Hey, I've just tried it out and the police chases from Heat level 1 is already much stronger than vanilla or even unite cops, but it takes an eternity for the heat level to go up, any potential problems?
I'm running quite a few mods, and at the time I used this mod it was at the very top, could this be the problem?
It Appears It was a problem with something with the heatescalation table, so i reverted it back to vanilla, making it compatible with UNITE/Remix Mod. The Heat Levels are now fixed! I Really Wish i would have fixed this sooner if i wasn't working on other mods but hey, better late than never :)
Looks very cool! Is it fully compatible with the game's story mode? I've seen a couple other pursuit mods that would crash at certain cutscenes because of the changes made to Shaw and Mercer's vehicles somehow screwing with them. Though UNITE changes the cops a lot and doesn't have that issue so it's not impossible to fix. Either way nice job!
Yeah I'm having a rather big issue with the mod. It replaces the skybox with a "starry night" but seeing as how this is a rather low res skybox, it contrasts with the game too much and becomes unplayable during the night.
I've turned off the mod for now. If we could get the increased police behaviour along with no alterations to visuals I think this could be a winner.
Thanks for your mod but I'll play without it for the moment. Back to regular push over cops.
Feedback taken and its already done. The Cops are the only ones effected now. And those custom sky mods will just be their own .fbmod for those who would want to use them. Have a nice day!
I thank you a lot. Gotta say when I restrarted NFS Heat this quickly became one of my favourite mods.
Picture this: second night out on the prowl (first night was a tutorial) and the AI wasn't much of a challenge. Every 200 meters I drive a new cop car shows up with even bigger and better reinforcements. I'm having such a great time. Thanks x1000
No but i tried looking all over the game files to see if there was an option to enable that again. But the De Nerf was the gas tank and how long they would last before they needed to leave the chase. Meaning they will be on you for at least 5 minutes and a 60 second cooldown.
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I'm running quite a few mods, and at the time I used this mod it was at the very top, could this be the problem?
Probably a skill issue on me but it was hard, so nice mod!
I've turned off the mod for now. If we could get the increased police behaviour along with no alterations to visuals I think this could be a winner.
Thanks for your mod but I'll play without it for the moment. Back to regular push over cops.
Picture this: second night out on the prowl (first night was a tutorial) and the AI wasn't much of a challenge. Every 200 meters I drive a new cop car shows up with even bigger and better reinforcements. I'm having such a great time. Thanks x1000
By helicopter de-nerf do you mean that they can fly around during cooldown to search for you again?
I wouldn't know how, I'd have to ask az for info.
We have it set up to be more like Most Wanted in terms of airtime. Cause Most Wanted Pursuit Mod and all :P