In version 1.2.8.5+ of the mod you can now call clan parties to your army even if you're not in a kingdom or are serving as a mercenary. This should solve all the requests for "follow" or "escort" orders. I'm announcing this here in case it's not immediately obvious when you open the game--the button is not greyed out anymore and it works.
Are the troop covnersions simply turning a troop from the party into one in the selected template or is it using recruits from visited settlements? Also if using a mod that changes recruitment costs, is it possible this mod would consider the modified costs, rather than the vanilla one?
First of all thanks for making this mod and sticking with bannerlord! I've been playing with this mod for a while and really like all the functionalities it provides.
I recently updated the mod mid playthru and found that my companion parties still got rid of their horses with the buy horse option enabled. Is this bug replicated anywhere else? Or perhaps it will just go away if I start a new save?
Would you consider making those unsellable? I can imagine there are reasons not to like AI parties not doing so. But I figure that the benefit might be worthwhile.
I’d recommend switching to patrol clan territory. There’s just nothing around that settlement worth doing.
Please remember that I did not rewrite the games AI for this mod. I just gave you the ability to have some influence over it. The patrol orders work by filtering out ideas for party action that are too far away. Which could mean there’s nothing to do. Any other mods that affect recruitment could also have a very negative affect, which sounds like the case in the second commenters case
Hi there. I love this mod and use it on all my saves. I wanted to translate this mod to Turkish, and I did, but I've found some issues about translation. I want to let you know and fix them.. They are at the images below. I also found most strings are missing and add them on my translation!.. And if you want, I can send my translation for this mod and Governors Handle Issues mod. Thank you and good work to you!
Hi, Glad to hear you like the mod :) I don't think the first one is a mistake. You would translate the OPTION text, which is string id PAIQnwbXcqc. You're right about the second one, but I think it would be safe to translate it to "No Template" in Turkish for now, because it's referring to a template in both cases. I'll make it a separate string id in the next patch. I'll fix the "none" in the third one in the next patch. You won't need to do anything because the game already has a translation for "none".
Oh, glad to see you reply that fast, thank you! First one is not "PAIQnwbXcqc" string.. You will see what I mean, in the new photos below.. No template and none are both set to "PATZD6SvrZr" string, one of them needs to change. The second none and 'None' are officially translated so as you say, you can contact them to official string. Also I've found the 'None' string in native files, it is "koX9okuG". So you can use this for all 'None' words
I edited the dll with an hex editor and confirmed that solves problems.Changing string "PATZD6SvrZr" before "No Template" with "PATZD5SvrZr" (only changed 6 to 5 and added it to translation xml) than that solved. Also changing "!" to "j" and adding it in translation xml solved that {HERO}'s {OPTION} translation too. But I want it to be official and other translators can use mod in their own languages too. Thank you for everything!
292 comments
Party inventory access in 1.2.8.8+
I recently updated the mod mid playthru and found that my companion parties still got rid of their horses with the buy horse option enabled. Is this bug replicated anywhere else? Or perhaps it will just go away if I start a new save?
Note: Sumpter horses aren't counted by the game is ridable by footmen. So parties will still sell those.
i also have aggressive patrols turned on.
Please remember that I did not rewrite the games AI for this mod. I just gave you the ability to have some influence over it. The patrol orders work by filtering out ideas for party action that are too far away. Which could mean there’s nothing to do. Any other mods that affect recruitment could also have a very negative affect, which sounds like the case in the second commenters case
https://hizliresim.com/47kk3ni
https://hizliresim.com/akmfqn5
https://hizliresim.com/pkfvqir
I don't think the first one is a mistake. You would translate the OPTION text, which is string id PAIQnwbXcqc.
You're right about the second one, but I think it would be safe to translate it to "No Template" in Turkish for now, because it's referring to a template in both cases. I'll make it a separate string id in the next patch.
I'll fix the "none" in the third one in the next patch. You won't need to do anything because the game already has a translation for "none".
First one is not "PAIQnwbXcqc" string.. You will see what I mean, in the new photos below..
No template and none are both set to "PATZD6SvrZr" string, one of them needs to change. The second none and 'None' are officially translated so as you say, you can contact them to official string.
Also I've found the 'None' string in native files, it is "koX9okuG". So you can use this for all 'None' words
1. https://hizliresim.com/hr6kqo2
2. https://hizliresim.com/j757i6f
3. https://hizliresim.com/2leiqoy