My Time at Sandrock
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aedenthorn

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aedenthorn

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14 comments

  1. bodinewilson0
    bodinewilson0
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    Hm, doesn't work for me on 4.1.1, should this work with ProductionSpeed? or are they mutually exclusive? 

    The mod's enabled, and set to CostMult = 0.01, but I still see the default production requirements.

    Other mods seem to work OK.
    1. rizkyraze13
      rizkyraze13
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      "your time at sandrock" mod has everything you need including most modifiers such as speed and cost. and its up to date as well
  2. deleted75501808
    deleted75501808
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    It works. 
    Thanks. 

    (used CostMult = 0.01) 

    If it doesn't work, modify the file.
    (BepInEx\config\aedenthorn.ProductionCost.cfg)
    1. Hidianto
      Hidianto
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      I changed the file .. CostMult = 0.01
      Not working.
      @Arloabol which version u play ? I use V04.00.01.93772
    2. deleted75501808
      deleted75501808
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      @Hidianto

      My game is September 27th version,
      This mod still works. 
      If you not, may be other reasons.

      Fuel is easy to get.
      If this mod doesn't work,
      Speed up production mod still works, so I recommend you try it.  
      https://www.nexusmods.com/mytimeatsandrock/mods/29
  3. Melissalovespugs
    Melissalovespugs
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    I left mine at default value but it isn't changing my production costs.  Any tips?
    1. Oracle257
      Oracle257
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      i changed the value to max, but doesn't work either
  4. Shewolj
    Shewolj
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    Values on your mods aren't really explained. What do we need to set it to for lower costs? Do we double the value or lower it?
    1. aedenthorn
      aedenthorn
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      It's a multiplier applied to the production cost, so 0.5 is half cost 
    2. Shewolj
      Shewolj
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      So, to decrease the cost what would I put? Do we up the multiplier or lower it?
    3. Shewolj
      Shewolj
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      I just dont know how multipliers work, and the changes Im making dont change anything in my game.
    4. DaftBard
      DaftBard
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      It's regular multiplication. If something is 4, a 1 multiplier makes it 4, 2 multiplier make 8, while a .5, half of one, makes it 2. 0.25 is a fourth, like a quarter, so with 0.25, 4 would be 1.
  5. grimuars
    grimuars
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    Works fine on version V03.05.01. Thanks.
  6. hazerhyme
    hazerhyme
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    Works great! Thank you!