This page was last updated on 23 March 2025, 11:01PM
Changelogs
Version 2.3
[Important] Cassettes folders have been moved from "Radio" folder to new "Cassettes" folder
Cassette racks are finally there (2 types for 12 and 24 cassettes)
Cassette label texture now allows cassette color change (see updated templates)
Cassettes now save in players
Updated cassette size to be more realistic (also now fits in glovebox)
Updated assets (and font on text labels)
Updated stuff for MSCLoader 1.3
Fixed resetting positions
Fixed MOP issue caused track skips on some vehicles
Version 2.2.1
Fixed bug with satsuma antenna check that prevented creating cassettes for other cars (reverted to previous, more inefficient method, fck playmaker)
Version 2.2
Added cassette case sounds
Switched to unified save system
Improved CarCassettePlayer class (modders can add stuff easier - SetupCustomButtons)
Possible fix for cassettes being ejected into compost bin
Improved finding all cassette players
Fixed shop detection
Removed no longer used debug text mode.
Version 2.1.3
Switched to new Mods Shop location (near inspection building)
Made cassette size close to realistic
Made boombox low battery less drastic on motor speed.
Version 2.1.2
Fixed for boombox battery game update
Boombox cassette player is now charge aware, if battery is 40% charge or lower it will slowly start playing slower as the battery charge goes down.
Version 2.1.1
Fixed cassette spawn position (when resetting them) to fit on new updated bookshelf
Version 2.1
Flac files support (requires modloader 1.1.11 or later)
Made it more compatible with latest MOP version
Fixed "Reset cassettes button" to work correctly by resetting position on bookshelf.
Mostly bugfixes and optimizations.
Version 2.0.1
Fixed Antenna static in satsuma radio when playing cassette
Fixed MOP related things
Other small fixes
Version 2.0
Cassette boxes
New cassette model
Support for custom label for boxes and cassettes (see \Mods\Assets\CassetteTapes\ folder for examples)
Reduced assets size for over half of size.
Optimized code (less impact on fps)
Cassettes are now buyable
Option in settings to disable distortion filters for boombox and ferndale (more clearer sound)
Option in settings to enable rewinding status text (if you don't like immersion)
Cassettes will no longer fall through ground
Car radios will be back playing radio after ejecting cassette (instead of silence)
More intuitive cassette insert (it's now same system for all radios)
(And much more small fixes and tweaks)
Version 1.4
Updated for MSCLoader 0.4
Extended file format support (*.mp3, *.ogg, *.wav, *.aiff)
All file formats are streamed from disk (no loading needed)
Fixes for GIFU and Kekmet radio. (mostly for all vehicle radios)
Optimization and code cleanup
Version 1.3
Working mp3 files
Copy mp3 files to folders in Radio folder (like previous ogg files) OR you can create folders.txt in Radio folder and paste full path to your files on hard drive Example:
Code:
Don't mix ogg and mp3 files in one folder (only mp3 will be loaded)
Small changes in cassette model
sound fx should no longer loop on play error
fixed eject from boombox (always will eject in front of boombox)
bugfixes
Version 1.2.1
Just a bugfix with car radio player
Version 1.2
Now working with game update 24.10.2017
Small bugfixes
Version 1.1
Cassettes are now saved when you "save and quit", remember to eject cassette from player before save, or it will be respawned in home. (if you somehow lost cassettes, delete file Mods\Config\CassetteTapes\cassettes.save)
Added support for cars, radio in cars will play cassette in loop (like Auto-Reverse feature).
Support in satsuma for aftermarket speakers (stock also works)
Added fast forward to boombox
There is small difference between satsuma and other cars, in satsuma you need to "drop" cassette in radio, other cars will eat cassette directly from your hand.
In cars there is a "safe eject" system, after eject it will ignore physics until you grab cassette (so it's safe to eject while driving, and cassette will not be thrown somewhere)