My Time at Portia
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aedenthorn

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aedenthorn

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18 comments

  1. nikopol86
    nikopol86
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    I don't get it. So there is an animation for swimming in this game, but it is not available by default? Hmm..
    1. aedenthorn
      aedenthorn
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      The game has a specific place where you can swim, that's where the animation is used.
  2. FireHawkX
    FireHawkX
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    man you are on a roll!!!

    beside the animation bug, anything else that could break because of this?

    I'll be testing it for sure.. thanks for the amazing work you are doing with this game!
    1. aedenthorn
      aedenthorn
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      It should be stable... the worst thing that might happen besides a CTD is you get stuck or clip under the ground (you can use the teleport or dee dee mod to get back).
    2. FireHawkX
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      i got a crash on my very first water entry :(
      i really regret not enabling the interval save now... lol...

      i tried it a couple of times later on (after saving)
      and always crash as soon as i touch the water... on foot, with horse, etc...
    3. aedenthorn
      aedenthorn
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      Please post the exception from the log file if you can.
    4. FireHawkX
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      I opened the game, opened the mod manager, cleared the logs (so we didnt have anything else unrelated in there), then opened the actual file in notepad++, deleted everything from there as well, saved..

      then back into the game, i pressed continue to load my game (new day), immediately ran out of the house and straight into nearest water by sprinting... got the crash,
      and here is the full content of the log after the crash...
      I might be a unity developer with a game on steam, but i honestly cant understand any of it! :P lol..
      https://pastebin.com/7HXGWCHr
    5. aedenthorn
      aedenthorn
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      Thank you, it was a mixup in the harmony file reference somehow. Please try 0.1.1
    6. FireHawkX
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      wow you are so good!! it actually fixed it!!!
      can i ask 2 things?
      1) which line from all the gibberish i pasted gave it away? i tried looking at it (considering i do code in C# in unity) but wasnt able to find anything that seemed relevant...
      2) do you take custom requests? i am currently in autumn in my playthrough, 5 days before the festival, and my giant vegetable is seriously 6 days from being ready... i tried "your game your settings" mod which has a farm speed multiplier.. however its the one settings from that mod that doesnt work... (also saw in the comments of that mod someone giving away the code for amazing options to auto pet every animals on every morning which would be awesome in an actual mod) but right now i'm trying to figure out how to expedite the growing of my stuff before the festival happen as i dont want to wait an extra year for it!

      Either way, THANKS a lot for all your amazing work you have been doing for this game lately! it greatly enhance my personal appreciation of it (and im sure a lot of other people as well)
    7. aedenthorn
      aedenthorn
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      Great :) I keep forgetting to turn off debug when I upload mods, so there's a bunch of crap in the log file from my mods. What you're looking for is a block of text (the stacktrace), usually prefaced with an exception. This was the offender:

      FileNotFoundException: Could not load file or assembly '0Harmony-1.2, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
      UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
      UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
      Pathea.TaskRunner:StartCoroutine(IEnumerator)
      Swim.Player_BeginCorrect_Patch:Prefix()
      Pathea.Player:BeginCorrect_Patch1(Object, Vector3)
      Pathea.Player:CheckPos()
      Pathea.Player:UpdatePosMaintain(Single)
      Pathea.Player:Update()
      Pathea.ModuleNs.UpdatableModule`1:Pathea.IUpdatable.Update()
      Pathea.UpdateMgr:Update()
      Pathea.SingletonRunner:Update()

      I think my pumpkin is one day behind schedule for the fair as well lol It should be easy to press a button and tell the game that everything is ripe, I can look into it.
    8. FireHawkX
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      thanks for the info!! much appreciated! :)

      I'll keep refreshing the recent mod page to check if there is any updates or new mods that appears before then :)
    9. FireHawkX
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      also, no clue how or why, but i've tried swimming in the desert oasis and near the falls there, and i was running at the bottom... i double checked that it was enabled, even unchecked it and re-checked it, but i cant seem to stay on the surface anymore... (or at least in that water)... in the one where there are falls, i ended up endless falling.. fortunately, i did a F6 quicksave before jumping in! :)

      edit : yup... its only the desert or some other "inland" water that prevents swimming.. i tried without loading the ocean and it worked fine (still, this is secondary and not gamebreaking by any means)
    10. aedenthorn
      aedenthorn
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      Oh crap lol that's not going to work... I forgot that water wasn't always at the same level... I'll have to account for the player position.
    11. FireHawkX
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      oh wow so thats how you did it! :) really creative and quite amazing! hehe...
    12. aedenthorn
      aedenthorn
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      Seems to work in 0.2.0
    13. FireHawkX
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      Hi again!

      Just thought i'd let you know that swim doesnt work on starlight island
      Just got there and tried to go for a swim and i was walking on the bottom as well
    14. aedenthorn
      aedenthorn
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      thanks, easy fix, one sec
    15. FireHawkX
      FireHawkX
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      hehe cool! Always trying to make everything better and more perfect!

      Then again, as long as you dont fall into an endless hole it wasnt gamebreaking