About this mod
This mod aims to add the forces of the North from shadowclaimer's mod A Twist of Fate, using ATC so they don't replace any other units. These units are the sole work of shadowclaimer, the only thing I did was adapt the code for ATC, all credit goes to shadowclaimer for the Units and Adonnay for creating their amazing mods.
Now with Stormland u
- Requirements
- Permissions and credits
- Changelogs
Playing with ATC (Adonnay's Troop Changer) I kept on looking at the Nexus for more mods that add new units for Bannerlord, unfortunately, at the time I was searching there weren't that many, but there were mods that added new factions entirely or changed existing troop trees.
A Twist of Fate is one such mod, aiming to bring Westeros and it's factions to Calradia, since it is currently not possible to create new areas or add new settlements, the author decided on creating the factions first, the first of these factions is the Stark Bannerman, or the Forces of the North.
The second update has arried, and Shadowclaimer has gifted us the units from the Stormlands and two noble unit troop trees, The Stark units, and Umber units, alongside the old Northern Forces.
The new setting for unit spawning is as follows.
- Northern Units, from the regular troop tree : Spawn in Battanian and Sturgian Territory, with a 29% chance to replace a regular recruit (I tried 30% but ATC didn't accept it so... yeah).
- Stormlands Units, or Baratheon regulars: Spawn in Vlandian territory, same chance as the Northeners
- Stark Noble Units : Sturgian Territory, same chance as the others.
- Umber Noble Units : Battanian Territory, same chance.
As a side note, all of these units have been set to spawn in player controlled territory, with a chance of 40% each, so, every regular unit spawning in your own faction's controlled territory has a 40% chance to be replace by a Northener, or a 40% to be replaced by a Stormlander, and same with Noble units, which can be replaced by Umber or Stark units.
Installation: Unpack the file in your Modules folder and activate it alongside ATC in the launcher, preferably below it in the load order.
If you'd like to change these settings for personal use, head to your Modules folder, find the folder named NorthernForces and go into the config folder, open NorthernForces_ATC.modconfig with any text editor, change the field with percent="xx" from whatever number it is to 0 if you don't want that unit appearing, or to 1 since I'm not sure whether leaving it as 0 does anything bad or not.
This mod works with the latest ATC version (I don't remember the new number) and uses A Twist of Fate's troop trees from version A1.0.5.
As far as I'm aware, it works with ATC's mod scan's function, if it doesn't, let me know and I'll see what I can do, otherwise, ask Adonnay, as it may be a problem on their side.
A warning on ATC's functionality, it seems that to add the new units to a saved game, you must make a save with the mod installed, then load the save again, and after 1-2 days they show up on the world map, I can't confirm nor deny this, so let me or Adonnay know, since ATC is not mine. (Not sure if this new version still needs this, but do it just in case.)
Activate ATC above this mod in the Bannerlord Launcher, just to be sure.
The onyly required mod is ATC, A Twist of Fate is not necessary for the units to appear, but please do check out that mod to see what it adds and aims to add to Bannerlord in the future.
Any troop balancing issues should be directed to shadowclaimer and not to me.
All credit goes to shadowclaimer for their mod A Twist of Fate, for creating the units used by this mod, as I simply modified the folder to be compatible with ATC, and to Adonnay, for creating this wonderful mod as well.
A Twist of Fate : https://www.nexusmods.com/mountandblade2bannerlord/mods/357
Adonnay's Troop Changer : https://www.nexusmods.com/mountandblade2bannerlord/mods/286