Fixed damage curve anomalies for light and heavy armor
Adjust the ArmorAbsorbFactor parameter to 1.75
Version 1.1.0
Fixed an issue where damage was too high in 1.0.3
Added ModLib parameter adjustment function
Version 1.0.3
Improved the armor breaking ability of hammer weapons slightly
Reduced the protection of heavily armored horses
(To Mod user : I did not test much on the effects of ranged weapons and throwing weapons, please share some information on this to me)
Version 1.0.2
Improved the calculation formula to smooth the damage curve, adds some important details: 1, Take a lot of Cut damage at once will be a massive reduction to nerf Two-hand weapon. 2, Take a lot of Pierce damage at once will just be a moderate reduction, Make sure that Lancer sprint, longbow, and crossbow be powerful. 3, Weapons can deal with Blunt damage will be more powerful against heavy armor units. Please refer to the figure for test details