Mount & Blade II: Bannerlord
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Toasty Goblin

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Undeadgoblin

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33 comments

  1. Dellian123
    Dellian123
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    Thanks for the mod. But is there a way to change the troop composition? I really don't like fighting bows
  2. quayron
    quayron
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    can be add/remove mid game ? 

    also how does it work with  "adjustable bandits" mod have tried whoc one overrides whoch can be used together ? 

    also is this same kind of mod like "Increased Bandit Party Size" ? 
  3. JakobTv
    JakobTv
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    hello,
    Have you considered uploading the source code as a github repo?
    I want to have a look and maybe learn something for another bandit density mod
  4. dankyemogoat
    dankyemogoat
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    Dumb question, but I'm having a bit of a time reverting it back to vanilla because the bandits are absorbing all caravans and I was wondering if anyone else had a problem when dropping the vanilla xml didn't make the party numbers normal.
  5. shapolio
    shapolio
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    Hi @Undeadgoblin

    Thanks for the mod. I wanna ask you something:

    How can we increase e.g. forest bandit parties on the map? I mean if there is 10 forest bandit parties present on map by vanilla count but i want 25 forest banfit parties on map. What to change to do this? I need to have more forest and mountain bandit parties on map.. (because i will use them to convert soldiers)

    I'll be preciete if you can help..
    1. FringeDweller
      FringeDweller
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      Bannerlord spawns bandits randomly from available hideouts in the world. Someone would have to edit the actual hideout types on the map to change what type of bandits spawn from them.
  6. Delinard1
    Delinard1
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    Maybe the mod can also remove the bandit scailing based on player's clan tier so the world is never affected by player's clan tier which is just absurd feature.
    1. FringeDweller
      FringeDweller
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      I'm smashing the 'I Need This' button. I'm about to try a mod that lets you get to clan tier 12, and I'm afraid of what my clan might unleash upon Calradia. What I will likely do is edit the PartyTemplates xml file and manually nerf the baseline bandit numbers once I reach tier 5+ in current game. That should stop the multiplier for clan tiers doing too much.

      https://forums.taleworlds.com/index.php?threads/changing-min-max-bandit-party-sizes-manually-solved.417050/
  7. muyuntianhan
    muyuntianhan
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    Hello, after I put it on, there were all the robbers, but after a while, except for the bandits, the others basically ate in the hideout
    1. FringeDweller
      FringeDweller
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      I think the problem is due to Bannerlord only having 150 bandit parties on the map at any one time. They will spawn at the beginning of the game quite balanced, but over time as you clear them out in an area the bandit parties will be everywhere that you haven't been. The AI lords do a very bad job of keeping their territories clear, so they just pile up in certain places. Do a circular patrol through the entire world and you'll find them thriving like ants in places you don't usually go.
  8. Arongoss
    Arongoss
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    Is this mod compatible with De Re Militari?
    1. Arongoss
      Arongoss
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      EDIT:This mod was not compatible with De Re Militari.
    2. KeiyannX
      KeiyannX
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      hi how did you know that it was not compatible?
  9. lifted397
    lifted397
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    does this mod work for realm of thrones?
  10. markaragnos91
    markaragnos91
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    Does it work with Fourberie ?