carlover23 without this freezes, I forget to turn off this damn option, I just played, finished all the work it was Saturday and then it was the end - it froze completely(((
I have yet to experience a single issue that might be caused by this mod. I use it with all options enabled, including the FSM loop thing - but even the apparently widespread "Saturday night crash" just doesn't want to occur.
Reharmonization made my heavily modded MSC (40+ mods) run much smoother again. Thx Horsey. :)
Came here because reddit said this is better than MOP, but looking at the comments that doesn't appear to be true. Classic reddit. It seems the game has a crash at 20:00 on Saturday that hasn't been addressed still and others are reporting other crashes from the beginning of 2024 and there's no update since JAN.
I think I'll stick to MOP for now, the worst that ever did was slow how long the game loads and on very rare occasion disassemble parts of my car. No crashes though and that's more important to me in a game where saving is strategic and infrequent.
This mod is a nice alternative to MOP. Comparing Reharmonization with *ONLY MOP* (no modern patches for MOP, etc.) there seems to be no glitches at all?
Not seeing anything break personally, but I am only on day 9 of my Mortal Playthrough. There could be something I'm missing, but it seems a lot of the initial errors people are having are fixed. I have had this mod installed from the very beginning and with the "Disable FSM Loop" option disabled. No crashes, no bugs. Saturday night came and went without any crashes. Seems to work fine with mods like Fishing and Moose Hunter, but I really need to do more testing to confirm.. Really the only thing that bothers me is the empty bottles being culled each time you load in. :(
If the FSM Loop was just removed entirely from the mod, there was an option to modify the empty bottle disabling, and there were better descriptors for what each option did, I think this mod would be one of the best! One I'd recommend to anyone dealing with CPU bottlenecks.
There is only one bug i noticed other than that it gives nice performance boost. Can someone tell me how to find mod that causes freeze when fsm loop option enabled? There was alot of time since i did some modding for other games but maybe i will be able to make patch to some
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Reharmonization made my heavily modded MSC (40+ mods) run much smoother again. Thx Horsey. :)
It seems the game has a crash at 20:00 on Saturday that hasn't been addressed still and others are reporting other crashes from the beginning of 2024 and there's no update since JAN.
I think I'll stick to MOP for now, the worst that ever did was slow how long the game loads and on very rare occasion disassemble parts of my car.
No crashes though and that's more important to me in a game where saving is strategic and infrequent.
Not seeing anything break personally, but I am only on day 9 of my Mortal Playthrough. There could be something I'm missing, but it seems a lot of the initial errors people are having are fixed. I have had this mod installed from the very beginning and with the "Disable FSM Loop" option disabled. No crashes, no bugs. Saturday night came and went without any crashes. Seems to work fine with mods like Fishing and Moose Hunter, but I really need to do more testing to confirm.. Really the only thing that bothers me is the empty bottles being culled each time you load in. :(
If the FSM Loop was just removed entirely from the mod, there was an option to modify the empty bottle disabling, and there were better descriptors for what each option did, I think this mod would be one of the best! One I'd recommend to anyone dealing with CPU bottlenecks.
Barely Gives me 3 FPS
Even MOP Does Better
Please Take Notes of FSMO And Mop and maybe this mod has a f*#@ing chance