All players who downloaded the version uploaded on 20 Apr 2025 (1.2.12-2) please delete the old version and download the new version on 21 Apr 2025 and later
The version uploaded on 20 Apr 2025 has a fatal bug, which is manifested by the error "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." will be reported for a certain period of time when moving on the map. The same error will occur regardless of whether you enable this mod.The version uploaded on 21 Apr 2025 fixes this bug. Just download this version and re-enable this mod and everything will return to normal. 所有下载了2025年4月20号上传版本(1.2.12-2)的玩家请删除旧版本并下载2025年4月21号及之后的新版本
20 Apr 2025 上传的版本存在致命bug,具体表现为在地图移动时一定时间会报错“Attempted to read or write protected memory. This is often an indication that other memory is corrupt.”之后无论你是否启用此mod都会发生同样的错误. 21 Apr 2025上传的版本修复了这个bug, 只需要下载此版本并重新启用此mod一切都会恢复正常.
1.2.12-1: Outdated. 1.2.12-2: Outdated. 1.2.12-3: - Fixed a fatal bug and some other bugs. 1.2.12-4: - Fixed a bug where all troops were identified as player troops after joining a legion. - Fixed a crash when some infected units disappeared. 1.2.12-5: - Fixed Arena crash. - Added blue outlines to infected units for better distinction (optional). 1.2.12-6: - Support for setting outline colors for friendly and enemy infected troop separately. - Cleared infected units that spawn after mid-game battles or retreats. Infected troops can now only spawn in the battlefield. 1.2.12-7: - Fixed a crash when fighting a boss in a hideout due to the infected unit disappearing. - Added health, damage multiplier, and damage taken multiplier settings for infected units.
I installed just a few new mods (Better Attributes, White Walker Army, Visions of Grandeur, Old Ways Smithing plus, Mountain Blade It's Sword of Long). I do have another mod called Xorberax's Legacy and it has a [Bleed Out] effect if you damage an enemy enough.
There may be a possible incompatibility that the [Bleed Out] debuff carries over to the infected unit(s) and may cause crashing (I haven't disabled Xorberax Legacy but after removing White Walker Army, the crash did not occur a second time). XL also has an option for hitting multiple enemy units after the first unit hit dies/falls; so far, the [Bleed Out] has not caused a crash from striking multiple units and applying said debuff. The crash occurred just before my cavalry character's starter spear had struck a looter.
I do not have the crash report, it took too far way too long to even attempt to process the report and I'd much rather just End Task so I can do whatever I want on my system lol
Apologies for not linking the mods I mentioned, me lazy >w<
btw being able to roleplay as some sort of zombie warlord is high key fun asf hehe
This mod modifies the behavior of characters being killed and unconscious as well as adding units to the battlefield, so any other mods that do similar things may cause incompatibilities. Sorry I haven't used Xorberax's Legacy, I'll try to replicate the bug, but I can't promise to fix it.
I forgor to mention this because I'm a doof but just before the crash occurred, my character's mount was also about to collide with a different looter as the starter spear struck its intended target.
Bet. I'm assuming the work-around to prevent crashing is to disable the (XL) Deadly Combat module while White Walker Army is installed+enabled. Xorberax's Legacy is also ancient in terms of Bannerlord's code, so it's a given incompatibilities would occur. Nonetheless, WWA is peak for a zombie vampire warlord ^_^
Their clothing and icons will change to the color of the other side.I tried changing the colors and icons, but that would also change the flag and colors of the native game ruler family.So until I find a better way, this is it.
As an alternative approach, you could probably try replacing every fallen unit with a generic zombie unit, and give that unit custom appearance. Do you think you could go with such approach?
18 comments
The version uploaded on 20 Apr 2025 has a fatal bug, which is manifested by the error "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." will be reported for a certain period of time when moving on the map. The same error will occur regardless of whether you enable this mod.The version uploaded on 21 Apr 2025 fixes this bug. Just download this version and re-enable this mod and everything will return to normal.
所有下载了2025年4月20号上传版本(1.2.12-2)的玩家请删除旧版本并下载2025年4月21号及之后的新版本
20 Apr 2025 上传的版本存在致命bug,具体表现为在地图移动时一定时间会报错“Attempted to read or write protected memory. This is often an indication that other memory is corrupt.”之后无论你是否启用此mod都会发生同样的错误.
21 Apr 2025上传的版本修复了这个bug, 只需要下载此版本并重新启用此mod一切都会恢复正常.
Outdated.
1.2.12-2:
Outdated.
1.2.12-3:
- Fixed a fatal bug and some other bugs.
1.2.12-4:
- Fixed a bug where all troops were identified as player troops after joining a legion.
- Fixed a crash when some infected units disappeared.
1.2.12-5:
- Fixed Arena crash.
- Added blue outlines to infected units for better distinction (optional).
1.2.12-6:
- Support for setting outline colors for friendly and enemy infected troop separately.
- Cleared infected units that spawn after mid-game battles or retreats. Infected troops can now only spawn in the
battlefield.
1.2.12-7:
- Fixed a crash when fighting a boss in a hideout due to the infected unit disappearing.
- Added health, damage multiplier, and damage taken multiplier settings for infected units.
I installed just a few new mods (Better Attributes, White Walker Army, Visions of Grandeur, Old Ways Smithing plus, Mountain Blade It's Sword of Long). I do have another mod called Xorberax's Legacy and it has a [Bleed Out] effect if you damage an enemy enough.
There may be a possible incompatibility that the [Bleed Out] debuff carries over to the infected unit(s) and may cause crashing (I haven't disabled Xorberax Legacy but after removing White Walker Army, the crash did not occur a second time). XL also has an option for hitting multiple enemy units after the first unit hit dies/falls; so far, the [Bleed Out] has not caused a crash from striking multiple units and applying said debuff. The crash occurred just before my cavalry character's starter spear had struck a looter.
I do not have the crash report, it took too far way too long to even attempt to process the report and I'd much rather just End Task so I can do whatever I want on my system lol
Apologies for not linking the mods I mentioned, me lazy >w<
btw being able to roleplay as some sort of zombie warlord is high key fun asf hehe
Do you think you could go with such approach?
That would be a good endgame scenario.