This page was last updated on 01 March 2025, 2:40AM
Changelogs
Version 1.6.3
Got rid of ExpandedShop & FridgeAPI references, now using reflection. Avoids annoying logs about not found assemblys and mscloader complaining about missing soft dependencies.
Version 1.6.2
HOTFIX: Fixed Nullref after game reload (return to main menu & continue game)
Version 1.6.1
(This was meant to be in 1.6.0, but i forgot it lol) Removed shop positioning with commands, shops are now constantly parented to store_inside. (Only relevant to developers)
Version 1.6.0
New class-based save system (backwards compatible, you wont notice the changes)
Major performance optimisations
More fail-safe codebase
Fixed various random nullrefs and index out of range errors
Cleaner codebase
Version 1.5.2
HOTFIX: Cooling detection not working reliable at all, therefore switched from Coroutine to MonoBehaviour Update Method
Version 1.5.1
HOTFIX: Cooling detection not working due to missing loop
Version 1.5
Changed cooled variable in item script to be public readable and added check if the item is cooled for easier usage outside of spoiling.
Version 1.4
Changed spoiled variable in item script to be public readable.
Version 1.3
Took care of undefined loading order between ExpandedShop and mods using USS, causing USS to crash when it loads before ExpandedShop.
Version 1.2
Changed the raycast to go through multiple objects, which solved issues with objects standing inside of store colliders like in shelves not being hit and therefore not buyable.