starter car.

      As for the main mesh I changed the vehicle reference in the vehicle/player folder.
    7. vipervenom1977
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      i got a frame but cant get any body parts to work

      how do you get the axle mesh and so forth to work?

      Edit: i got it, you told me in the first post but i was half asleep

      thanks for the help so far
  6. RulioShan
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    Your mod is really cool man

    However, I am using the Corvette version and I can"t find how to put on the grille (resulting in the car having an black opaque engine front cover).

    Any idea ?
    1. AntiLoser
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      hmm, I may have forgotten the interaction points data for the customization.
      Uploaded a new version with it. Let me know if you still have issues with it.
    2. RulioShan
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      Thanks for your concern.

      However I still cannot find the grille option (looked everywhere including fenders or even exhausts).

      And yeah, I found out that entering a pursuit will result in CTD. I use a no cop chase mod on Nexus to avoid this problem so it's not bothering at all. But I guess I should point it out.
    3. AntiLoser
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      You must be missing it. i tested it on my end and works just fine. Its located between the front bumper and the hood. Just go to front bumper and click up.
    4. RulioShan
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      Redownloaded it once again with the HF version and now it works just fine.

      Thanks for everything
    5. AntiLoser
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      Welcome
    6. Tachon
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      This mod is bugged , i can use the car one time , after when iw want to use it again , the car do not roll and enfine is bugged.
      the front tires are too large , the rear tires are to close from the chassis and there is no rear suspension.
    7. AntiLoser
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      Well the tires are from the car I replaced with. Not sure if I can fix that. I don't test mods online as most mods only work offline.

      I am well aware there is no rear suspension, that was done on purpose. The rear suspension was replaced with spoilers.

      It won't be perfect as this car was never intended to be used.
  7. BooChunder
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    Doesn't appear to want to work with Unite. No parts will apply to the car.
    1. AntiLoser
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      Did you place it after unite in load order?
      NVM it won't on mine either. Working to fix it now.
    2. AntiLoser
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      I uploaded a fixed version. It replaces the AMG GTS Roadster, I will work on getting more replacement options later. Is there a specific vehicle you want it to replace? If so let me know.
    3. BooChunder
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      Maybe the Corvette Grand Sport could be another. 

      And wanted to ask if the car works with the handling overhauls as well. I know the crown vic released is a little weird with them.
    4. AntiLoser
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      hmm, i haven't tested it with handling overhauls