This is a standalone mod that aims to best replicate the pursuit system from both Most Wanted 2005/2012, Carbon, and Undercover while giving it a night overhaul ala Carbon. Other changes include AI improvements, and stat overhauls for select health kits, turbo kits, ect. This is a gameplay overhaul mod, albiet lightweight.
To run the Most Wanted Pursuit Mod you will need to have downloaded the latest version of Frosty Mod Manager which is avaiable at GitHub. Further installation instructions are available in Installation.txt.
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* Restored vanilla prices to all modified auxiliary items.
* Slightly modified small health refill kit stats.
* Restored vanilla base fine for pursuits, along with prize money and rep for
high heat events.
* Added new SWAT Rhino livery.
* Modified SWAT SUV materials and paint to be more consistent with patrol cars.
* Remade light flares for all patrol cars to be more consistent per vehicle
group.
* Added unused/glitched voicelines back to game.
* Revamped helicopter audio (in progress).
* Misc fixes including parts falling off inconsistently (in progress).
Pursuit Tweaks:
* Non-pursuing patrol cars are now around for a bit longer at later heat levels.
* Pursuit waves for day pursuits remade to be more lively in later heat levels.
* "maximumhighheattimer" changed for more variety during high heat events.
* Pursuits have a lesser chance to end due to cops "loosing sight of you."
* General inconsistencies with how line of sight AI works (ex: cops
seeing you through buildings) have led to the joint decision to
allow a pursuit zone based system. That is to say: if you're not
in a pursuit and have a heat level of 2, a passing patrol car will
see you by utilizing their vision zone and attempt to pull you over.
If a pursuit starts, you will be unable to start escaping until
after the patrol car leaves the pursuit zone. The pursuit will resume
if the patrol car enters the pursuit zone during the escaping period.
If the escaping period ends and enters into cooldown, the patrol car
must utilize their vision zone to find you and resume pursuit. This
change has led to more consistent pursuits than before.
* Search radius and "addcoptosearchmaxdistance" changed to be slightly more
forgiving.
* Modified search party parameters to compensate for changes.
Cop Tweaks:
* Modified helicopter AI to be more akin to Most Wanted 2005.
* Remade cop vision zones to be a bit more forgiving.
* Pursuit tactic decision making modified to be more dependent on heat level
and aggression.
Racer Tweaks:
* Racer AI made to be more difficult by request. Have fun >:3
Version v5.1
Fixed misc typos.
Version v5
Improved vanilla textures on all patrol cars (in progress).
Restored Crown Victoria vanilla lightbars until alternative lightbar can be fixed.
Palmdale County Sheriff's Office introduced to the game.
Removed Heat 6.
Backup times are redone for each heat level for consistent escalation.
Heat table redone to be more streamlined and consistent across heat levels.
Day cops are found parked more often than on patrol (in-progress).
Night cops are found on patrol more often than parked.
Spawn locations have a better chance to be near major roads, intersections, race routes (in progress).
PCPD patrols the Palm City metro area, including but not limited to Downtown Palm City, Palm City Raceway, Westside, Eden Shores, Mendoza Keys, and Bayview Park.
PCSO patrols elsewhere outside Palm City limits.
Patrol car health redone.
Helicopter on-air time redone.
SWAT Rhinos spawn time revamped to be more consistent with difficulty (night or day).
HSTF interceptors are better equipped to engage racers.
PCPD day cops are more passive compared to their night counterparts.
PCSO deputies are more aggressive than the PCPD (regardless of whether it's day or night) until backup arrives.
Racers are slightly more aggressive when up against police.
Vanilla racer AI nerfs removed.
Health kits stats and cost revamped.
Turbo recharge kits stats and cost revamped.
Misc pursuit tech stats and cost revamped.
Patrol car health bars are now visible only during a pursuit.
Race event name tweaks.
Heat + has been removed as the base. Entire mod has been redone to be more streamlined and to allow for use with other mods.
Traffic AI honks more often than not cause it's Florida.
Misc fixes including parts falling off inconsistently (in progress).
Radio chatter tweaked lightly for more beep boops.
Revamped helicopter audio (in progress).
Hello!
After a damn year of on and off tinkering amidst a project lead switchover I am pleased to introduce the latest version of the Most Wanted Pursuit Mod for Need for Speed Heat!
This is a mod that aims to best replicate the pursuit system from Most Wanted 2005/2012 and Undercover while giving it a night overhaul ala Carbon. Other changes include AI de-nerfs and improvements for both racers and cops, lighting and effect overhauls, and stat overhauls for select health kits, turbos, ect. Some things had to be changed as the game engines are completely different (not to mention the many differences on the base level AI) so this mod will be somewhat of an upgrade from the vanilla pursuit system.
A quick look at some changes this mod provides.
Minor AI improvements.
PCPD now patrolling the city during the day and night with some help from the PCSO (view the ReadMe.txt for more information).
Improved light bar effects on all cars (Crown Victorias, Chargers, Explorers, Corvettes, and Rhinos). Example here.
Revamped health values for all patrol cars to mimic health values on patrol cars in MW 05 and 12.
Roadblocks forming at Heat 3 and above.
Spike strips forming at Heat 4 and above.
HSTF taking over pursuits earlier at Heat 4 starting with HSTF Chargers.
SWAT SUVs aiding in pursuits starting at Heat 3.
Helicopters aiding in pursuits starting at Heat 4.
Removal of obstacle markers (tried making all obstacle markers use one icon one but it didn't work so I just removed them all).
Rhino notifications are not removed to compensate for the removal of obstacle markers.
Killswitch SWAT SUV's and Corvettes.
View Updates.txt for extended documentation on changes. Extended information on the pursuit system is also available under PursuitSystem.txt.
Keep in mind this is not meant to be a hardcore mod so initial heat levels will feel quite familiar, but there is some difficulty in the higher heat levels which was done to best replicate Most Wanted's difficulty in its own higher heat levels. Want a pursuit style like Most Wanted 2005/2012? Try engaging in day pursuits. Prefer engaging in an aggressive and relentless pursuit style like Heat originally had at launch? Try night pursuits.
With that all said, we hope you enjoy this mod, and we hope it was worth the wait!
With love,
ModdingKitty & azgalaga of Electronic Meows
Thanks to:
Yorpie for teaching the ways of Frosty and providing modding assistance on police health bars.
elaymm4 for helping me on lighting values for the skyboxes.
Zyy for being a heckin good file exporter and providing cat pics.
GSDOS for being a heckin good file exporter and baby.
azgalaga for originally creating this mod, founding Electronic Meows, and for giving me a leg up and allowing me the opportunity to explore the world of modding. Thank you for everything you've taught me!
PS: This mod is also available to download on NFSMods.