As I found a lot of NPC lords having mostly recruits I've decided to make some variants using open source armory and addonays troop changer. The recruits are inspired by their neighbouring countries and will have the option to continue in a vannila tree. (compatible with rbm troop tree)
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Author notes
https://www.nexusmods.com/mountandblade2bannerlord/mods/286 is the main mod that makes this work and gets all the credit! thx addonay for your amazing work!
https://www.nexusmods.com/mountandblade2bannerlord/mods/2829 all assets used in the mod are made by the open source armory team.
https://www.nexusmods.com/mountandblade2bannerlord/mods/3164 my little warband makes it possible to create your own troops and add them to the mod. it's what I used to make the baseline. therefore a huge thank you to LL muse!
File credits
https://www.nexusmods.com/mountandblade2bannerlord/mods/286 is the main mod that makes this work and gets all the credit! thx addonay for your amazing work! (custom config file in mod) https://www.nexusmods.com/mountandblade2bannerlord/mods/2829 all assets used for the mod are made by the open source armory team. (not included in the mod)
https://www.nexusmods.com/mountandblade2bannerlord/mods/3164 my little warband makes it possible to create your own troops and add them to the mod. it's what I used to make the baseline. therefore a huge thank you to LL muse! (not included in the mod)
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Changelogs
Version 1.1.6.1
added fisherman and fixed bug recruits not spawning in western empire
Version 1.1.6.0
northern empire Woodsmen added to all empire factions.
northern empire Woodsmen and Western empire farmers added to all empire factions
This mod adds new recruit variations making armies look more varied. The troops are about the same strength as vannila troops and will follow the same upgrade paths with an option to split you can expect 40% of AI recruits to be of the modded recruit type. the mod can be added mid campaign but cannot be removed after any lord has recruited one of the troops.
Western Empire Farmers T1 cav farmhand T2 infantry -> upgrades to trained infantry horsebreeder T2 cav farmhand guardsman T3 cav -> upgrades to caravan guard
Southern Empire (WIP) fisherman T1 skirmishers unfazed fisherman T2 infantry -> upgrade to trained infantry or hastati experienced fisherman T2 skirmishers -> upgrade to trained archer or new troop tree Imperial javelineer T3 skirmisher Imperial velite T4 skirmisher Imperial heavy velite T5 skirmisher
Sturgia Crazed berserker T1 shock decent berserker T2 shock axe thrower T2 shock/skirmisher -> upgrade to hunter or brigand Light berserker T3 shock -> upgrade to berserker
battania Wild one T1 shock wild fighter T2 shock -> upgrade to raider or skirmisher wild clan warrior T2 infantry -> upgrade to trained warrior acces to redshank tree
troops unlocked (basegame troops made visible): mounted pillager, mounted ransacker, huscarl swordsman. (imperial caravan guard now upgrades to buccelarri or veteran caravan guard)
conscript/slave of occupied territory once a faction conquers a fief belonging to another faction they will be able to recruit a variant of their own units which has the local ethnicity. as well as the normal local recruits. for instance when the empire conquers battania they will be able to recruit battanian volunteers, wild ones and battanian conscripts