My Time at Portia

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aedenthorn

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aedenthorn

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11 comments

  1. tabicat7351
    tabicat7351
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    I love this mod!
    But is there a way to edit what comes out of the chests? Because I keep on getting those challengers' coins and I don't want them. The reason is that you can't get rid of them.
    1. tabicat7351
      tabicat7351
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      Never mind I just found one of your other mods that allows this. Also thank you so much for making these mods!
    2. xian911
      xian911
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      what mod? I cant find it, was it removed?
  2. xian911
    xian911
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    Are you sure you were not inspired by Muck instead?
  3. Hy5tericc
    Hy5tericc
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    Just real quick: Thats exactly the type of mod i love! Well done man <3
  4. kittyclaw1980
    kittyclaw1980
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    Ever since I've started playing MTAP, I've used this mod, I love it! But I do have one question, is it possible to get rubies in one of the chests? I haven't come across any. And if it is in the chests, which one do I need to open?
  5. Khasara
    Khasara
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    I very much appreciate this mod. This should be a regular part of the game in my opinion! It fits perfectly and never feels overpowered. Thank you!
  6. RawnDawn
    RawnDawn
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    Thank you for the mod!
  7. kaiserxkai
    kaiserxkai
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    Is it possible to make field mobs randomly drop chests, especially field bosses?

    Also wondering, has anyone actually made a mod that unlocks animation switching for attacks, so say you use the unarmed attacks of Higgins which is faster to start up than the jab-1,2-kick.

    Would even be more interesting if a modder does attack animation swap for weapons to use attack styles of other NPCs.

    One way modders can do this:

    Make a consumable item that does not disappear when used, this acts as a 'toggle' in the script to 'change' attack styles.
    1. aedenthorn
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      Weapon Mod does what you are asking I think. It's actually pretty versatile if you get into learning how the animation system works.
    2. kaiserxkai
      kaiserxkai
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      I took a look at the stuff, it is a bit complicated but mainly because of a lack of documentation, plus the chinese characters on the naming schemes (technically that's a horrible horrible way to program or script games or configuration because asian unicode means larger byte sizes and complicates the usage of characters).

      Have you explored the ability to create new instances? Such as your 'home', what if you can duplicate the base version and allow you to create points on the map to have another area to sleep in? It would probably teleport you back to the original home point though because the code is used to point here. Alternatively, the only other way is to make a 'teleporter' mod to shortcut between your home interior to another point you build or place down lol.

      EDIT: Looking through the files now, noticed that in the buff.json there is 'time' values for various buffs and near the bottom are ["Menu**"] type buffs which are meant for meals... I don't make mods but having the ability to increase the amount of menu buff duration would be interesting, or even expand the menu buffs with higher values.

      Like for instance ~10% EXP for 320 seconds instead of 180 seconds. Roughly 5 minutes worth of buff so you won't have to worry about the time spent on it.

      I don't know if the buff duration is equal to the ingame tick rate for time or if it's separate in seconds.

      Now if only there is a developer console lol.