-Added Fleetari Dialogue feature using key "K" for better story integration and player orientation. -Various optimisations
Version v0.8
-Fixed SatsumaBought variable to be persistent across saves and handles well any situation (tested) -Added the actual way to buy the Satsuma and I think it's a pretty neat system that fits well in the game
Version v0.7
-Added Ventti Dialogue feature similar to Fleetari one, this will be later used to aquire Satsuma -Added SatsumaBought variable but fails to save -Added Shed functions to stop the player from accesing satsuma if not bought: -Shed doors not working if Satsuma not bought -Leaning prevention near shack so player can't trick his way in
Version v0.5.5
- Fixed console toggle keybind to work reliably in all game contexts - Improved vehicle position detection accuracy - Added backup PlayerPrefs save for Ruscko key persistence - Enhanced error handling and logging - Added fridge paper text modification for better story integration - Optimized vehicle physics reset when repositioning