Mount & Blade II: Bannerlord
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Andreas1331

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Andreas1331

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17 comments

  1. KotoTheJoto
    KotoTheJoto
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    this for 1.7?
  2. elzimbabwe
    elzimbabwe
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    1.3 crash
  3. DarrickS
    DarrickS
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    So its not 1.2 safe for now ?
    1. Andreas1331
      Andreas1331
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      I'm not on the beta branch, so I can't say for sure but my guess is yes it's probably going to work just fine.
    2. DarrickS
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      I confirm you no issue with beta and your mod :)
    3. DarrickS
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      Found one issue, i think its linked to "hire recruiter" mod, but sometimes the "manage conscript" button just desapear and reaper randomly
      Or maybe its a feature when its not allowed to recruit militia ?
    4. Andreas1331
      Andreas1331
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      It's probably because the recruiter mod is using the same slot for the menu option, so mods will interfere with eachother in that way.
  4. StandingBull
    StandingBull
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    Is it possible to release the localization file for translation? Thank you for this mod.
    1. Andreas1331
      Andreas1331
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      Yep, I've added the option to change localization file now. Follow the instructions inside the readme.txt found in the language folder!
  5. harisjaan
    harisjaan
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    looks nice! can you add the option to disable AI from using it or limiting it to 2 usage per week. or add some configuration option?
    1. Andreas1331
      Andreas1331
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      Good idea. I will try and get that added in with the next iteration coming out.
    2. Andreas1331
      Andreas1331
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      New version has been released including a Settings.xml allowing you to alter some of the values youself.
    3. harisjaan
      harisjaan
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      such a fast update! thank you!
  6. Sarissofoi
    Sarissofoi
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    Not bad idea but why not add just some notables that allow both AI and player to recruit some troops?
    1. Andreas1331
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      The idea was that the lord of the castle would have some unique management options. There's plenty of other ways to gather troops, so adding that to the castles as well wasn't the purpose of this mod. Thanks for the suggestion though!
  7. DarrickS
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    Sorry for double post but its a separate things :
    Your mod isnt compatible with launching a new campaing using the mod "just let me play" aka "free play campaign" what allow you to skip the main quest
    Look like this mod and yours are conflicting when the Let me play create the campaign

    BUT, if you create the new free play game without your mod, save and then launch the game with your mod loaded, it works (not played too long but i managed to recruit militia with your mod)
    1. Andreas1331
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      Hi DarrickS,

      Thanks! The thrown exception when starting a new campaign should now be fixed. Will push that with the next iteration, might add in the option to configure the mod first before uploading.