Mount & Blade II: Bannerlord
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Syrus

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Sevydos

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25 comments

  1. irulannaba
    irulannaba
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    • 26 kudos
    how does the maximum level work? is there a cap on character level?
  2. artifixer
    artifixer
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    • 33 kudos
    Glad I found this, as I was thinking of writing my own XP mod. But this one has most if not all things I wished for. Thank you for the great work!
  3. hotrashHottrash
    hotrashHottrash
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    • 0 kudos
    How to use the mod?
  4. InvoAngelus
    InvoAngelus
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    Just curious but not really crucial, does Part Research Modifier affect the gain rate for free build mode? Ie. When Part Research Modifier is 200% and Free Build Part.. is 10%, is the free build mode 10% of 200% or 10% of the original default rate? 
    1. Sevydos
      Sevydos
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      • 14 kudos
      10% of 200% - the free build factor is applied after the experience is calculated and modified.
  5. light6486
    light6486
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    • 10 kudos
    Played 300 days with this mod. Enabled 40.7kk option. Currently I'm 29 lvl and I really enjoy the progression with this mod. I paired it with Arena Overhaul for more exp (33%->66%) and late game rewards and it feels like perfect bannerlord to me. Slower leveling in the beginning makes progression a lot smoother and overall with this mod the game finally feels great.

    Sometimes it's kinda slow, especially noticeable on companions, but if you get them past 100 1h-2h skill they'll be able to level up
    in arena with you. The thing I like the most about this mod design is how attribute points are no longer a bottleneck for your build. You can get to 300 skill by spending 5 focus points. It's just so much better than vanilla in terms of game design. It feels right and it's how it should have been in the base game, attribute points are still very valuable for their XP boost and past 300 limit so it's a win-win and just perfectly balanced. (As all things should be)

    Description is detailed and I like it, but it may be overwhelming for some people, I think it needs a bigger 'Overview' section in the beginning.

    But yeah, in my opinion this is the best XP mod. I've been using so many of them since early access and all of them had some problems that can't be tweaked, but not this one. The smooth lvl progression it brings just feels right. Really appreciate that you uploaded this gem on nexus man, amazing.
  6. PGamer707
    PGamer707
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    Very interested to try this mod out! Can you tell me what settings to use for the Skill Leveling section to recreate the base game skill learning limits? I want to make some small tweaks to the base game system and so I want to start at baseline. Thanks!
  7. 868186811
    868186811
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    HI  WHAT CAN I DO IF I WANT TO THIS MOD ONLY WORK ON ME NOT THE OTHERS . THANKS FOR YOUR HARDWORK.
  8. junwoo
    junwoo
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    What is the maximum skill level that can be raised? 330?
    1. mrsathletic
      mrsathletic
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      • 1 kudos
      In Vanilla yes.
  9. Wsnbbhnyy
    Wsnbbhnyy
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    My brother, please increase the maximum skill level limit. I met an NPC with a one-handed skill of up to 400 and hacked me to death with a single sword.
  10. quayron
    quayron
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    can this mod be added/removed  mid game/save ?

    also can you tell me how this mod works with "xp tweaks mod" ? i run bot without any crash or anything bvut i dont know which one overrides the other one or do the meant to work together can you please help me ? 
    1. Sevydos
      Sevydos
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      • 14 kudos
      Yes, but (!) with side effects.
      When adding/removing this mod, it will affect your character level progress, as the learning curve for your character level is much lower towards the end compared to vanilla - as in, you need a lot less XP to reach a higher level, since the vanilla calculation makes leveling up nigh-impossible at some point. My "solution" to this problem is to simply set your leveling progress to "mid-way" if my mod detects you having way more XP than you should for your current level. Removing this mod will cause the opposite, putting your character level progress way below your current level, for example.
      There may also be other sideeffects. While it should not break the save, I cannot guarantee safe adding/removing mid game.

      I always recommend making a backup save when adding mods, especially ones that modify persistent things, like skills and levels.


      I do not know xp tweaks, but if you run two mods modifying the same thing, one or the other will apply - which one does is hard to tell and can depend on implementation and/or load order. I made my mod without taking xp tweaks into consideration, so there is neither guarantee nor intention for compatibility. From a very quick look at it, I do not consider it a good idea to run both at the same time.