Update 1.0.1 Added a new quest to ignore troop count: "Capture a Lord"
Update 1.0.2 Added a new quest to ignore troop count: "Smuggler of TownName"
KNOWN ISSUES Quest "Rival Gang Moving In" still require at least 5 troops in your party. I tried to modify this in the code but I can't even find the quest in the coding so far. Is weird, and I have done all I could. I'm sorry if this causes dissatisfaction.
Quest "Revenue Farming" can be accepted when you are alone/under base troop requirement, but when you try to collect the tax money from villages it still need at least 20 troops count. This is hard coded in the coding and I cannot make changes, I'm sorry if this causes dissatisfaction.
Quest "Company of Trouble" is tied with random counts of mercenary and is hard coded, meaning I cannot do any changes for this quest. I'm sorry if this causes dissatisfaction.
Quest "Lieutenant's Revolt" in my game is crashing when I accept the quest. So at first I assume was the this mod causes it, I switch back to default DLL files and it still crashes as well, not sure what is causing the problems but it could me my own installed modules issues. If anyone stumble on this quest with this mod downloaded, please let me know if you crashes while accepting this quest or not. It maybe a crash from this mod or it could be from the base game or from other modules I've installed. I could not check because my save file can't even load without my modules active. I'm sorry for any inconvenience. Any Fixes if you crash with this quest? Just don't accept the quest for now... I'm sorry I did all I could.
Quest "Snare the Wealthy" still retain its minimum troop requirement due to I could not manage to find this quest in the code at all. I'm sorry if this causes dissatisfaction.
Sorry. I didn't forget this just proved to be less straight forward than I thought. If you're on discord I can walk you through how to do it, and I wrote code to reduce the caravan ambush req to 10 - because 30 is insane. You can beat that quest with 5 good men.
We've also heard reports of crashing for "Lieutenant's Revolt" for our test build for Eagle Rising. Do you have any details regarding this quest that could help us narrow it down or determine if it's even caused by our mod?
Out of curiosity, with your mod set-up, are noble troops lacking tier 6 units?
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Added a new quest to ignore troop count: "Capture a Lord"
Update 1.0.2
Added a new quest to ignore troop count: "Smuggler of TownName"
KNOWN ISSUES
Quest "Rival Gang Moving In" still require at least 5 troops in your party. I tried to modify this in the code but I can't even find the quest in the coding so far. Is weird, and I have done all I could. I'm sorry if this causes dissatisfaction.
Quest "Revenue Farming" can be accepted when you are alone/under base troop requirement, but when you try to collect the tax money from villages it still need at least 20 troops count. This is hard coded in the coding and I cannot make changes, I'm sorry if this causes dissatisfaction.
Quest "Company of Trouble" is tied with random counts of mercenary and is hard coded, meaning I cannot do any changes for this quest. I'm sorry if this causes dissatisfaction.
Quest "Lieutenant's Revolt" in my game is crashing when I accept the quest. So at first I assume was the this mod causes it, I switch back to default DLL files and it still crashes as well, not sure what is causing the problems but it could me my own installed modules issues. If anyone stumble on this quest with this mod downloaded, please let me know if you crashes while accepting this quest or not. It maybe a crash from this mod or it could be from the base game or from other modules I've installed. I could not check because my save file can't even load without my modules active. I'm sorry for any inconvenience. Any Fixes if you crash with this quest? Just don't accept the quest for now... I'm sorry I did all I could.
Quest "Snare the Wealthy" still retain its minimum troop requirement due to I could not manage to find this quest in the code at all. I'm sorry if this causes dissatisfaction.
Out of curiosity, with your mod set-up, are noble troops lacking tier 6 units?
last i check, Noble troops consist tier 6 units in my game
I have never understood why the NPC does not believe that I will defeat the looters myself