Help, i recently installed the 1.3 version but the gauge don´t appears so i installed the version 1.2 now , the gauge appears but i can´t grab it someone help?
as you may have noticed, there are textures and unused code for the GT panel, I've been trying to also make a gt panel object, but it has been pretty hard and I'm not sure I can make it work how I want to... the biggest problem is that the gauges (clock gauge, and rpm gauges) don't save information about which object they're installed into, meaning that when loading the game, the tachometer will always be installed on the stock dashboard meters. I could do that pretty easily if I just wanted to load external assets and have an external save file, but I want to have all the save information be a part of the default ES2 save file, and I'd like to load as little external assets as I can...
I've noticed that a LOT of people are having the same bugs, I am currently trying to fix these, but I'm really busy with other things so I don't have much time for modding. meanwhile you can just mess with things in msceditor, few notes/help perhaps: tachometer info is saved in ES2file as already stated in the description if you have an ES2 file that doesn't have the info for the mod, it adds that info, spawns in the tach. then until you remove the clock/rpm gauge (whatever you have in that gauge place), until then the work shouldn't work. the problem with tach "disappearing" after saving is well known too now, there isn't really any way to make it not do that currently (until (if) I find a fix for that) so try just playing for long as you can with the tach before saving :D
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place?
the biggest problem is that the gauges (clock gauge, and rpm gauges) don't save information about which object they're installed into, meaning that when loading the game, the tachometer will always be installed on the stock dashboard meters.
I could do that pretty easily if I just wanted to load external assets and have an external save file, but I want to have all the save information be a part of the default ES2 save file, and I'd like to load as little external assets as I can...
meanwhile you can just mess with things in msceditor, few notes/help perhaps:
tachometer info is saved in ES2file as already stated in the description
if you have an ES2 file that doesn't have the info for the mod, it adds that info, spawns in the tach.
then until you remove the clock/rpm gauge (whatever you have in that gauge place), until then the work shouldn't work.
the problem with tach "disappearing" after saving is well known too now, there isn't really any way to make it not do that currently (until (if) I find a fix for that)
so try just playing for long as you can with the tach before saving :D
Pero resulta que lo instale en el dashboard meters y cuando incie de nuevo la partida desparecio el rpm gauge
BUT the new gauge doesn't read the "installed" bool