My Time at Portia
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MasterVegito2012

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MasterVegito2012

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Some text to satisfy stupid Nexus requirements

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Hi. 

Thanks to this chap here: 

https://gameplay.tips/guides/6287-my-time-at-portia.html

I found out that you can use any SQL browser to switch item id's to fool the game that you are building something else than you would be normally.

Personally I think that the factory is locked behind a huge plot wall and should be available much sooner. 


So I made this little modification to the database, to fool the game into thinking that level 2 factory is a coop that costs a few stones and 1 gol to build. Alongside it, the same I did to the assembly station so you can havve automated assembly from Day 1. More over, I modififed the amount of gol you get from the very 1st mission to 73500, so oyu can have just enough gol to buy the land you need. 

So you build a coop, but instead you will place a factory.

Existing coops, will not be able to be destroyed, though, because the game sees factory as a coop and coop as a factory. 

All you need to do is switch the database file, LocalDb.bytes at: 

<Drive>:\<InstallDirectory>\Portia_Data\StreamingAssets\CccData

Now, the most important part. I included a backup of the original databaase file in case things go south. I didn't make it far enough to the game to unlock the original factory so I am not sure how the game will react to this. You can always restore the original file when you advance the plot enough to built one anyway. 

@edit
Well, I made it far enough, I built a "Factory" and the game didn't crash. So, I think it's safe. 

Enjoy :)