Finally, after multiple weeks of development and 6 betas (9, if you count the unreleased 3.9.3), MOP 3.10 is out to the public.This update brings LOD instances of vehicles and large items. From now on, a stripped-down car models will be visible from a much larger distance, with small impact to the game’s performance.


Cars are disabledAnother new feature is the introduction of “Very Low” active distance, which will disable objects from an even closer distance. But don’t worry, thanks to the new LOD system, you should not see that much jarring enabling/disabling. In fact, many objects in the game’s world have now minimum toggle distance – for example, Perajarvi and the cottage.Next feature is multiple sources of rule file servers (currently, that is two). This should enable a bit of redundancy, if something you cannot access first link, for whatever reason.And of course, this update contains tons of bug fixes and general enhancements to the Modern Optimization Plugin. Here’s the full changelog:Added- Disabled vehicle models will now be visible from much further - Does not apply for mod vehicles- Added new value to active distance slider value: Very Close (0.5x)- Added multiple sources of rule files - MOP will test connection to each one of them, and pick the first one that is online- MOP will remove "read-only" flag from the save files, as soon as you look at the save game toilet- Vehicles are now affected by the activate distance slider- Certain objects can now have a minimum toggle distance (ex: Perajarvi's minimum distance is always 600 meters, no matter the activate distance slider)- Large items (such as garbage barell) will be visible from a further distance (in Balanced mode or above) - The higher the quality level, the smaller items will be visible from further distance - Does not apply for mod items- In Performance mode, if you enter a vehicle, other vehicles will be disabled sooner- Added Ko-Fi donation link- "mop rules" command will now show the type of rule used, in front of its entry- (Rule Files API) Added "no_lod: [object_name]" rule files flag - If set, LOD object for the given game object name will not be created- (Rule Files API) Added "no_lods" custom rule files flag - Disables LOD system completely - For Custom.txt rule files onlyChanges
- If the save file read-only attribute removal has failed, MOP will retry couple more times- Optimization and general code improvements- Array of items to enable, disable, and remove now use a generic C#'s Queue implementation- MOP by default will now toggle items much closer (125 meters for cars, 75 for items)- Renamed "Normal" active distance to "Default"- General code improvements and enhancements- Improved how the dance hall is enabled, on Quality mode- Dance hall is now visible on Balanced mode, as well as Quality mode- Cottage is now visible on Balanced mode, as well as Quality mode
Bug Fixes- Fixed a rare bug, where sometimes MOP would not have access to the save file- Fixed not attached fuel tank getting toggled on and off repeatedly- Fixed "mop rules" command displaying the info about the rules incorrectly- Fixed a bug, in which MOP would fail to locate correct Satsuma key object- Fixed masked elements enabling causing error, if the referenced masked element was null- Beer cases won't play the rattling sound, when enabled and disabled- Fixed a few typos- Fixed MOP sometimes preventing you from saving the game- (Mod Loader Pro) Fixed Disable Empty Items tooltip- Fixed a bug, where the hood would teleport around when saving, if not attached to the Satsuma, and it being in "disabled" state while saving- Fixed the envelope not spawning- Fixed the game data formatting in the bug report- Fixed the Teimo's advert pile sometimes not spawning- Fixed double occurence of "DestroyEmptyBottles" in the MOP log file- Fixed "mop rules" command not working, if Custom.txt rule file is used- Fixed an error spam, caused by MOP trying to enable/disable EventSound object, while the object did not have one- Fixed double occurence of "RulesAutoUpdate" and "DynamicDrawDistance" in the exception log- Fixed much of MOP's output_log.txt spam
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