Encountered a crash in this mod's gold multiplier functionality, specifically from it trying to add an amount of gold that's too big to fit in a 32-bit integer. This PR should fix it.
On another note: would it be possible to update the GitHub repo to reflect the current Nexus release? GitHub seems to be on version 2.1.0, and while it doesn't look like my PR touches anything that changed between that and 2.2.1, in the process of building and testing that PR on my machine I hit a bunch of NullReferenceExceptions in the conflict detector that seem to be addressed in the Nexus versions.
This mod served my needs as an item spawner to "copy" items from one character's save to a new character. I appreciate it for that purpose.
It's not perfect, as it is missing the following items (that I came across): Talisman, Wooden Board, Desk Lamp, Shell Necklace, Cooler Hat.
The mod also doesn't provide the ability to type a quantity instead of having to click manually. I had to use an auto-clicking program to get thousands of a certain resource.
You can use the item duplication setting to get your desired quantity without excessive clicking. Just click what you want in the spawner menu then go into your inventory, hit the multiply option and you can type in how much you want (up to 999). But yeah, the missing items has never been fixed. Wooden boards is a particularly glaring oversight, as its the first thing you need excessive amounts of in the early game. I always have to turn the mod off after I've set myself up because the money multiplier cant be decreased below 50 either. Just a lot of oversights that the author cant be bothered to fix or hand off to someone else to fix.
On the Commerce commission in the Commerce Guild, I came across quests for the Water Wheel, Water Storage, and Boombox, but I haven't gotten to them in the story yet. In your mod, in the Item Spawner section, they are not, but there are schemes for their construction. If I learn these circuits ahead of time, what is the percentage that I will break the game?
Is it possible to change and port this mod to My Time At Sandrock too? I was thinking about it, since my quest got stuck in Sandrock, and I'd really like to be able to finish it with a spawned item, instead of starting over the game.
i se pc and i cant figure out where he heck is thw home button? all my other od works but wth and whats with he "*" thing to multiply things? it doesnt workk!!!!
great mod only issue ive found is hen leveling up skills it blocks access to tier 2 skills in all tiers even if youve accessed them and put points in before activating mod. any chance you could look into it.
so using this mod allowed me to have mulitiple houses using the house item but ive noticed i can only remove it on flat land, any advice how to make it dissapear again?
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On another note: would it be possible to update the GitHub repo to reflect the current Nexus release? GitHub seems to be on version 2.1.0, and while it doesn't look like my PR touches anything that changed between that and 2.2.1, in the process of building and testing that PR on my machine I hit a bunch of NullReferenceExceptions in the conflict detector that seem to be addressed in the Nexus versions.
It's not perfect, as it is missing the following items (that I came across): Talisman, Wooden Board, Desk Lamp, Shell Necklace, Cooler Hat.
The mod also doesn't provide the ability to type a quantity instead of having to click manually. I had to use an auto-clicking program to get thousands of a certain resource.