well you can fix it yourself by mipmapping it using paintdotnet, in paintdotnet just select "save as" > "mipmap"(remember to set the file type at .PNG) > save > done
Hi, what is the karttapohja file? What does it change? Also, I noticed that you no longer include the .road_1 from version 1.1 of this mod. Why is that? It was my favorite of all the available options.
1. In this file I changed the joints throughout the map. Now the textures will fit well together. 2. There was a lot of work and this texture was lost. I'll update the archive soon. Thanks for your feedback.
Yes, you can, but there may be flickering. Also, you will not be able to include global changes to the map texture. They can only be replaced by replacing textures. later I will create an adapted version for Texture Pack Loader
Bro the seams are there in every road texture, clearly visible, no matter which texture I try. Also, the edge of the road sometimes completely doesnt match the environment, which makes the whole image look a bit "off", i.e. fake. Nevertheless, all of these textures are really good, and I am a little impressed ngl.
The thing is, there may be nothing you can do about those issues, because these are just textures that you uploaded, and it cant fix the way the game handles them, especially since all other textures remain unaffected.
1. I made the textures seamless. Seams appear at the junction of polygons, I can’t fix this since the polygons are not united. 2. Yes, indeed, the textures on the edges do not always fit throughout the entire map and you will notice a big difference in the materials. It is impossible to combine all materials with one texture. You can easily verify this by installing the original texture and driving along the entire road, you will notice a huge number of inconsistencies. 3. The easiest way is to make a boring monochromatic texture, then it will be easier, but it will look terrible, I made a compromise. 4. I'm also currently making a large mod that makes a lot of graphical changes and partially fixes the problems described above. Also, installing the mod will be simple. image
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https://imgur.com/a/N6540gC
archive updated
Also, I noticed that you no longer include the .road_1 from version 1.1 of this mod. Why is that? It was my favorite of all the available options.
2. There was a lot of work and this texture was lost. I'll update the archive soon.
Thanks for your feedback.
later I will create an adapted version for Texture Pack Loader
Nevertheless, all of these textures are really good, and I am a little impressed ngl.
The thing is, there may be nothing you can do about those issues, because these are just textures that you uploaded, and it cant fix the way the game handles them, especially since all other textures remain unaffected.
2. Yes, indeed, the textures on the edges do not always fit throughout the entire map and you will notice a big difference in the materials. It is impossible to combine all materials with one texture. You can easily verify this by installing the original texture and driving along the entire road, you will notice a huge number of inconsistencies.
3. The easiest way is to make a boring monochromatic texture, then it will be easier, but it will look terrible, I made a compromise.
4. I'm also currently making a large mod that makes a lot of graphical changes and partially fixes the problems described above.
Also, installing the mod will be simple.
image
Thanks for your feedback.
I am looking forward to your large texture mod, most of your textures seem great.
Thanks
Its beautiful