Mount & Blade II: Bannerlord

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Created by

royvl

Uploaded by

royvl

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About this mod

As I found a lot of NPC lords having mostly recruits I've decided to make some variants using open source armory and addonays troop changer.
The recruits are inspired by their neighbouring countries and will have the option to continue in a vannila tree. (compatible with rbm troop tree)

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This mod adds new recruit variations making armies look more varied.
The troops are about the same strength as vannila troops and will follow the same upgrade paths with an option to split
you can expect 40% of AI recruits to be of the modded recruit type.
the mod can be added mid campaign but cannot be removed after any lord has recruited one of the troops.

Troops added:
Northern Empire
Woodsmen T1 infantry
Trappers T2 infantry -> upgrades to trained infantry
Hunters T2 archers -> upgrades to trained archer

Western Empire
Farmers T1 cav
farmhand T2 infantry -> upgrades to trained infantry
horsebreeder T2 cav
farmhand guardsman T3 cav -> upgrades to caravan guard

Southern Empire (WIP)
fisherman T1 skirmishers
unfazed fisherman T2 infantry -> upgrade to trained infantry or hastati
experienced fisherman T2 skirmishers -> upgrade to trained archer or new troop tree
Imperial javelineer T3 skirmisher
Imperial velite T4 skirmisher
Imperial heavy velite T5 skirmisher

Sturgia
Crazed berserker T1 shock
decent berserker T2 shock
axe thrower T2 shock/skirmisher -> upgrade to hunter or brigand
Light berserker T3 shock -> upgrade to berserker

battania
Wild one T1 shock
wild fighter T2 shock -> upgrade to raider or skirmisher
wild clan warrior T2 infantry -> upgrade to trained warrior acces to redshank tree

troops unlocked (basegame troops made visible):
mounted pillager, mounted ransacker, huscarl swordsman.
(imperial caravan guard now upgrades to buccelarri or veteran caravan guard)


planned:
Asserai
Sarranid recruit T1 skirmisher
Sarranid footman T2 skirmisher

Khuzait
miner T1 inf

Vlandia
vlandian light pikeman T1 pikeman

conscript/slave of occupied territory
once a faction conquers a fief belonging to another faction they will be able to recruit a variant of their own units which has the local ethnicity. as well as the normal local recruits. for instance when the empire conquers battania they will be able to recruit battanian volunteers, wild ones and battanian conscripts