Since you are editing mscloader it's licensed under gpl license, you didn't met any of the 4 conditions of that licese, so basically by releasing it, you broke the license.
I didn't edit MSCLoader. I didn't accept any license since one needs to look for it to find it. It's your responsibility to make the license clear and you did not do that.
I like how you call me disabling a canvas that your mod loaded in a game that's not yours, copyright infringement by me... xD
Permissions tab on nexus says everything you need to know and yes you accepted license by instaling mscloader, since installer includes copy of the license, if you didn't read that's not my problem, you modified stuff against license terms, that affects intergrity of the software.
Fixed => ruining someone else's work. besides I now hear you're using the list of installed mods from players that you send to your servers in your modloader to steal ideas... Wonder how that's not infringing copyright Or more perhaps, how that's not spyware
You ruined mod loader core features by disabling it's core functions first? And where you even heard that I steal ideas from modders? Name 5 mods of mine that was "stolen ideas".
Because going through your nexus profile you have many mods that was released before by someone else.
The console isn't a core feature, the update promts aren't a core feature. The core feature is it being able to load mod classes.
I don't have time to go trough all MSC mods to see if there's another mod that does something that my mod does. And you can see that those older mods are like years old, you really think I ripped them off? Those which I do "copy" I credit the original mod, such as CheatBox, Dev'sToolkit
And then you compare that to you looking at your server logs to see what new mods are being made, and then throw the mods together before the modders making them get to finish their mod.
1. Where do you think I got the idea for you reading the list of installed mods for every player that your modloader uploads? I didn't pull that idea out of my ass, it's in your mod loader, it's a "core feature" 2. Core features are those which your modloader without, doesn't do what it's meant to do. I.e; if you remove the update text feature, it will still be a modloader. if you remove the mod loading feature, it wont.
Besides my mod allowed you to enable or disable those elements at your choosing. My mod is described as a mod that removes UI elements of MSCLoader, it's clear. Modders would appreciete if they didn't have to close 20 update promts each time they launch the game, not everyone want's to update you know. Millions of people still use windows 7, so do programs that disable update promts for win7 to update to windows 10 infringe microsofts copyright and disable the core functionality of windows 7? Of course microsoft's copyright is their copyright license not yours, but maybe using that example will open a pin hole in your forehead.
Prove it. For now you pulling that out of your ass.
Show me this 20 prompts. Update is only one prompt, that you can defer to be weekly prompt in settings. And second, not updating your mods it's cause of false bug reports of using outdated mods. And it's totally opt-in so it's modders choice to notify people about updates, it's not done automatically. So it's against your argument because it's modders that opt-in their mods for update notifications.
I can't post images in comments, I'll make a community post. 20 update promts -- 1 update promt for MSCLoader + update promts for every mod + other promts for mods like MOP constantly complaining about my save file (I don't care to fix it right not, but there's no option to disable the promt spam) plus the version text at the top left, I don't need to be reminded every time I open the game of which MSCLoader version I have installed, neither do I need to be re-reminded of that in the console The console which in fact opens whenever a scene loads, no matter if there are or aren't any errors.
Modders could also want to be able to see things that happen while loading mods, which are normally hidden by the "loading mods" screen. Players could want to make the game UI look vanilla so it's a less obtrusive experience.
I you dare to force-disable mods that disable parts of your modloader, well then maybe make it right in the first place so no such mods will have to be made
All mod updates are grouped in one promp, so there is only one prompt that lists all changes. So before pulling random numbers you should first check how it works.
So my point is invalid because instead of 20 promts, there are 2 + version + console + mod promt? So that's 5 things on the screen. oh and 6 if you count the settings menu, since it isn't just Ctrl+M as it was before, now it's a button on the screen.
Literaly everything you listed is toggleable, mop messages can be turned of in mop settings, mod menu is not open by default. console is not open by default unless there is error or you pirated the game.
You missed version text, also "installing mods" screen. and Update promts, they cannot be turned off, and setting it the weekly is buggy at best, it still can show up every time you open the game. Doesn't quite sound like "Everything"
Because you refuse to update, based on screenshot of this mod, you are using build 284, which had a bug with update frequency switch, that was fixed in next hotfix. It was fixed in same build that fixed reference download issue. If you would click yes on that prompt after 1 second you would have fixed weekly prompt issues.
Are you blind, you cannot read sir? I have told you like 50 times the problem is that you cannot turn it off. You cannot turn off the version text either.
You say you've fixed all this, yet you still find the reason to force-break my mod... If it's really fixed, you wouldn't need to worry about people using the mod and ruining your intended experience
Since when have modloader and mod update prompts been considered "super annoying spam"?
No wonder people keep complaining about mods being broken if they refuse to update them because they consider update prompts to be "annoying spam" and ignore them..
I agree, I wouldn't call the messages spam. I have an older version of a mod that I don't want to update, and every time I enter the game, MSCLoader asks me if I want to update it, which is mainly why I downloaded this mod.
So instead of downloading this mod (that also breaks mods that adds custom UI to mod loader canvas) and miss any future bugfixes. You can set modloader to check updates weekly in main settings, this feature is there since forever.
Yeah, I forgot to mention that update check is already set to weekly, but for some reason the mod loader still asks me to update every time, my apologies. I won't be using this mod anyways.
This mod worked great the first time I started the game, but every time after I have to "activate" it by toggling one of the GUI options in the mod settings, because MSCLoader disables the mod for "breaking core functionality of MSCLoader". If I try enabling (un-disabling) the mod, MSCLoader tells me the mod cannot be enabled for the same reason. But, if I toggle a GUI option, the mod kicks back in again. Perhaps there is a work-around of this error?
Ctrl + M does not work for me, both before and after disabling the mod menu, neither in the main menu or the pause menu.
I also experienced the game crashing when I quit to the main menu from the pause menu, although this issue seems to be gone after removing the mod from the Mods folder and adding it back in.
If it wasn't for the MSCLoader issue, maybe I would use this mod, and I hope there's a way around this problem. I play with more than 80 mods, and removed them to test if these issues persisted, and this mod actually works just fine without the other mods, although Ctrl + M still does not work.
TL;DR: MSCLoader hates this mod, Ctrl + M no wok, this mod goes to war with my other mods.
idk, I have no problems with the nearly latest build of the modloader. Well in version 1.1 I fixed the one problem that the mod itself had so that may have been the cause.
35 comments
I didn't accept any license since one needs to look for it to find it. It's your responsibility to make the license clear and you did not do that.
I like how you call me disabling a canvas that your mod loaded in a game that's not yours, copyright infringement by me... xD
Therefore, kiss and make up.
P.S. Please don't scare away quality modders like this Subaru guy is.
Exploit has been fixed so I don't care about this anymore.
besides I now hear you're using the list of installed mods from players that you send to your servers in your modloader to steal ideas...
Wonder how that's not infringing copyright
Or more perhaps, how that's not spyware
You ruined mod loader core features by disabling it's core functions first?
And where you even heard that I steal ideas from modders? Name 5 mods of mine that was "stolen ideas".
Because going through your nexus profile you have many mods that was released before by someone else.
The core feature is it being able to load mod classes.
I don't have time to go trough all MSC mods to see if there's another mod that does something that my mod does.
And you can see that those older mods are like years old, you really think I ripped them off? Those which I do "copy" I credit the original mod, such as CheatBox, Dev'sToolkit
And then you compare that to you looking at your server logs to see what new mods are being made, and then throw the mods together before the modders making them get to finish their mod.
You know that everything is open source? Why no look yourself before making false accusations
Console, shows broken mods and errors.
Updates makes everything up to date so you don't have to use broken mods or outdated features.
How it isn't core feature?
I didn't pull that idea out of my ass, it's in your mod loader, it's a "core feature"
2. Core features are those which your modloader without, doesn't do what it's meant to do. I.e;
if you remove the update text feature, it will still be a modloader.
if you remove the mod loading feature, it wont.
Besides my mod allowed you to enable or disable those elements at your choosing.
My mod is described as a mod that removes UI elements of MSCLoader, it's clear.
Modders would appreciete if they didn't have to close 20 update promts each time they launch the game, not everyone want's to update you know. Millions of people still use windows 7, so do programs that disable update promts for win7 to update to windows 10 infringe microsofts copyright and disable the core functionality of windows 7?
Of course microsoft's copyright is their copyright license not yours, but maybe using that example will open a pin hole in your forehead.
Prove it. For now you pulling that out of your ass.
Show me this 20 prompts. Update is only one prompt, that you can defer to be weekly prompt in settings.
And second, not updating your mods it's cause of false bug reports of using outdated mods.
And it's totally opt-in so it's modders choice to notify people about updates, it's not done automatically. So it's against your argument because it's modders that opt-in their mods for update notifications.
20 update promts -- 1 update promt for MSCLoader + update promts for every mod + other promts for mods like MOP constantly complaining about my save file (I don't care to fix it right not, but there's no option to disable the promt spam)
plus the version text at the top left, I don't need to be reminded every time I open the game of which MSCLoader version I have installed, neither do I need to be re-reminded of that in the console
The console which in fact opens whenever a scene loads, no matter if there are or aren't any errors.
Modders could also want to be able to see things that happen while loading mods, which are normally hidden by the "loading mods" screen.
Players could want to make the game UI look vanilla so it's a less obtrusive experience.
I you dare to force-disable mods that disable parts of your modloader, well then maybe make it right in the first place so no such mods will have to be made
So that's 5 things on the screen. oh and 6 if you count the settings menu, since it isn't just Ctrl+M as it was before, now it's a button on the screen.
and Update promts, they cannot be turned off, and setting it the weekly is buggy at best, it still can show up every time you open the game.
Doesn't quite sound like "Everything"
Because you refuse to update, based on screenshot of this mod, you are using build 284, which had a bug with update frequency switch, that was fixed in next hotfix. It was fixed in same build that fixed reference download issue.
If you would click yes on that prompt after 1 second you would have fixed weekly prompt issues.
I have told you like 50 times the problem is that you cannot turn it off.
You cannot turn off the version text either.
You say you've fixed all this, yet you still find the reason to force-break my mod...
If it's really fixed, you wouldn't need to worry about people using the mod and ruining your intended experience
No wonder people keep complaining about mods being broken if they refuse to update them because they consider update prompts to be "annoying spam" and ignore them..
So instead of downloading this mod (that also breaks mods that adds custom UI to mod loader canvas) and miss any future bugfixes. You can set modloader to check updates weekly in main settings, this feature is there since forever.
Or any... I think MOP might be using that but other than that... don't think anyone's using that
Yeah, I forgot to mention that update check is already set to weekly, but for some reason the mod loader still asks me to update every time, my apologies. I won't be using this mod anyways.
https://imgur.com/a/Nh2LG7D
Ctrl + M does not work for me, both before and after disabling the mod menu, neither in the main menu or the pause menu.
I also experienced the game crashing when I quit to the main menu from the pause menu, although this issue seems to be gone after removing the mod from the Mods folder and adding it back in.
If it wasn't for the MSCLoader issue, maybe I would use this mod, and I hope there's a way around this problem. I play with more than 80 mods, and removed them to test if these issues persisted, and this mod actually works just fine without the other mods, although Ctrl + M still does not work.
TL;DR: MSCLoader hates this mod, Ctrl + M no wok, this mod goes to war with my other mods.
Well in version 1.1 I fixed the one problem that the mod itself had so that may have been the cause.