Mount & Blade II: Bannerlord

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drdanzel

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drdanzel

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  1. drdanzel
    drdanzel
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    Hello! I apologize for the long absence, I have been busy with other things.

    Both https://butterlord.com/wanderers and this mod have now been updated to work with Bannerlord 1.1.1.

    Changes:

    • Update to work with Bannerlord version 1.1.0.
    • Remove included WandererStringsLoader.dll, since it is no longer necessary to load wanderer dialogue strings.

    Thank you to those who have helped each other out to create temporary fixes in the meantime!
    An especially big thanks to daedalus1pl for his fixed version of the mod.
  2. Heavenzswordz
    Heavenzswordz
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    this mod doesnt show up in the mod list and none of the companions i made have shown up in the list at all. how do u even spawn them?
  3. Worldsprayer
    Worldsprayer
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    [Deleted]
  4. Riceguy7
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    Hi, how long does it take for the companions to load into the game, i added the mod to an already existing campaign and i waited many in game days and they still couldnt be found? Is there any solution? 
    1. miiick
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      From memory, the companions are all added at the start of the campaign - so you'd need to start a new game to spawn them.
  5. SarephGoth
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    Need help!
    Mistake : 
    Sorry, the mod could not be created.
    Error ID: 1d64067fe61e49d89aaf7dc44f40ff98
    You can check the error log for potential causes, or ask for help on Github or NexusMods. When asking for help, please include the error ID above.
  6. DemWafflez
    DemWafflez
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    Works on 1.1.6
    Leaving "Hair" blank doesn't make it random, it just makes everyone bald :')
    Everyone is bald.
    They look like tiny skinny aliens.
    Also, for some of them you can manually set points and perks, and some you can't.
    When using {HERO.FIRSTNAME} it doesn't seem to account for gender or culture though.
    Edit: After restarting the game the first name disappeared, and new ones spawned without any, so that doesn't work I guess.
  7. theguty
    theguty
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    Hello, I have a problem where I will have multiple of the custom companions I made on the website spawn. Like I will have 3 Johns in the game and 2 Janes, they look the same and with the same dialogue. Is this just a part of how it works or did I do something wrong?
  8. Edward0147
    Edward0147
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    Hello
    I got some error while downloading, please help me
    Error ID: 80f62eb5cbf844a182b5e552041cc815
    1. DrTeatime
      DrTeatime
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      Hello, you need to choose an armor (for battle and civilian), i added them and now it works (i had the same error)
    2. dislike123ss1
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      Dear DrTeatime, thank you SO MUCH! It worked for me. (For the new members of the mod: Mod is working on 1.1.6)
  9. lortehjemmeside
    lortehjemmeside
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    Mod is great, but the prerequisites that allow more companions to spawn into the world is sadly abbandonded. This means most new companions will make the companion pool bigger but the possible ammount of companions spawned from this pool will always be the same.


    Any mods that might solve this?
    1. Mattc0m
      Mattc0m
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      I'd also like to know! The cap on wanderers is painfully obvious.
    2. r02583
      r02583
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      I'm in trouble too. What should I do…
    3. lortehjemmeside
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      https://forums.taleworlds.com/index.php?threads/companions-features-and-bugs-recruting-dissapearing.458134/
      Ask Taleworlds to change it.
    4. AbseitsGer
      AbseitsGer
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      Actually, Useful Companions has a "light" version fix. Has an option for minimum wanderes spawned after a week but no spawnrate increase.

      Also what I've always wondered.... If you play a really long campaign, all wanderes actually get spawned, does the pool "empty" itself at some point?
    5. hamletsdead
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      Kaoses Tweaks let you load 56 into the game I believe. And doesn't More Companions for My Tavern still work with 1.1.5? You can refresh the companions loaded into the world weekly by hitting the button in the MCM and also increase the number of companions in taverns (recommended number is between 3-5). 
  10. Kreyd
    Kreyd
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    Probably the best companion mod from the Nexus, while other mod does great but probably aren't polished enough or add too many wanderer ending lowering the global quality of the mod....

    Anyway here character feel unique, they blend perfectly and are charismatic.
    I just wish they would have a quest added to deepen the relation.
    It's really something that is missing with companion in BL, once they are recruted they become puppets
  11. JetstreamWolf
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    this is actually goddamn amazing.....also i got a question but would this tool ever need an update after latest one? since it has no dll
    1. drdanzel
      drdanzel
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      Hopefully not, although it is possible as there might still be changes to the structure of the XML.
    2. JetstreamWolf
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      i see..and that would be very unlikely in the future and the website where you can create your own wanderers is really good...thank you for creating it