My Time at Portia

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catriddled

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catriddled

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21 comments

  1. Stardust2248
    Stardust2248
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    doesnt load at all anymore.
  2. sephirotb
    sephirotb
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    Can nobody take over the mod?
    Like others, the mod reset each time after enter/exit a building.
    It's the best mod i think (far better the others "easy mods").
    I hope a good dev passes by here.
    1. defierofphysics
      defierofphysics
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      I just confirmed this using vegetation draw distance.  After entering and exiting a building, the setting will no longer be applied.  Opening the Unity Mod Manager shows the setting slider in the location you specified, but it is no longer taking effect.  Touching the slider applies the setting again.  I'm entering a bug.  I'm new to modding, but if I had the code, I'd take a look.  Other UMM mods seem to work fine for me without this issue, so hopefully it's a fixable issue.  I'll enter a bug.
  3. mostafa3emad
    mostafa3emad
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    hey can someone please tell me what's the lowest settings I can set for this mod?
  4. screwmancer
    screwmancer
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    Some of the settings like the vegetation rendering distance reset upon entering/exiting a building. Any fix to this?
  5. ranmoor
    ranmoor
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    Ok so anyone know how to fix the access denied to unity dll file

    [13:42] System.UnauthorizedAccessException: Access to the path 'D:\WindowsApps\Team17DigitalLimited.MyTimeatPortiaWin10_1.0.40.0_x64__j5x4vj4y67jhc\Portia_Data\Managed\UnityEngine.UIModule.dll' is denied.
  6. Chaos234
    Chaos234
    • supporter
    • 1 kudos
    Hey,

    which setting has to be changed, so that the missing light at night/in caves is reduced? Before I installed this mod, it was all fine but now it is darker than black 0.0
    Thanks for any help :)
  7. Ceteria
    Ceteria
    • BANNED
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    Hey, so I have a problem where if I walk outside a building, the graphics reset I suppose (Like I can't see the wheat far away anymore)? I have to open up the mod menu and press "reset to recommended values" save and close.

    I don't remember if I've always had this problem or not, I've just noticed this recently. Any reason this could be happening?
    1. jcbullen
      jcbullen
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      I'm having this issue too, kind of a bummer since the mod works so well otherwise.
    2. ZOOCH716
      ZOOCH716
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      Exact same problem for me. The mod seems great but its basically broken right now.
      Any way for the mods to stay enabled after entering/exiting a building?
  8. psiboy
    psiboy
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    Want to point out that the menu backround blur is tied to another postprocess blur that occurs on all objects in the game. Disabling it will give you a nice boost to fps. but will trade off blurriness for aliasing at lower resolutions. At 4k however, it gives me like 10 fps boost to turn it off and it makes things sharper.
    1. Lycankin
      Lycankin
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      • 1 kudos
      Maybe this (and possibly a lot of this mod) doesn't hold true to the last patch because I'm not finding anything really making a difference, on fantastic settings, I bounce around 25-40 FPS no matter what is on or off. Shadows and grass having the biggest hit but everything else it hard to tell because one sec it'll be 25 then it'll be 33.

      Though I still don't want to turn the mod off entirely because it still does make things look a bit nicer even if most of the features are off.

      Anyone able to confirm if this is still relevant, to the latest game? Things like grass displacement seem to exist without it anyway, I think grass flicker may have been fixed too. Like you can change render distances for stuff but honestly turning any of them up just gives too much of a hit for me.
  9. ArcumLucis
    ArcumLucis
    • supporter
    • 5 kudos
    Thank you SO much for this mod! The default high detail render distance was killing me because you so much as moved two steps away from the Basic Skewer and the paint in the jars didn't render and UGH that was so annoying.
    The game really needs a better graphics option tab.
  10. ningal97
    ningal97
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    Great mod. Thank you for your hard work.