About this mod
These are my tweaks for Viking Conquest, fully save compatible
- Permissions and credits
Changes include
- Movement speed reduced to realistic level (about two and a half days to travel from London to York)
- Monastery pillage gives about 2x more pennings, depending on looting skill. (pegan sights left unchanged, because these should not have lots of golden equipment and lands, as opposed to monasteries)
- Slightly reduced food consumption to compensate for reduced movement speed
- Increased timer for some particularly short quests to compensate for reduced movement speed
- Redused trade gold in bandit lairs by 50% on average, as I felt it was too imbalanced, given prices they pay for a loot
- Disabled automatic retreat on KO during sieges (same code as for normal battles)
- Increased ship capture chance to 30% (was 10%), also slightly improves by a looting skill
- Captured ship damage now can vary between 5% and 65% (was 5% and 15%)
- Improved Berserker trait - time increased from 15 to 40 sec, damage bonus left unchanged 25%, extra movement speed now 20% instead of 10%
All changest are save compatible and should work well with the campaign
P.S. I want to thank Tim_HoodedHorse. His Balance Mod and posts inspired me to learn Python and modding for Mount and Blade
- Movement speed reduced to realistic level (about two and a half days to travel from London to York)
- Monastery pillage gives about 2x more pennings, depending on looting skill. (pegan sights left unchanged, because these should not have lots of golden equipment and lands, as opposed to monasteries)
- Slightly reduced food consumption to compensate for reduced movement speed
- Increased timer for some particularly short quests to compensate for reduced movement speed
- Redused trade gold in bandit lairs by 50% on average, as I felt it was too imbalanced, given prices they pay for a loot
- Disabled automatic retreat on KO during sieges (same code as for normal battles)
- Increased ship capture chance to 30% (was 10%), also slightly improves by a looting skill
- Captured ship damage now can vary between 5% and 65% (was 5% and 15%)
- Improved Berserker trait - time increased from 15 to 40 sec, damage bonus left unchanged 25%, extra movement speed now 20% instead of 10%
All changest are save compatible and should work well with the campaign
P.S. I want to thank Tim_HoodedHorse. His Balance Mod and posts inspired me to learn Python and modding for Mount and Blade