Today marks the release of MOP 3.6 (no, it's not an April Fools' joke).

This update brings two new experimental features. First is "Fast Algorithm" - this feature is meant for faster PCs and users who do not want to experience any delay when enabling/disabling objects. This feature will make the MOP run much faster (10x faster in fact), but at the cost of bigger CPU usage. This feature is meant for faster PCs only.

The second feature is "Lazy Sector Updating". Normally when you enter the sector, all objects are disabled immediately, which can cause a slight lag. This function mitigates that, by offloading that process between a couple of frames, in theory - reducing the lag.

To enable those features, go into MOP settings and scroll down until you find the "Experimental" section:


MSCLoader


Mod Loader Pro

This update should also increase the overall speed of MOP enabling/disabling objects (even without Fast Algorithm being on) at no cost to the general performance.

For mod compatibility, there is a new rule file API flag, that tells MOP to locate an object and change its parent. The first mod that will use it is DrivableBus.

Besides that, here's a full list of all new things, changes, and bug fixes:

Added

  • Rule Files API: Added flag "change_parent: object_name new_parent_object_name"
  • Changes the object's root parent, indicated by object_name, to parent defined by new_parent_object_name
  • new_parent_object_name can be set to NULL, to make the object an orphan
  • Added "Experimental" settings section:
  • "Fast Algorithm" - it decreases the time it takes for MOP to enable/disable objects
  • "Lazy Sector Updating" - it decreases the lag when disabling/enabling objects while entering the sector
  • Added warning when disabling automatic rule updates
  • Added warning in settings when attempting to change Mode while in-game
Changes
  • Adjusted what objects are not disabled when entering the sector:
  • Lake and trees are not being disabled when entering the garage (on Balanced quality mode and above)
  • Bus stop and bushes are not being disabled when entering Teimo's store
  • Optimization in item disabling (should reduce the lag and delay when disabling objects)
  • Mod Loader Pro: Adjusted the color of the DONATE button
  • Very minor changes in exception throwing
  • Removed unnecessary exceptions for certain sectors
Bug Fixes
  • Fixed a bug that could crash the MOP, if the MOP tried to enable an item that does not exist
  • Fixed an empty gap between sectors of the main part of the home and bathroom/sauna area, which removed a lag caused by enabling and then disabling all objects corresponding to those areas
  • Fixed identical gap between the kitchen and the storage closet
  • Fixed a bug that would sometimes cause MOP to not load the sector if player quickly moved between one another
  • Fixed bug reports not working when pressing "Yes" to include a bug report
  • After generating a bug report and clicking "No" to include save file, the bug report folder will open again
  • Fixed MOP not detecting rule file minimum mod version correctly

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Athlon007

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