Is the bleeding only for the player character ? I guess it's counter to the idea but i got this mostly for the bleeding effect, hoping it would affect all units
1. I noticed that bandages do not work during hideout attacks nor prison breaks. Is that intentional? 2. Any chance the starting bandages option could have the ability to be set at 0?
Thanks again for the entire Better series I really am enjoying using them.
I love hardcore ... I can say just WOW. Pretty simple mod, finally simple mods with a clear idea in mind and that succeed in making it happen without wanting to be sooo many things . Another good mod.
Thanks again for ALL your Better series of mods. I actually am using them all and they make the game so much more enjoyable.
Couple of things to suggest: 1. I notice that the bandages can heal a player to full health. Yet in Better Combat I have the healing limit feature set to 70%. Anyway you could tie in health returned to respect the Better Combat's setting if it is active in load order? Or maybe after combat reduce health to simulate that bandages are only a temporary health gain during combat? 2. I love to see a option that would give a percentage, say 10%, medical xp of the health healed by bandages.
Not sure if these ideas are doable and if not that's fine, keep putting out great mod and thanks again.
Hey thanks for the update. Also thanks for including the suggestion of a skill based option to add more bandages.
Couple issues: 1. When I enable skill based extra bandages, I noticed In the box on the right side it shows x Bandages. The tooltip was very clear but looking at the box it looks like it's giving x Bandages per skill point. If possible, could you change the boxes description to x per bandage? That would be a bit more clear for foggy brained old farts like me. 2. That aside, first time I tried to go into combat in Sandbox on a new game this happened Bug report. It only happens when the option for skill based extra bandages is on. And it is repeatable. once i turn off the option I can load into combat normally.
Yup. That fixed it and thanks again for the quick response. I've been increasing my bandages at every 50 skill manually, now it'll be nice for it to be automatic. When I discovered Better Combat had this feature ages ago ( pre 1.1.3 ) it filled a void for the the really old mod that did bandages, we're talking pre 1.0.0ish mod that stopped being updated.
23 comments
thanks btw for the mod :D :*
If you do any future updates, is there any way to add a toggle to disable the bleed effect (or add bandaging) for arena tournaments? Many thanks!
I guess it's counter to the idea but i got this mostly for the bleeding effect, hoping it would affect all units
Loving the update thanks. Couple of questions:
1. I noticed that bandages do not work during hideout attacks nor prison breaks. Is that intentional?
2. Any chance the starting bandages option could have the ability to be set at 0?
Thanks again for the entire Better series I really am enjoying using them.
Pretty simple mod, finally simple mods with a clear idea in mind and that succeed in making it happen without wanting to be sooo many things .
Another good mod.
Thanks again for ALL your Better series of mods. I actually am using them all and they make the game so much more enjoyable.
Couple of things to suggest:
1. I notice that the bandages can heal a player to full health. Yet in Better Combat I have the healing limit feature set to 70%. Anyway you could tie in health returned to respect the Better Combat's setting if it is active in load order? Or maybe after combat reduce health to simulate that bandages are only a temporary health gain during combat?
2. I love to see a option that would give a percentage, say 10%, medical xp of the health healed by bandages.
Not sure if these ideas are doable and if not that's fine, keep putting out great mod and thanks again.
Couple issues:
1. When I enable skill based extra bandages, I noticed In the box on the right side it shows x Bandages. The tooltip was very clear but looking at the box it looks like it's giving x Bandages per skill point. If possible, could you change the boxes description to x per bandage? That would be a bit more clear for foggy brained old farts like me.
2. That aside, first time I tried to go into combat in Sandbox on a new game this happened Bug report. It only happens when the option for skill based extra bandages is on. And it is repeatable. once i turn off the option I can load into combat normally.
Thanks again.