this is an awesome take on the backpad mod style of mod!
altho, is anyone else having certain items disapear upon reload? had the ratchet set, spanner set, and wiring mess in the inventory when saving and exiting the game and when i reloaded they were gone. trying to figure out if its an issue with this mod or somehow a conflict with something. doesnt seem to throw errors when i enable the debug messages.
it could very much just be a bug I missed in playtesting -- if you could pastebin your output_log.txt with all debug options enabled, I can take a look and see. save/load was a tricky thing for me to get right and I can't reproduce the same issue on my own machine (spanner set and wiring mess save/load okay), so having the extra details could help a lot; in the meantime, you can rescue your stuff from purgatory by using MSCEditor, or it may be at home around the compost bin. sorry about that; in the meantime, just remember to drop your stuff before saving ^^;;
hopefully this is what youre after (new to pastebin haha used to being able to just attach a text file to sites) had to do it in 2 pastes cause something in oasis is lightly flooding logs sending it over pastebins limit. and cause i wanted to give you the log for reloading the save after saving and exiting incase it gave anything extra
output log of saving after picking up the items https://pastebin.com/SRmdxAEg
Output log from the next reload https://pastebin.com/Cz7KyMeM
yep, that's the one. odd... I'm not sure why that's happening, honestly. I've gone ahead and published a new revision with a setting in the danger zone section called Aggressive loading -- could you try enabling that and letting me know if it works? it's possible that it won't, but it's the first thing I wanted to try. if it doesn't help, I'll try and take another look tomorrow after I've slept a bit
just tried your new revision, we have progress. shopping bags (which i ended up finding out through later testing we having the same issue), and the wiring mess seem to be fixed and showing up properly after reloads. the spanner set and ratchet set however still seem to disappear. thanks for your continued work on fixing this btw, its much appreciated :)
i admit, i'm at a bit of a loss. i can't reproduce the issue with the spanner set at all on my machine, so diagnosing it is difficult. i'll keep trying though and see what i can find.
edit: actually, it's always possible this could be a mod conflict. if you're willing to back up your existing save, go ahead and try it with no other mods loaded on a fresh save to see if the issue persists; if it doesn't, then it could be a mod conflict of some kind
figured it out, seems it was indeed a conflict, save anywhere was being a weirdo lol. shouldve guessed it was that, ive had issues in the past with it doing weird things to saves lol
bluh. sorry for the trouble, at any rate! I'll add it to the compat list so people know not to use the two together. I'm not certain it's something I could fix -- in theory that really shouldn't be causing conflicts at all, so all I can guess at is that regular saving does some proper unloading of things that that mod itself doesn't. if I end up finding a way to make them compatible, I'll do so
yea, its a weird one. like you said its a mod that in theory shouldnt have issues but it seems every time i make the mistake of using it something weird happens lol
I never liked backpack or inventory mods, for one reason: they break the original vanilla gameplay, and turn this game into something it was never originally intended.
However, with the settings you have in this mod, it seems that we can now simulate the player being able to store something in his pockets, and that is something that interests me a lot.
I do have a couple of questions though: 1. Could you give us the ability to blacklist whatever items we want? I just dont want to break immersion by the player being able to store something in his pockets that they normally wouldnt. Like something sharp or dangerous. For example, would you really put a light bulb in your jeans pockets, and run around and jump with it? You wouldnt want it breaking while in your pocket.
2. What happens to items that can spoil, such as food/milk etc? Do they freeze in the inventory and stop the spoiling process or do they normally tick as time passes by?
for #1: i think a configurable blacklist feature is something that would theoretically possible but I'm unsure if i wanna implement it; it's one of those things that can be a self-enforced rule, so it isn't super urgent at the moment to work out the code tangles that'd be required to implement it, but if there's enough demand for it i could look into it
for #2: perishable stuff will continue to spoil at its normal rate while it's in the inventory! still gotta make sure you use it or refrigerate it before it goes bad
Thanks, a lot. I just installed it and am configuring the keyboard controls for it. Unfortunately I made a mistake and pressed the Ctrl key for something I didnt want the Ctrl key for, so its Ctrl + Y. I noticed I can only change the Ctrl to something else, like another key, but there is no way for me to set it back to None? I am probably missing something here. How do I set it back to None?
i'm not sure! that's an mscloader thing. you could try pressing escape while rebinding the prefix part, or just resetting the controls to defaults and going from there. i'm about to head to bed though, so i'm not sure for certain
16 comments
altho, is anyone else having certain items disapear upon reload? had the ratchet set, spanner set, and wiring mess in the inventory when saving and exiting the game and when i reloaded they were gone. trying to figure out if its an issue with this mod or somehow a conflict with something. doesnt seem to throw errors when i enable the debug messages.
output log of saving after picking up the items
https://pastebin.com/SRmdxAEg
Output log from the next reload
https://pastebin.com/Cz7KyMeM
https://pastebin.com/cMLCR7Jb
https://pastebin.com/Q53kFVUx
edit: actually, it's always possible this could be a mod conflict. if you're willing to back up your existing save, go ahead and try it with no other mods loaded on a fresh save to see if the issue persists; if it doesn't, then it could be a mod conflict of some kind
However, with the settings you have in this mod, it seems that we can now simulate the player being able to store something in his pockets, and that is something that interests me a lot.
I do have a couple of questions though:
1. Could you give us the ability to blacklist whatever items we want?
I just dont want to break immersion by the player being able to store something in his pockets that they normally wouldnt. Like something sharp or dangerous.
For example, would you really put a light bulb in your jeans pockets, and run around and jump with it?
You wouldnt want it breaking while in your pocket.
2. What happens to items that can spoil, such as food/milk etc?
Do they freeze in the inventory and stop the spoiling process or do they normally tick as time passes by?
for #2: perishable stuff will continue to spoil at its normal rate while it's in the inventory! still gotta make sure you use it or refrigerate it before it goes bad
Unfortunately I made a mistake and pressed the Ctrl key for something I didnt want the Ctrl key for, so its Ctrl + Y.
I noticed I can only change the Ctrl to something else, like another key, but there is no way for me to set it back to None?
I am probably missing something here.How do I set it back to None?