Works only with Historical Banner Icons! NOT savegame compatible, which means: 1. You must start a new game with this sub-mod enabled in order to see the effects on AI clans and kingdoms. 2. You can`t see the effects on savegames started without this sub-mod. 3. Once you start a new game with this mod enabled, disabling the mod afterward does NOT revert AI banners to Native in that savegame, you must start a new game.
Installation: 1. Unzip. 2. Drop in the Modules folder 3. Select it in the Launcher (you can select it only if you have Historical Banner Icons selected too, otherwise it will be greyed out) 4. Enjoy!!! Uninstallation: Just remove the mod from the Modules folder.
hi it has been determined that this mod completely replaces the SPCultures file and it is causing issues with troop overhaul mods such as DRM that also uses this file for instance to create custom MERCENARIES
someone over at DRM suggests creating an XLTS version of the mod instead of a replacer to solve this issue..
The mod looks absolutely stunning, the creator did a great job. I just wish that it'd work on 1.1.x, as that is the version I am playing on. However still, great work mate!
Do you think this could have a significant performance impact? I ask because POC is known to cause FPS spikes when on a low-end PC.
Is this a different implementation? I assume this mod only runs at the beginning of the game, and whenever a new clan is created. Or maybe not even that, and it just adds the Historical banners to the possible pool of banners, which I guess could indirectly slow down the game by increasing the pool of random banners.
Sorry, I'm just having a ton of lag with a relatively small modlist (30 mods or so) and so I'm trying to optimize my game as much as possible.
This mod is great, I use it with persistent banners and sigil on chest and works perfect. Cool seeing Vlandia with their different clan banners on them.
You have to start a new game in order to see the new banners, since banner data is loaded only at the start of each campaign and then kept in the savegame.
I saw some additional clans on your image that aren`t in the Native, I assumed you were using an existing savegame where new clans emerged, but if not, are you using some other mods that extend, change name or ID of the Native clans?
I did this because they are kievan rus - inspired, so should be as slavic as possible IMO, hence the white-red. Also, snow, north, white....i figured why not. You can change colors yourself easily in the Moudules/AIBannerIcons/ModuleData/spkingdoms.xml by changing the following things under sturgia. For primary (banner background color and primary uniform color) change the hexcodes following these: primary_banner_color label_color color alternative_color2
For symbol color (and secondary uniform color) change the hexcodes following these: secondary_banner_color color2 alternative_color
Just go to any hexcode color website and copy the hexcode of any color you like (should be 6 characters) and copy it after the above mentioned lines after "0xff......" or "ff......" over the current hexcodes.
I did what you said but it didn't work for me. Alternatively it would be nice if you can set the Black flag with the Blue symbol. Or you can make it in Black flag colors with the Red Raven symbol used by Ragnar Lothbrok in the Vikings series. Also, from which site would you recommend us to buy these colors? Maybe it is related to the site we bought the colors from.
Just search "hexcode color codes" and then pick colors and copy the hexcode. It is very easy and you probably missed a step or something, the hexcode should go after the initial 0xff or ff, so when you paste it in spkingdoms it will look lime 0xff5f5f5f or ff5f5f5f, those are the same color just for 2 different entries. I made this for my own playthrough, as sturgians are slavic, not vikings. Everyone can make use of those codes and play with colors how it suits them.
27 comments
NOT savegame compatible, which means:
1. You must start a new game with this sub-mod enabled in order to see the effects on AI clans and kingdoms.
2. You can`t see the effects on savegames started without this sub-mod.
3. Once you start a new game with this mod enabled, disabling the mod afterward does NOT revert AI banners to Native in that savegame, you must start a new game.
Installation:
1. Unzip.
2. Drop in the Modules folder
3. Select it in the Launcher (you can select it only if you have Historical Banner Icons selected too, otherwise it will be greyed out)
4. Enjoy!!!
Uninstallation:
Just remove the mod from the Modules folder.
someone over at DRM suggests creating an XLTS version of the mod instead of a replacer to solve this issue..
thank you
otherwise great mod
Is this a different implementation? I assume this mod only runs at the beginning of the game, and whenever a new clan is created. Or maybe not even that, and it just adds the Historical banners to the possible pool of banners, which I guess could indirectly slow down the game by increasing the pool of random banners.
Sorry, I'm just having a ton of lag with a relatively small modlist (30 mods or so) and so I'm trying to optimize my game as much as possible.
Banner Persistence
https://www.nexusmods.com/mountandblade2bannerlord/mods/2637
Armor Sigil
https://www.nexusmods.com/mountandblade2bannerlord/mods/5855
https://imgur.com/PxKB2HH
What might be the problem?
You can change colors yourself easily in the Moudules/AIBannerIcons/ModuleData/spkingdoms.xml by changing the following things under sturgia.
For primary (banner background color and primary uniform color) change the hexcodes following these:
primary_banner_color
label_color
color
alternative_color2
For symbol color (and secondary uniform color) change the hexcodes following these:
secondary_banner_color
color2
alternative_color
Just go to any hexcode color website and copy the hexcode of any color you like (should be 6 characters) and copy it after the above mentioned lines after "0xff......" or "ff......" over the current hexcodes.
So to see the effects of that xml changes, save the changes and start a new game.
I made this for my own playthrough, as sturgians are slavic, not vikings.
Everyone can make use of those codes and play with colors how it suits them.