after jokke party in new apartement in monday, the mod throw this error?
MSCLoader Message: ==== Loading mods (Phase 2) ==== MSCLoader ERROR: Mod KiljuSellingFix throw an error! Details: Object reference not set to an instance of an object in HutongGames.PlayMaker.FsmState GetPlayMakerState(UnityEngine.GameObject, System.String) System.NullReferenceException: Object reference not set to an instance of an object at MSCLoader.PlayMakerExtensions.GetPlayMakerState (UnityEngine.GameObject obj, System.String stateName) [0x00000] in <filename unknown>:0 at KiljuSellingFix.KiljuSellingFix.Mod_OnLoad () [0x00000] in <filename unknown>:0 at MSCLoader.ModLoader+<LoadModsAsync>d__45.MoveNext () [0x00000] in <filename unknown>:0
that is strange
i can send you my entire log and save file to reproduce it if you want
yeah please send save file and log, that would be lovely:) It might be that jokke has somehow just dissapeared and that is causing the issue, but im not sure
I tried turning off Mokia Townsman. Nothing. I then turned off all of my mods except for the Kilju fix. The error still appears when I load in my save, so it is probably the mod itself and not the other mods.
Hey, thanks! I'm just getting back into the game myself and was simultaneously shocked and amused that the kilju selling mechanic had changed. Not sure I want to get drunk and cut into my profits just to satiate that drunken fool. Or, just sell less kilju and make less profit over time. What a boneheaded change.
Hey there, i know its quite silly, but is there a chance to add a settings option which allows us to select how many bottles we sell to him before he tell us to drink?
I'm not strictly against the idea of Jouko telling us to get drunk and i think its hilarious too, and driving home drunk as a challenge is always fun, but i hate the way ToplessGun implemented this as a "frustration mechanic / nerf" to Kilju, since its impossible to sell a whole batch at once (which is even more of a time-waster in a game where you always got something to do) and it can easily cut *a lot* into the profits or knock you out entirely (and kill you/waste even more time).
Imo most people would be perfectly fine with this if we were forced to drink one bottle for every 8-10 delivered, it gets you drunk but it doesn't ruin the activity money or gameplay wise, or just getting rid of the RNG where he can ask you to drink the very same bottle you just placed, and then do it again.
Eitherway, thanks a lot, this a very helpful QoL mod!
I wonder if the recent update caused a bug (or if it's just on my end?) — I noticed some weird behaviour with Jokke. He keeps going into his pocket to give you another wad of cash even if you don't add more than the initial bottle he tastes and a secondary one. I didn't stay to test how much money you could get out of him, but I suspected it's infinite
I'm not using mop but I have TONS of other mods, so it's possible that it's a me problem too. Just thought I'd let you know just in case. I'll try to reinstall Kilju Fix and see if I can replicate the issue
And then there are the moral implications of both aiding an alcoholic to further fuel his addiction into oblivion and allowing him to evade paying the excise duty on alcoholic beverages. :D
There is no feature to double the money you get, im sorry if you understood that there is:) (the mod description might have been a bit hard to understand)
If you use a mod where you can save anywhere and save the game while he holds out the cash for you it can screw up sometimes and pay out an ever increasing amount of money into the millions and beyond lol.
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MSCLoader Message: ==== Loading mods (Phase 2) ====
MSCLoader ERROR: Mod KiljuSellingFix throw an error!
Details: Object reference not set to an instance of an object in HutongGames.PlayMaker.FsmState GetPlayMakerState(UnityEngine.GameObject, System.String)
System.NullReferenceException: Object reference not set to an instance of an object
at MSCLoader.PlayMakerExtensions.GetPlayMakerState (UnityEngine.GameObject obj, System.String stateName) [0x00000] in <filename unknown>:0
at KiljuSellingFix.KiljuSellingFix.Mod_OnLoad () [0x00000] in <filename unknown>:0
at MSCLoader.ModLoader+<LoadModsAsync>d__45.MoveNext () [0x00000] in <filename unknown>:0
that is strange
i can send you my entire log and save file to reproduce it if you want
What a boneheaded change.
I'm not strictly against the idea of Jouko telling us to get drunk and i think its hilarious too, and driving home drunk as a challenge is always fun, but i hate the way ToplessGun implemented this as a "frustration mechanic / nerf" to Kilju, since its impossible to sell a whole batch at once (which is even more of a time-waster in a game where you always got something to do) and it can easily cut *a lot* into the profits or knock you out entirely (and kill you/waste even more time).
Imo most people would be perfectly fine with this if we were forced to drink one bottle for every 8-10 delivered, it gets you drunk but it doesn't ruin the activity money or gameplay wise, or just getting rid of the RNG where he can ask you to drink the very same bottle you just placed, and then do it again.
Eitherway, thanks a lot, this a very helpful QoL mod!
idk if its something that happens on rare occasions, but i cant get that to happen no matter what i do :p