Mount & Blade II: Bannerlord
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jackalhe

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10 comments

  1. yuejiewudi1997
    yuejiewudi1997
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    When I selected the option to restrict the troops, the system threw an exception.

    object reference not set to an instance of an object.
    at TaleWorlds.CampaignSystem.ViewModelCollection.PartyCharacterVM.RefresValues()
    at ... ctor(PartyScreenLogic...
    at ... .PartyVM.InitializePartyList(...
    at ... .PartyVM.InitializeTroopLists(...
    at Sanbox.GauntletUI.GauntletPartyScreen.TaleWorlds.core.IGameStateListener.OnActive(...
    at ...
    at PartyAIOverhaulCommands.PartyOder.PartyOderBuilder.template_set_troop_limits() in D:\SteamLibrary\steamapps\common\Mount & Blade || Bannerload\Repos\PartyAIOverhaulCommands\src\PartyOverBuilder.cs:line 312

    but my D: is not have steamlibrary
    1. RyuzakiSensei
      RyuzakiSensei
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      My game would crash when i would open Party Menu - P.
      Later i realized that the culprit of CTD, were some of the family members in my party, that i probably edited in wrong circumstances with Character Reload + Marry Anyone + Family Control + Diplomacy.
      So i visited a castle/town and used the top right "+" button to leave all members there. And then tested - NO MORE CTD when the family members where not in my party.

      So I went back to castle, and started to take back my family members into my party, one by one (take one, and then press P, see if it crashes. Eventually 2 out of those members, had some kind of errors or something?! If they were in my party, game would crash when i open Party Menu. So i ditched them , set them as governors at other fiefs , or, you could kill them? i havent tried that option. command line would be: campaign.kill_hero XXXXXX


      THE END !


      BUTR crash report
      This is just one report, but, I had different errors involving different modules because of this whole situation, but the culprit was the situation listed above, no other errors occurred after this fix.
      ====================
      - Exception
      Exception information
      Type: System.NullReferenceException
      Message: Object reference not set to an instance of an object.
      Source: TaleWorlds.CampaignSystem.ViewModelCollection
      CallStack:
      at void TaleWorlds.CampaignSystem.ViewModelCollection.Party.PartyCharacterVM.set_Character(CharacterObject value)
      at void TaleWorlds.CampaignSystem.ViewModelCollection.Party.PartyCharacterVM.set_Troop(TroopRosterElement value)
      at new TaleWorlds.CampaignSystem.ViewModelCollection.Party.PartyCharacterVM(PartyScreenLogic partyScreenLogic, PartyVM partyVm, TroopRoster troops, int index, TroopType type, PartyRosterSide side, bool isTroopTransferrable)
      at void TaleWorlds.CampaignSystem.ViewModelCollection.Party.PartyVM.InitializePartyList(MBBindingList partyList, TroopRoster currentTroopRoster, TroopType type, int side)
      at void TaleWorlds.CampaignSystem.ViewModelCollection.Party.PartyVM.InitializeTroopLists()
      at new TaleWorlds.CampaignSystem.ViewModelCollection.Party.PartyVM(PartyScreenLogic partyScreenLogic)
      at void SandBox.GauntletUI.GauntletPartyScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
      at void TaleWorlds.Core.GameState.HandleActivate()
      at void TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
      at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
      at void TaleWorlds.Core.GameStateManager.PushState(GameState gameState, int level)
      at void TaleWorlds.CampaignSystem.Party.PartyScreenManager.OpenPartyScreen()
      at void SandBox.View.Map.MapScreen.OpenParty()
      at void SandBox.View.Map.MapScreen.TaleWorlds.CampaignSystem.GameState.IMapStateHandler.AfterWaitTick(float dt)
      at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
      at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
      at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
      at void TaleWorlds.Core.Game.OnTick(float dt)
      at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
      at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
      at void TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(float dt)
  2. XelNaga8080
    XelNaga8080
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    need to update
  3. kltdtttd
    kltdtttd
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    emmm ,it's not a completly Chinese translation?i had translated before so i knew it immediatly when i opened the xml file?,thanks for your work any way

    advise?should claim that in your mod description
    1. jackalhe
      jackalhe
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      I translated it from the French version
  4. tree5lea
    tree5lea
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    plase update to suit Party AI Overhaul and Commands 2.2.0
    1. jackalhe
      jackalhe
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      It has been updated. Enjoy
  5. CHONGHAO
    CHONGHAO
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    great mod
  6. hanli
    hanli
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    ‘’lncorrect XML document format’‘
    This is displayed when entering the game
  7. blackflag0623
    blackflag0623
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    Good job mate!