hey, I've ben trying to recreate mods, and make them balanced. Since you cannot download someone else's mod and check and see what they've changed, so I would like to know how to make car slighty faster. not OP how you have it, but more so they are actually usuable. maybe make them more.. fun. like for example: I love the guila, and I would like to make it compete top 6, not exactly w the rsr, maybe with the f40 and the huayra. my discord is rvbrn
1st of all u can go in the mod manager and u can view the actions, so u can see what has been changed (well where some1 has changed sth) and from there on its a reading game. simply search through the files in the editor and EZ literally what i have done. I got told where to search and then i just did my work.
i got told what files to search in but thats it aside that just read if it says maxgrip its the max grip. That ez. only thing u probs wont find hp scince its unlabeled but u come back once u have actually started
lol there was actually a video, that's the one I actually know, its under torque 1, and its the Y value. i do have some questions though, like both drag coefficients in aerodynamics, downforce (i guess), forced inductions, and flywheel. the only thing close to "grip" i've gotten wasn't like "maxgrip" maybe im just slow idk lol. I changed the gear up speed, the mass got decreased changed the hp from like 350 to 370.5. and that was about it. any and all help will be appreciated
maxgrip i made up idk how the value is called. forced induction, and flywheel i have no idea, but if u know how forced induction works u can change some things or simply try and error.
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only thing u probs wont find hp scince its unlabeled but u come back once u have actually started