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EmgetonDP25LN

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EmgetonDP25LN

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58 comments

  1. kakao007
    kakao007
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    We blastin great-great-grandfather's tape on this 
  2. I discovered a new mistake - I wanted to drive a car with a tape recorder, but I couldn't put it in any of the original cars or in any of the mods. He goes through the car and falls to the ground! I literally can't put it on/in the car!
    1. EmgetonDP25LN
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      There were some problems with collisions, i will try to fix it maybe tommorow. I dont know to what layer to set it.
    2. EmgetonDP25LN
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      Finally fixed
    3. Indeed, the tape recorder no longer flies through the car... But the game literally freezes! Frame drops to absolute zero every second until you pull the tape recorder out of the car, but even after that, the FPS is not too high.
    4. EmgetonDP25LN
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      Because there is problem with layer, idk what to do with that
    5. EmgetonDP25LN
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      It should be fixed in 1.2.2, but that made another problem - you must place it a bit more on up to make it not fall trought object
    6. The hovering has almost disappeared, the problem with falling through objects has not been detected.
  3. The modloader is disabled the mod due to numerous errors when trying to press the play button.
    1. EmgetonDP25LN
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      I got this error when was tape added here by moving reel to reel player to it, you need to add it here in hand. I will try to block that.
    2. EmgetonDP25LN
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      Its fixed in 1.1.
    3. That's what I mean by efficiency! I'll try it now
    4. And since you're here, what file format should I use? I've tried mp3 and ogg, but so far I haven't been able to listen to it. Are there any requirements for the name?
    5. I downloaded the latest version, it doesn't work... Am I using the tape recorder incorrectly? I instal reel, turn the knob from the bottom and press play. Or I press play and turn the knob. After that, the mod immediately turns off due to an error... I have a steam version of the game and the latest version of the mod loader.
    6. I REALIZED WHAT MY MISTAKE WAS! PLEASE FORGIVE ME! I was putting the reel on the B side when I didn't add audio for the B side! That's what provokes this error! I didn't even pay attention to the fact that they can be turned over! I'm used to the mod for cassettes, which is useless to turn over... Everything is working perfectly!!!
    7. And another mistake, I was trying to move the tape recorder and accidentally removed the receiving coil... It has fallen off and cannot be put back on...
    8. EmgetonDP25LN
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      The issue that it fall of i cant fix, you just need to rewind and then will be possible to right click on it even when its out.
    9. EmgetonDP25LN
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      It firstly worked even without second side, i will try to fix that.
    10. I started with complaints and completely forgot to say thank you for such a wonderful mod! It looks great, the tape really rewinds, the reels are simply mesmerizing... 2 sides, you can't remove them until you rewind them to the end, very realistic! I would also like to add cases for the tape so that they can be customized.
    11. EmgetonDP25LN
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      Thanks, yes, tape covers i will try to add. Also maybe different tape sizes, irl they were 18 (for this player too large), 15 (current size), 13, 10 and 8 cm.
    12. Wow, that would be really cool!
    13. To be honest, it's a strange choice of device) It's a horizontal, monophonic, 9-speed, and also has 15cm coils... I would take a 4-track stereo, a vertical, 19-speed, and at least for standard 18cm coils and large 3-way speakers for it!!!)
    14. Hey, looks like you fixed it! The take-up reel is no longer removed by left mouse button, and the mod loader is not disabled due to missing side B! You are a cool dude! However, this guy is right about the performance, I have high fps, but I have hard freezes for 2 or more seconds...
    15. EmgetonDP25LN
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      Yes, i firstly wanted to make a Tesla B73, but that will make code more complicated. There are often changable speeds, and also there will be 4 clips instead of only 2. But, maybe when this will be done i can try. Worst thing for me is making model. But still, irl sound quality depends mainly on is how good is tape, im listening sometime even on 2 cm/s.
    16. Yes, the B73 already looks like a real tape recorder! In our family there was a Soviet "Ilet" with similar characteristics. And why do you choose Tesla? Why not take some Japanese one?)
    17. EmgetonDP25LN
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      Because im from czech republic, i dont know any others (except Unitra also). About FPS, i dont know if its by model or code, as i said to that post i will try to make LOD system and i will see
    18. Got it) I know about Unitra, I have a vinyl player based on the Unitra mechanism.
    19. EmgetonDP25LN
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      i have a M2405S
    20. I don't think you'll be able to find the "Ilet" that we have, but I can say that it is in many ways similar to Sony TC 366
    21. I was thinking about something. This tape player doesn't have an autostop, right? It would be funny and realistic if at the end of playback it didn't just stop, but pulled the tape out of the feed reel and kept it spinning, as it usually does.
    22. EmgetonDP25LN
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      Yes, i firstly wanted to add that, but making that normal tape will slowly change to colored ending tape will be very hard i think.
    23. EmgetonDP25LN
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      Im not sure if this one autostop has, but my Tesla B4 wich is very similiar has it.
    24. How does the autostop work on your B4? Does it pull the tape and then turn off the engine, or does it prevent it from being pulled?
    25. EmgetonDP25LN
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      When there is that iron line, it pauses, it does same thing as pause button
  4. IceLev
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    It's a cool mod, I really like it, it adds an entourage of time to the game.
    Among the identified problems: the severity of transporting the item to Satsuma. The player has a large collision, which can dramatically slow down the car or send the player to the other world.
    In the future, it would be nice to see a tape rack and the possibility of customizing them (a box or something similar).
    Thanks to the author for such a cool mod.
    All the best.
    1. EmgetonDP25LN
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      Thanks, i will try to do something with that collider, but im not sure if it will be possible
    2. EmgetonDP25LN
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      In 1.2 collision with satsuma fixed.
    3. IceLev
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      Thank you very much. Now we can drive comfortably
      A small question: how hard is it to create a mod for this game? I love the farming theme and would be happy to have my own small garden or vegetable garden. I don't think there will be any problems with models, the library in Unity is large, but I don't understand programming. Is it possible to use neural networks when writing code?
    4. EmgetonDP25LN
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      Neural networks are maybe possible by PlayMaker, but i dont know if it will work and how to do soemthing like that. It depends on how much is that mod complicated, some just model importing is easy, but this thing took me two days. You can try learn writting code, but it will take some years before you will make something usable.
    5. IceLev
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      Thanks for the reply.
      I think I'll do it someday. Maybe I'll add a couple of simple models when I finish my degree.
      Good luck with the mods and all the best, you're cool.
    6. EmgetonDP25LN
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      Thanks.
  5. Turtix0
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    why I can't ear the sound?
    1. Make sure that you place the bobbin on the correct side...
  6. Mathias292012
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    Looks cool! Also does it support MP3 or does it need OGG?
    1. Both formats work.
    2. EmgetonDP25LN
      EmgetonDP25LN
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      This issue is fixed in 1.2
    3. Mathias292012
      Mathias292012
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      Cool! Will definently give it a try.
  7. mark252800
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    Interesting concept, but really bad execution. 
    Performance impact is bad, even if unused it lowers your framerate
    Mandatory to split you songs to sides, otherwise the mod craps itself.
    Weird issues with collisions.
    Also the mod likes to randomly break for no reason, even if you didn't touched it.
    1. EmgetonDP25LN
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      In 1.2 version these issues should be fixed. On my PC it didnt lower framerate, but i can try make some LOD script.
  8. NoName27753
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    what format of music can be used in modification? mp3, ogg or some other?
    and are there any other requirements for the name of the music file?
    1. Both formats work
  9. Siiliseveri
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    Really cool!
    1. EmgetonDP25LN
      EmgetonDP25LN
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      Thanks
    2. Siiliseveri
      Siiliseveri
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      :D
  10. inski2worm
    inski2worm
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    Really cool ngl, nice work!
    1. EmgetonDP25LN
      EmgetonDP25LN
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      Thanks